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Adding Spell Slots to Classes in Nearinfinity
Aware that this isn't necessarily possible on non-magic classes - but how would you add spell slots to say - a dual class character who started out as a mage but then dualled to something else?
I'm toying with the idea of dualling from a Specialist Mage into say, a Thief or Fighter, but giving them more spell slots (up to a maximum of say, level 6) on each level up - probably at a slower rate than they'd normally get as a multi.