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problem with new area modding

Hi, Im trying to learn how to create new areas for BGEE.

I created new area*, in my "override" folder I've got 7 files: ARE, MOS, TIS, WED and 3 BMPs. But when I'm trying to test new area in game (I mean to transfer my NPC to area using C:MoveToArea("...")), Ive got crush :(

Can anybody help me?

*actually it isn't completely NEW area, it is the file from the original game so there is no possibility that something is wrong with this area

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Comments

  • EndarireEndarire Member Posts: 1,512
    Try asking on the Gibberlings3 forum where many expert modders are.
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