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Wings v1.05

SkitiaSkitia Member Posts: 1,062
edited October 2022 in BGII:EE Mods
Wings v1.05

There shall be wings! If the accomplishment be not for me, 'tis for some other. The spirit cannot die; and man, who shall know all and shall have wings...
- Leonardo da Vinci


Latest Release

This is the most recent version of Wings. I don't want people to download old versions from page one on the original WIngs thread, so it was time for its own thread.

This includes all of the content of the original version of Wings, plus a main quest for Aerie and a mini-quest for Minsc after a banter with Aerie. Current version is v1.02, which has the russian translation caught up.

The Main Quest content will begin after some time has passed after Hendak has taken control of the Copper Coronet. You don't have to complete the freeing of the slave compound, though you will eventually be directed to do so. Lengthwise, The Main Quest is a bit longer than the Baldur's Gate 2 companion NPC quests, but shorter than the Beamdog NPCs.

The Minsc Mini-Quest begins after a new random banter between Minsc and Aerie.

Original Description:

This mod adds quite a bit of extra content for everyone's favourite wingless wonder, Aerie.

BG2EEWings091b.rar.

Russian Translation: BG2EEWings091b+RUS.rar.

What's added so far:

- A few small, minor character encounters, such as a new NPC in the circus tent (after beating Kalah) that Aerie can interact with.

- Aerie now has a chance to acquire her own familiar to do her bidding!

- A friendship path for Aerie. PC's not eligible to romance her may still pursue a friendship, learning all sorts about her past. PC's who are eligible to romance her will receive three new banters before the usual romance starts, but if they end the romance at any time will still have the option of pursuing a friendship instead.

- Quite a few new banters between Aerie and other NPC's in your party. She gets along especially well with Imoen.

- OPTIONAL: Restore missing banters. There are a few banters already present in Aerie's banter file that never appear in gameplay as they lack a set of trigger conditions. This just changes that.

- OPTIONAL: Remove the Hexxat conflict. It doesn't really seem in character for Aerie to start a fight, even in ToB, and especially not without talking about it with the party leader first. Even then, she'd have to be 100% certain the other person was up to no good. Which admittedly she is because of a much earlier dialogue in SoA... but that just leaves you wondering why if Aerie knows, lots of characters apparently don't (Imoen, Nalia, Jaheira, Cernd, even Minsc). So this just removes the banter in SoA and slightly alters the banter in ToB so that there's no more fight.

- There are some cosmetic changes to Aerie as well. I just changed her skin and hair color back to how it was originally. When Beamdog recolored a lot of the NPC's based off their portraits, I feel that due to the lighting in Aerie's case, they simply got it wrong. She's referred to as fair and pale a few times in the game's text, so better that she look the part. Also better to have slightly more variety in how NPC's look. (Okay, you'd probably have to look quite closely to really notice that is any difference). While it wasn't strictly necessary, I did change the lighting in her portrait as well from sunset to mid-day.

image

Still to come/being worked on:

A mini-quest for both Minsc and Aerie. She is his witch, after all, so they need to have more interaction.

A main personal quest for Aerie. This will involve Aerie facing off against the slavers who first captured and broke her before selling her on to circus. It will hopefully be a chance to actually see her grow as a hero adventurer.
Post edited by Skitia on
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Comments

  • SkitiaSkitia Member Posts: 1,062
    -Reserved-
  • EndarireEndarire Member Posts: 1,512
    @Skitia
    I couldn't tell based on the documentation provided, but is this version EET compatible?

    Thankee!
  • SkitiaSkitia Member Posts: 1,062
    All this mod does is add content to Aerie, there's no chapter checks, no alteration to Fates, and such. So it *should* be compatible. Nothing that I added should break that compatibility either.
  • Fishmalk_1Fishmalk_1 Member Posts: 58
    Unsure if this is a bug or not, on both 1.0 and .99, if you encounter the area transition ambush with Laravyl without Aerie in your party and then recruit Aerie later, Aeries banter regarding it will fire as though she were there.
  • SkitiaSkitia Member Posts: 1,062
    I think I allowed it both ways in case Aerie was dead. It might be intended, I'll double check.
  • SkitiaSkitia Member Posts: 1,062
    I think it was, but I went ahead and added a block to not have it fire if she was not in the party or dead.
  • SkitiaSkitia Member Posts: 1,062
    Updated to v1.02 with russian translation.
  • PeterBazookaPeterBazooka Member Posts: 9
    I just realized I'm in chapter six and I haven't seen Laravyl since the first meeting. I'm not sure how to advance the Wing Taker quest and is it too late to do it now?
  • SkitiaSkitia Member Posts: 1,062
    It shouldn't be too late, what global is Global("X3WingsQuest","GLOBAL") at? It needs to at least be at 4 or 5 and you have to be in an Althkata area that's not CityGates IIRC.

    If it's at 6, I'm guessing the questgiver spawned somewhere but never had a chance to talk to you due to transitioning too fast. In that case, just create CreateCreature("X3WTrent") or whatever the creature console command is and then force dialogue them.
  • PeterBazookaPeterBazooka Member Posts: 9
    It was at 5 but no questgiver showed up so I set it to 6 and spawned him. Thanks. Mod is great by the way it really adds a lot to Aerie's character especially since I'm not doing her romance and it's nice to have a friendship path instead.
  • MinosMinos Member Posts: 3
    Hello, based on this comment by the original author:
    "Quite a few new banters between Aerie and other NPC's in your party. She gets along especially well with Imoen."
    Would this mod still be compatible with other banter mods, particularly the ones related to Imoen like Imoen4Ever and the romance mod?
  • SkitiaSkitia Member Posts: 1,062
    Banters usually aren't incompatible with each other, unless the content of said banters is very weird. I don't think Wing's banters would clash with any interpretation of Imoen I've read/seen.
  • evildevil97evildevil97 Member Posts: 93
    At some point, Aerie's familiar got killed and now everytime I resummon it, its corpse appears on the ground. Kinda funny, to be honest. Just figured I'd mention that.
  • SkitiaSkitia Member Posts: 1,062
    That is funny. This is from the old version, I'll have to see how the prior modder set it and see if it can be adjusted.
  • Fishmalk_1Fishmalk_1 Member Posts: 58
    Played through Wings with Aerie but no Minsc, and I enjoyed it quite a bit. The conclusion in ToB was a pleasant surprise.
    Running full SCS, I found the difficulty of the enemies was a bit stratified even by BG2 standards. The slaver mages were very dangerous with vitriolic orb sequencers, chaos, and efreeti, while the rogues and crossbowmen and even the warrior lieutenants felt inconsequential. This may have been a consequence of my party, because the martial enemies have significant levels and proficiencies even if their equipment is naff.

    The Praxis fight was a reasonable challenge, and I liked that he killed the hostage if the player delayed too long. Reusing the slaver ship felt a bit unimaginative, but I think Wings justified it better than some other mods, like Amber. Laravyl escaping no matter what while Praxis fights to the death seemed gamey, but I must admit bg2 does that a lot.

    My first impression of the writing is that it falls into that broad range of 'good enough'. Better than bad, not good enough to be called great. I would also say the same of the vast majority of mods, and those outside this tend to fall on the bad side. Granted, I used a lot of mod npcs and did not use Minsc, so there is a decent amount of writing that I did not see. I will say that I think Aerie was written very in-character.

    Giving Aerie a familiar, in and of itself, was superfluous but acceptable. Giving her a phoenix familiar toed the line of being too special.

    The final fight with Laravyl was a bit anticlimactic because she starts alone, exposed, and defenseless against a tob-level party. She just dies. I would consider moving her and her slavers east a bit, together with the yaga shura enemies, for a single significant encounter. Take away a few of the slavers if that ends up being too difficult.

    In terms of rewards, I found Wings to be very restrained. The slaver grunts were worth very little exp and had nearly worthless gear. Praxis himself has a decent sword, good for filling out its class but in all likelihood outclassed by several weapons the player already has. The symbol stun rod is quite nasty for how early you can get it, but Wings has the good sense to use it against the player before they get to use it. Laravyls bow looks really strong, but it's competing with the much earlier Gesen and unlike Gesen requires the player to provide their own +3 arrows to hit many tob enemies. I would consider changing it from a shortbow to a longbow. This would give it a bit extra range, which would help Laravyl at the end a tad, and would make it more usable as a backup weapon for the npcs that come with longbow proficiencies, namely Minsc who is encouraged to be used with Aerie in Wings anyway.
  • SkitiaSkitia Member Posts: 1,062
    Hey, thanks for the feedback. It's always very appreciated and is used when I touch up a mod. I'll put my response in spoiler.
    I'm still uncertain as a modder on what rewards encounters should give without being unbalanced/too rewarding so I'm not surprised the final result might lean towards not rewarding enough. I can give it another parse at some point, likely with adjusting martial enemy equipment up a slight bit which may help with encounters, and figuring out where xp should be after re-playing through the game again.

    I'll consider moving Laravyl or more likely just adjusting the encounter difficulty. The main concern was the immersion of the sudden meeting with the Avariel again if it was around a place with enemies. I'll also consider tweaking her a bow. I'm keen on keeping it a shortbow as a long bow is more popular, so I'll have to make it more competitive with Gesen.

    I may touch up Praxis's weapon too.

    Thanks again!
  • redlineredline Member Posts: 296
    Hey there - making my first attempt at this mod and have hit a snag:
    After being sent by Trent to the Graveyard District to fetch a gem from a mausoleum, I found the gem, defeated the subsequent ambush, and was given a journal prompt to go back to Trent. Unfortunately, while he's still standing there, I get "Trent has nothing to say to you" so I don't have any way to proceed.

    This was using version 0.99 originally, unfortunately - I attempted to reinstall 1.02 and re-spawn Trent but no change. Am I out of luck, or is there a way to force the next step of the quest to trigger?
  • SkitiaSkitia Member Posts: 1,062
    Use C:GetGlobal("X3WAmbushSpawn","AR0022") While in the area Trent normally would be and let me know what the value is.

    If it's anything but zero, try doing C:SetGlobal("X3WAmbushSpawn","AR0022",0). Will also need to make sure the quest global is C:SetGlobal("X3WingsQuest","GLOBAL",16)
  • redlineredline Member Posts: 296
    Hmm. Could be that I missed something in the dialogue; was it expected that we meet Trent in AR0022 instead of wherever he first spawned? I'd first encountered him in the Promenade and was going back there for each stage of the quest so far; journal entries didn't indicate he'd be anywhere different this time around. Heading to AR0022 made things proceed just fine, even without modifying any variables.
  • SkitiaSkitia Member Posts: 1,062
    Yes, he's supposed to move to AR0022 after he first spawns. I'll take a look into why he didn't move.
  • redlineredline Member Posts: 296
    Perfect, thanks for clarifying. One more for you:
    It seems like Praxis is able to use the rod regardless of if the player gives him the gem or not. Dialogue so far suggests he wouldn’t be able to unless he’s given the gem. I played this battle a few different times and he wiped my party with it on several occasions when I refused his deal. Its use also seems a bit buggy; on one attempt, after actually giving him the gem, it displayed “Praxis uses a rod” without anything occurring.
  • SkitiaSkitia Member Posts: 1,062
    Interesting, I'll look into that as well.
  • TrouveurTrouveur Member Posts: 501
    Hi, I'm currently trying Wings 0.99 and I encountered a dialog bug :
    c68sfhn16qvg.jpg
    Regularly the same dialog appears again, and always lose with those lines.
    I didn't try the mean lines because I don't want to break the friendship.
  • SkitiaSkitia Member Posts: 1,062
    edited August 2022
    Wings 0.99 is EET incompatible, that is my guess what is being played on. You need to use Wings 1.03 for an EET game.
  • TrouveurTrouveur Member Posts: 501
    Skitia wrote: »
    Wings 0.99 is EET incompatible, that is my guess what is being played on. You need to use Wings 1.03 for an EET game.
    My bad, I misread this topic It seems.
    I can't update Midgame, so I will try the less gentle answer just in case.
    I just did Minsc's quest, it was funny and interesting. 🙂
  • TrouveurTrouveur Member Posts: 501
    Being less nice did the trick.

    I was wondering about Aerie's quest :
    someone told me to stop the slavers and then he will come again, but so far nothing happened. Is this quest on a timer ?
  • SkitiaSkitia Member Posts: 1,062
    edited September 2022
    No timer, you can take as long as you want to finish the slave compound quest. But just about everything after that part with the NPC does.

    Though the actual text is to stop them and find him in the Crooked Crane in the bridge district, IIRC.
  • TrouveurTrouveur Member Posts: 501
    Thank you, the journal entry didn't mention this, and I forgot what Trent said when we first met.
    The quest is now going fine. :-)
  • EndarireEndarire Member Posts: 1,512
    @Skitia
    Note that your first post download links to 1.02 but 1.03 is on GitHub. Directly linking to your releases page lets users choose the version they want and dynamically includes the newest version at the top of the list. Enjoy!
  • SkitiaSkitia Member Posts: 1,062
    Ah, that is my bad then, I'll fix that.
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