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Mod install order advice

Hello all,

I am nakedly asking for advice from the veteran modding community. It's been awhile since I've modded for BG:EE, SoD, and BG2:EE, and I'm not confident that I have the install orders right. I found the below resources in the forums to formulate my below best guesses:

https://forums.beamdog.com/discussion/62546/need-help-with-my-bg-ee-mod-list-install-order

https://forums.beamdog.com/discussion/34882/list-of-bg2ee-compatible-mods

https://docs.google.com/spreadsheets/d/1YpmRWvlmp3tj9siIiyY8eJufnxjJ8udzLyn-X_fZvK8/edit#gid=0

but I'm looking for another opinion. Would an experienced modder kindly let me know if my mod install order makes sense or not, or if there are known incompatibilities? Thank you in advance.

BG:EE:

1) Dark Horizons (added content/quests)
2) Dark Side of the Sword Coast (added content/quests)
3) Northern Tales of the Sword Coast (added content/quests)
4) Stone of Askavar (added content/quests)
5) Golem construction for spellcasters (introduce new items)
6) Way of the Assassin (new kit)
7) Shadow Magic (new kits and spells)
8) The Tweaks Anthology (originally just for XP cap changes but there are a lot of interesting components in this one!)
9) SCS


BG2:EE:

1) Ascension (ToB ending enhancement)
2) Tales of the Deep (added content/quests)
3) Dungeon Crawl (added content/quests)
4) Assassinations (added content/quests)
5) The Sellswords (added content/quests)
6) Tower of Deception (added content/quests)
7) Golem construction for spellcasters (introduce new items)
8) Way of the Assassin (new kit)
9) Shadow Magic (new kits and spells)
10) BG2Tweaks (originally for XP cap changes but I got to looking at all the components, so it'll be a bunch of them)
11) SCS
12) Enable Ranger/Cleric all druids spells via baldur.ini file changes

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