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NEW BG1EE & SOD run heavily modded - need advice

ZoltanavrZoltanavr Member Posts: 43
edited October 2022 in BG:EE Mods
Dear community,

I'm going to start my new BG1EE & SOD run with bunch of mods like GUI improvement, new quests, NPC extensions, tweaks. I tried to build proper mod installation order based on mod's readmes, infromation on this forum, etc. I kindly ask veterans of the game to look into my order and provide your advice, insights or any comments on it.

# order Name
1 Eeex
2 Dragonspear UI++
3 Bubb's Spell Menu
4 Dark Horizons
5 Dark Side of the Sword coast
6 Northern Tales of the Sword Coast
7 Endless BG1
8 BG1 Mini Quests and Encounters
9 Brage's redemption
10 The Grey Clan Episode 1
11 The Lure of the Sirine call
12 The Stone of Askavar
13 Ascalon's Questpack
14 Balduran's Seatower
15 Extra Expanded Enhanced Encounters
16 Shades of the Sword Coast
17 Another Fine Hell
18 SOD tweakpack
19 The Boareskyr Bridge scene
20 Themed tweaks
21 Road to discovery
22 Framed
23 The Gorgon's eye
24 Transitions
25 BG1 NPC Project
26 BG1 NPC Music Pack
27 BG1 Romantic Encounters
28 BG1 Unfinished Business
29 Chatty Imoen
30 Neera banter
31 Neera Expansion
32 Xan's Friendship Path for BG1
33 Coran's BG Extended Friendship Talks
34 Ajantis BG1
35 Garrick's infatuation
36 Garrick: Tales of Troubadour
37 Aerie in BG:EE
38 Lore from Learning
39 Jaheira recast
40 Imoen4ever
41 Critter Parts EE
42 Made in Heaven_EncountersAndQuests
43 Magic store of Vergadain
44 Golem construction for spellcasters
45 Mysteries of the Sword Coast
46 SOD dialogue bunters
47 The Tweaks Anthology
48 Sword Coast Stratagems
49 The Calling
50 Olvyn Tweaks
51 Achievements!
52 BG2 Radar Overlay


I know that 2 Garrick's mods are not working together and will select the best one based on your opinion.

Thanks for your feedback!

Comments

  • MordekaieMordekaie Member Posts: 269
    edited October 2022
    Considering Install orders from experienced modders (at least the ones i have been looking at recently) i would suggest to install the mods listed below (in the same order), before DSotSC (or even/probably Dark Horizons) :

    Imoen 4 Ever v10
    Endless BG1 v13
    Transitions v2.4
    Shades of the Sword Coast

    I would also probably stick to either EndlessBG1 or Transitions; but it's totally viable to install them together knowing that Transitions will overwrite some parts of Endless BG1.

    NB : Why do install The Calling that late and after SCS ? Any specific reason ?
  • ZoltanavrZoltanavr Member Posts: 43
    Mordekaie wrote: »
    Considering Install orders from experienced modders (at least the ones i have been looking at recently) i would suggest to install the mods listed below (in the same order), before DSotSC (or even/probably Dark Horizons) :

    Imoen 4 Ever v10
    Endless BG1 v13
    Transitions v2.4
    Shades of the Sword Coast

    I would also probably stick to either EndlessBG1 or Transitions; but it's totally viable to install them together knowing that Transitions will overwrite some parts of Endless BG1.

    NB : Why do install The Calling that late and after SCS ? Any specific reason ?

    I also used BiG World Project v19.2 as one of my references for order installation and it says that The Calling checks for The Tweaks Anthology and SCS, thus it should be installed after them.
  • EndarireEndarire Member Posts: 1,512
    @Zoltanavr
    Note that the BiG World Project list may be out of date considering updates to relevant mods.

    Ensure you put DLCMerger as your VERY FIRST MOD!

    Use the EET mod compatibility list as a guide to determine what goes where. Some stuff MUST go pre-EET but after DLCMerger, like Dark Horizons and ahungry's Dark Horizons Fix.
  • ZoltanavrZoltanavr Member Posts: 43
    Endarire wrote: »
    @Zoltanavr
    Note that the BiG World Project list may be out of date considering updates to relevant mods.

    Ensure you put DLCMerger as your VERY FIRST MOD!

    Use the EET mod compatibility list as a guide to determine what goes where. Some stuff MUST go pre-EET but after DLCMerger, like Dark Horizons and ahungry's Dark Horizons Fix.

    @Endarire I do not have GOG or Steam version of the game. It’s downloaded from Beamdog client, so I believe I don’t need DLCMerger mod. Also I do not play EET, just BG1EE&SOD game. I’ve seen the list and it’s only compatibility list and mods are presented in alphabetical order but not installation order.

    Anyway thanks for advise, as I will play EET in future.
  • EndarireEndarire Member Posts: 1,512
    Apologies about the misunderstanding.

    If you have BG1EE + SoD from BeamDog, DLCMerger is already installed.
  • ChitownWillieChitownWillie Member Posts: 12
    edited October 2022
    Some thoughts:
    • Dark Horizons: I seem to recall balance issues; either overpowered enemies at the very beginning or in the Mines, and overpowered treasure. I would avoid.
    • Dark Side of Sword Coast: Automatically adds some unbalanced spells and goodies. There was also something else wrong with it, but can't recall specifics.
    • Gorgon's Eye: In my humble opinion, the mod is too new (released 8/26); sure you want to roll the dice with something so untested?
    • With all those quest mods, you have to add an XP reducer, such as EET Tweaks, to keep the game in check.
    • All that additional banter from the banter mods would drive me up a wall - You might spend the entire game hitting the [ENTER] key to "next" thru the dialogue.
    • No NPC mods? So many to choose (Finch, Valerie, and Brandock are my favs)
    • Suggest some additional gameplay tweaks, including Spell Revisions Revised, Item Revision Revised, Scales of Balance, Song & Silence, and Rogue Rebalancing. Can't imagine not playing without 'em now.

    My latest build:

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~DLCMERGER/DLCMERGER.TP2~ #0 #1 // Merge DLC into game -> Merge "Siege of Dragonspear" DLC: 1.3
    ~AC_QUEST/AC_QUEST.TP2~ #1 #0 // A Job Well-Paid: 4.3
    ~AC_QUEST/AC_QUEST.TP2~ #1 #1 // A Feast for the Gnolls: 4.3
    ~AC_QUEST/AC_QUEST.TP2~ #1 #2 // Jumper: 4.3
    ~AC_QUEST/AC_QUEST.TP2~ #1 #3 // The Lost Son: 4.3
    ~AC_QUEST/AC_QUEST.TP2~ #1 #4 // Of Wolves and Men -> Quest uses hut near Thalantyr in High Hedge.: 4.3
    ~AC_QUEST/AC_QUEST.TP2~ #1 #6 // The Great Carlini: 4.3
    ~AC_QUEST/AC_QUEST.TP2~ #1 #7 // A Home for the Gibberlings: 4.3
    ~AC_QUEST/AC_QUEST.TP2~ #1 #8 // Fangirls: 4.3
    ~AC_QUEST/AC_QUEST.TP2~ #1 #9 // The Serpents of Abbathor: 4.3
    ~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: v25.5
    ~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: v25.5
    ~BGQE/SETUP-BGQE.TP2~ #0 #2 // Babysitting Quest, including the Carnival Encounter...: v25.5
    ~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: v25.5
    ~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: v25.5
    ~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: v25.5
    ~BGQE/SETUP-BGQE.TP2~ #0 #6 // Lovesick Half-Orc: v25.5
    ~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: v25.5
    ~BGQE/SETUP-BGQE.TP2~ #0 #8 // Many Little Paws: v25.5
    ~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: v25.5
    ~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: v25.5
    ~BGQE/SETUP-BGQE.TP2~ #0 #11 // Brage's Sword: v25.5
    ~BGQE/SETUP-BGQE.TP2~ #0 #12 // Legal Sea Charts Sources: v25.5
    ~BGQE/SETUP-BGQE.TP2~ #0 #13 // Additions to the Lady's Hall and the Bitch Queen's Temple: v25.5
    ~BGQE/SETUP-BGQE.TP2~ #0 #14 // A Worried Farmer: v25.5
    ~BGQE/SETUP-BGQE.TP2~ #0 #15 // Bodies for a Good Cause: v25.5
    ~BGQE/SETUP-BGQE.TP2~ #0 #16 // Finish Cordyr's Quest without killing Sil: v25.5
    ~BST/SETUP-BST.TP2~ #0 #0 // The BS Company presents Balduran's Seatower: vEAOB.7
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #0 // Endless BG1: Main Component (Required): 12
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #1 // More Flavor to Hero of Baldur's Gate (Includes PC's Residence Inside Palace): 12
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #2 // Short Public Hero Tribute: 12
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #3 // Sarevok's Unique Items: 12
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #4 // Sarevok's Sword: 12
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #5 // Imoen and Duke Jannath (Imoen Gets Residence Inside Palace): 12
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #6 // Duke Eltan Is in the Palace: 12
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #7 // Flaming Fist After Final Fight: 12
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #8 // Elminster Makes an Appearance -> jastey's Version: 12
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #10 // First Refugees Come to Baldur's Gate: 12
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #11 // Ophyllis the Treasurer is Inside Palace Dungeon: 12
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #12 // Denkod in Thieves' Guild Comments on Sarevok's Death: 12
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #13 // Skip Thieves' Maze Once After Sarevok's Death: 12
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #14 // Korlasz' Dungeon is in BG1: 12
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #15 // Fenster the Palace Healer Is in the Palace: 12
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #16 // Captain Corwin Is in the Palace: 12
    ~GORIONSDREAM/SETUP-GORIONSDREAM.TP2~ #0 #0 // Gorion's Dream Restored: V0.9
    ~NTOTSC/NTOTSC.TP2~ #0 #0 // Northern Tales of the Sword Coast (NTotSC) for BGT-Weidu, BG:EE, and EET: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #2 // Keelor the Dwarf: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #3 // Llindellyn's Lucky Arrow: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #4 // Nim Furlwing's Hunting Hounds: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #5 // Pilar and Gheldehar: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #6 // Svlast's Torment: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #7 // Will O'Hara NPC: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #8 // Will O'Hara: Install English Soundset: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #9 // Fighting Encounters: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #11 // Improved Haeball: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #12 // Improved Ghotal: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #14 // Reduce Number of Shaman Cloaks -> Make Cloaks Undroppable: 5.0.0
    ~SOTSC/SOTSC.TP2~ #0 #0 // Shades of the Sword Coast - Expansion Pack for BGEE: 7.0
    ~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v16.3
    ~SOA/SETUP-SOA.TP2~ #0 #0 // The Stone of Askavar for TotSC/Tutu/BGT/BGEE -> Default version: areas connected by travel triggers: 2.2
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #34 // Chapter 6 Dialogue Restorations: v16.4
    ~AYDEN/SETUP-AYDEN.TP2~ #0 #0 // Ayden Project: Warlock Kit: v2.6.19
    ~AYDEN/SETUP-AYDEN.TP2~ #0 #1 // Ayden Project: Recruitable NPC: v2.6.19
    ~AYDEN/SETUP-AYDEN.TP2~ #0 #7 // Ayden Project: Thief Proficiencies: v2.6.19
    ~C#BRANDOCK/C#BRANDOCK.TP2~ #0 #0 // Brandock the Mage: Beta_16
    ~C#BRANDOCK/C#BRANDOCK.TP2~ #0 #10 // Brandock the Mage: Crossmod Content: Beta_16
    ~C#BRANDOCK/C#BRANDOCK.TP2~ #0 #30 // Use Dialogue Style for Brandock's Banter in SoD: Beta_16
    ~C#BRANDOCK/C#BRANDOCK.TP2~ #0 #50 // Use Short Cutscene in Thalantyr's Abode: Beta_16
    ~BRISTLELICK/BRISTLELICK.TP2~ #0 #0 // Bristlelick—the gnoll companion for BGEE: 2.0
    ~DRAKE/SETUP-DRAKE.TP2~ #0 #0 // Drake NPC for Baldur's Gate: Enhanced Edition: 1.6
    ~FINCHNPC/FINCHNPC.TP2~ #0 #0 // Finch NPC: v6.0
    ~GAVIN/GAVIN.TP2~ #0 #0 // Gavin NPC for Tutu, BGT, and BG:EE: 14
    ~GAVIN/GAVIN.TP2~ #0 #10 // Gavin: Player Initiated Dialogue: 14
    ~KALE/KALE.TP2~ #0 #0 // Kale NPC for BG1EE and SoD: 1.68
    ~KALE/KALE.TP2~ #0 #1 // Give Kale the Warden Class? (Recommended) -> Warden(Fighter Kit): 1.68
    ~SIRENE/SETUP-SIRENE.TP2~ #0 #0 // Sirene NPC for Baldur's Gate: Enhanced Edition
    ~VALERIE/VALERIE.TP2~ #0 #0 // Valerie NPC Mod for BG1 Tutu, BGT BG:EE and EET: v1.2
    ~ZAKRION_BG1/SETUP-ZAKRION_BG1.TP2~ #0 #0 // Zakrion for BG1:EE: v1.1
    ~S9BGEENPCTWEAKS/S9BGEENPCTWEAKS.TP2~ #0 #30 // Convenient NPCs: 1.1
    ~S9BGEENPCTWEAKS/S9BGEENPCTWEAKS.TP2~ #0 #47 // Make Khalid a Fighter/Mage: 1.1
    ~S9BGEENPCTWEAKS/S9BGEENPCTWEAKS.TP2~ #0 #48 // Make Kivan an Archer: 1.1
    ~S9BGEENPCTWEAKS/S9BGEENPCTWEAKS.TP2~ #0 #49 // Make Safana a Swashbuckler: 1.1
    ~S9BGEENPCTWEAKS/S9BGEENPCTWEAKS.TP2~ #0 #50 // Shar-Teel's Class -> Make Shar-Teel a Berserker: 1.1
    ~S9BGEENPCTWEAKS/S9BGEENPCTWEAKS.TP2~ #0 #52 // Make Skie a Shadowdancer: 1.1
    ~BG_TRAVEL/SETUP-BG_TRAVEL.TP2~ #0 #66 // New travel system between Baldur's Gate City areas -> Full version of component: v2.1
    ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #0 // Changes to trueclass bards and thieves, and unmodded game kits (required for other components): v15
    ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #6 // Install Adventurer thief kit: v15
    ~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.92
    ~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.92
    ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #210 // Bard Overhaul: Multiclass Bards: 4.22
    ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #220 // Revised Multiclassing and Multiclass Kits: 4.22
    ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #230 // Revised Stalker: 4.22
    ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #240 // Improved Rangers: 4.22
    ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #250 // Revised Berserker and Rage: 4.22
    ~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: V4 Beta 10 (Revised V1.3.843)
    ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #12 // Nerf BG1 easter egg items: v6
    ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #13 // Sensible Shops (see readme): v6
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4 Beta 18 (Revised v1.3.808)
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v15
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v15
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v15
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v15
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #170 // Unique Icons [Lava] -> Only replace icons that aren't already unique: v15
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers [Miloch] -> Unique icons and names: v15
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons [Angel]: v15
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v15
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1060 // Breakable Iron Non-Magical Shields, Helms, and Armor: v15
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1100 // Reveal City Maps When Entering Area: v15
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1140 // Gems and Potions Require Identification -> Gems and potions: v15
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1270 // Change Cloakwood Mine Chapter End Change Trigger to Non-TotSC Behavior [plainab]: v15
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2020 // Two-Handed Bastard Swords: v15
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2030 // Two-Handed Katanas: v15
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2035 // Two-Handed Axes: v15
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2040 // Universal Clubs: v15
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove experience cap: v15
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> PnP restrictions: v15
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2160 // Alter Weapon Proficiency System -> Rebalanced weapon proficiencies: v15
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v15
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps [Ardanis/GeN1e]: v15
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2410 // Druids Use 3E Alignment Restrictions: v15
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2510 // Level-Lock Spell Scrolls [Angel]: v15
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2520 // Allow Mages to Use Bucklers and Thieves to Use Small Shields [Angel]: v15
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2530 // Lightning Bolts Don't Bounce [Angel]: v15
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3123 // NPCs Don't Fight: v15
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3230 // Taerom Makes Additional Ankheg Armor [Icendoan/grogerson]: v15
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3266 // Recoverable Ammunition [argent77] -> 75% chance to recover after a successful hit, vs. enemies only: v15
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3276 // Recoverable Throwing Weapons [argent77] -> 75% chance to recover after a successful hit, vs. enemies only: v15
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3280 // Give Every Class/Kit Four Weapon Slots: v15
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3330 // Make Party Members Less Likely to Die Irreversibly: v15
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3343 // Increase Party Movement Speed and/or Casting Speed Outside of Combat [argent77] -> Movement speed by 50 percent and casting speed: v15
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4000 // Adjust Evil Joinable NPC Reaction Rolls: v15
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4025 // Allow NPC Pairs to Separate: v15
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 values: v15
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4070 // Consistent Stats: Viconia -> Use BG values: v15
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4150 // Move Boo Into Minsc's Pack: v15
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4160 // Allow Yeslick to Use Axes: v15
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4170 // Ensure Shar-Teel Doesn't Die in the Original Challenge: v15
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #100 // IWO - Yet Another Revised Armor System: v5.38.3
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #101 // IWO - Aesthetic & Enchantment Tweaks -> Standardize Enchanted Equipment: v5.38.3
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #102 // IWO - Functional Weapon Tweaks: v5.38.3
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #109 // IWO - All Potions Usable by Any Class: v5.38.3
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #121 // WPO - Weapon Category Collapse: v5.38.3
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #124 // WPO - Fighting Style Changes: v5.38.3
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #160 // STO - Saving Throw Overhaul: v5.38.3
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #200 // SBO - Stat Bonus Overhaul: v5.38.3
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #202 // SBO - Full Strength for 2-Hand Weapons Only: v5.38.3
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #206 // SBO - Hit Dice Overhaul -> Generous (above-average) hit points: v5.38.3
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #210 // XPO - Slower, standardized XP Tables: v5.38.3
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Mirror Image Fix: v4 Beta 18 (Revised v1.3.808)
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Dispel Magic Fix: v4 Beta 18 (Revised v1.3.808)
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #60 // Update Spellbooks of Joinable NPCs: v4 Beta 18 (Revised v1.3.808)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1030 // Store Revisions: V4 Beta 10 (Revised V1.3.843)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: V4 Beta 10 (Revised V1.3.843)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: V4 Beta 10 (Revised V1.3.843)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1080 // Enchantment Doesn't Affect Speed Factor of Weapons: V4 Beta 10 (Revised V1.3.843)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #18 // Revised Backstabbing -> Thief-only Weapons: V4 Beta 10 (Revised V1.3.843)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #15 // PnP Equipment for Druids -> Druids Only: V4 Beta 10 (Revised V1.3.843)
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #0 // Revised Corporal Undead: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #1 // Revised Dragons: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #2 // Revised Golems: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #5 // Revised Magical Beasts: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #6 // Revised Monstrous Spiders: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #7 // Revised Oozes, Slimes & Jellies: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #8 // Revised Vampires: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #10 // Enhanced Battles: Candlekeep Catacombs: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #12 // Enhanced Battles: Ramazith's Tower: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #14 // Enhanced Battles: Thieves' Maze & Undercity: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #15 // Enhanced Battles: Ulcaster Ruins: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #16 // Enhanced Battles: Xvart Village: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #17 // Enhanced Battles: Zombie Farm: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #18 // Enhanced Battles: Durlag's Tower: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #19 // The Surgeon's Plight: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #20 // Sarevok's Assassins: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #21 // Prevent chapter 6 cutscene from moving party to Candlekeep: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #22 // Minor Quest Tweaks (BG1): v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #23 // Enhanced Battles: Bridgefort: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #24 // Enhanced Battles: Cyric's Temple: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #25 // Enhanced Battles: Dwarven Dig Site: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #26 // Enhanced Battles: Korlasz' Tomb: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #27 // Enhanced Battles: Vampire Encounters: v5.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #28 // Complete more/all Vision Quest encounters: v5.1
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3041 // Reduce the number of Arrows of Dispelling in stores -> Stores sell a maximum of 5 Arrows of Dispelling: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3505 // Wider selection of random scrolls: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3540 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3580 // Restoration and Lesser Restoration spells heal ability-score damage: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4051 // Decrease the rate at which reputation improves -> Reputation increases at about 1/2 the normal rate: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4115 // Thieves assign skill points in multiples of five: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4146 // Skip the Candlekeep tutorial sections -> Skip Candlekeep altogether (warning: breaks the 4th wall!): 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5080 // Improved textscreens in Tales of the Sword Coast: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly smarter carrion crawlers: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7020 // Improved deployment for parties of assassins: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7050 // Improved Ulcaster: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7070 // Improved Durlag's Tower: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7080 // Improved Demon Cultists: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7090 // Improved Cloakwood Druids: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7130 // Improved Red Wizards: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7140 // Improved Undercity assassins: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7150 // Improved Carsa/Kahrk interaction: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7200 // Tougher chapter-two end battle: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7210 // Tougher chapter-three end battle: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7220 // Tougher chapter-four end battle: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7230 // Tougher chapter-five end battle: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7250 // Improved final battle: 34.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7900 // Improved minor encounters: 34.3
    ~LOW_MAGIC/LOW_MAGIC.TP2~ #0 #402 // Increase Scroll Prices -> Increase Based on Spell Level: v0.5
    ~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #2010 // Revised Shapeshifting Tokens for SCS: Version 1.2.1
    ~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #3010 // Alternative Sorcerer Spell Progression: Version 1.2.1
    ~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #3030 // Alternative Wisdom Bonus Spells: Version 1.2.1
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #261 // Altered XP rewards from locks, traps and scrolls -> Improved (lowered) XP rewards from locks, traps and scrolls: v4.53
    ~KLATU/SETUP-KLATU.TP2~ #0 #2060 // Standardize Poison Immunity: 1.7
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #180 // MRO - Magic Resistance Overhaul: v5.38.3
    ~TNT/TNT.TP2~ #0 #2 // Improved trap detection: instant detection: v8.19
    ~TNT/TNT.TP2~ #0 #3 // Improved trap detection: increase trap sense range: v8.19
    ~TNT/TNT.TP2~ #0 #5 // Trap reminders -> generic: v8.19
    ~TNT/TNT.TP2~ #0 #14 // Improved trap detection: core (REQUIRED for any of previous traps components to work): v8.19
    ~TNT/TNT.TP2~ #0 #15 // Non-disarmable Davaeorn's Battle Horrors: v8.19
    ~TNT/TNT.TP2~ #0 #27 // Throwing weapons damage type -> Both of the above options: v8.19
    ~TNT/TNT.TP2~ #0 #30 // Effects of scrolls and potions do not stack with themselves: v8.19
    ~TNT/TNT.TP2~ #0 #31 // Sensible wand of frost -> Single target: v8.19
    ~TNT/TNT.TP2~ #0 #33 // Potion of Really Mirrored Eyes: v8.19
    ~TNT/TNT.TP2~ #0 #34 // Unlimited goodberries stacking: v8.19
    ~TNT/TNT.TP2~ #0 #35 // Improved Shandalar's cloak: v8.19
    ~TNT/TNT.TP2~ #0 #36 // Algernon's cloak: usable once per day: v8.19
    ~TNT/TNT.TP2~ #0 #38 // Distinct quest items: v8.19
    ~TNT/TNT.TP2~ #0 #39 // Working protection from poison: v8.19
    ~TNT/TNT.TP2~ #0 #41 // Spider form ignores web: v8.19
    ~TNT/TNT.TP2~ #0 #45 // True True Sight: v8.19
    ~TNT/TNT.TP2~ #0 #48 // Working Non-Detection: v8.19
    ~TNT/TNT.TP2~ #0 #53 // Stores always buy goods at the same (low) price | POWER USER component, consult readme: v8.19
    ~TNT/TNT.TP2~ #0 #57 // Limited stock: v8.19
    ~TNT/TNT.TP2~ #0 #58 // Fair fights -> Just a few select enemies | POWER USER component, consult readme: v8.19
    ~TNT/TNT.TP2~ #0 #60 // No XP farming: v8.19
    ~TNT/TNT.TP2~ #0 #63 // Sensible multiclass restrictions: v8.19
    ~TNT/TNT.TP2~ #0 #66 // Save Melicamp: v8.19
    ~TNT/TNT.TP2~ #0 #68 // More map notes: v8.19
    ~TNT/TNT.TP2~ #0 #69 // Disable lightning during rain: v8.19
    ~BP-BGT-WORLDMAP/SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate - including colored Baldur's Gate map icons: v10.2.6
    ~LIGHTINGPACK/LIGHTINGPACK.TP2~ #0 #3 // Shader script files for lighting control -> Greatly increased contrast, brightness and gamma: v3.1
    ~PPE/SETUP-PPE.TP2~ #0 #0 // Portraits Portraits Everywhere (PPE) - core component: 1.01
    ~PPE/SETUP-PPE.TP2~ #0 #100 // Category Portraits (Recommended) -> Sequenced: 1.01
    ~PPE/SETUP-PPE.TP2~ #0 #10 // Isandir's CHARNAME Portraits: 1.01
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2052 // XP for killing creatures -> Decrease to 50%: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2062 // XP for quests -> Decrease to 50%: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3000 // Disable hostile reaction after charm: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3050 // One time area spawn points (no respawning): 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4050 // Books/Scrolls categorization: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4060 // Wand Case: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4070 // Key Ring: 1.12
    ~EE_COSMETIC_ENHANCEMENTS/EE_COSMETIC_ENHANCEMENTS.TP2~ #0 #0 // Item cosmetic enhancements: Includes new icons, projectiles, recoloring, and addition of pulse and solid glows: v1.0.0
    ~EE_COSMETIC_ENHANCEMENTS/EE_COSMETIC_ENHANCEMENTS.TP2~ #0 #3 // Remove annoying visual effects from equipped items: blur, cloak of mirroring, reflection shield(does not affect spells with these effects).: v1.0.0
    ~EE_COSMETIC_ENHANCEMENTS/EE_COSMETIC_ENHANCEMENTS.TP2~ #0 #6 // Cosmetic on-hit audio-visual effect enhancements (fire, cold, acid, electricity) -> BG-style on-hit effects: v1.0.0
    ~EE_COSMETIC_ENHANCEMENTS/EE_COSMETIC_ENHANCEMENTS.TP2~ #0 #22 // Improved slime-type monster animations: v1.0.0
    ~BETTER_SPELL_VISUALS/BETTER_SPELL_VISUALS.TP2~ #0 #10 // Better Visual Feedback from Spell and Combat Protections: 1
  • jasteyjastey Member Posts: 2,671
    edited October 2022
    If you look for install order syntax, also refer to the modname.ini inside the mod packages. I know it's tedious that not all information is also included into the readmes, but I'll apologize by saying that a modder's / my day has only 24 hours, as well.
    You need to do some changes to your install order in post 1 to assure compatibility of the mods. Please note: I can't give the perfect order for all your mods, but I can at least for the ones I am maintaining which I put in bold. Meaning, the mods in bold need to be in this order I posted. The ones I didn't mark can/should stay where they are imho. The italic ones I don't know but they don't seem off to me - as much as I can judge the install order for these (meaning, best you rely on other feedback for these). I commented a few mods where I am not sure.

    1 Eeex
    2 Dragonspear UI++
    3 Bubb's Spell Menu
    4 Dark Horizons
    5 Dark Side of the Sword coast
    6 Northern Tales of the Sword Coast
    40 Imoen4ever
    7 Endless BG1
    24 Transitions
    8 BG1 Mini Quests and Encounters

    10 The Grey Clan Episode 1
    11 The Lure of the Sirine call
    12 The Stone of Askavar
    13 Ascalon's Questpack
    14 Balduran's Seatower
    15 Extra Expanded Enhanced Encounters
    16 Shades of the Sword Coast
    17 Another Fine Hell
    19 The Boareskyr Bridge scene

    49 The Calling (states in the ini that it should be installed before SCS. It's a quest mod, so I'd put it here.)
    20 Themed tweaks
    22 Framed
    23 The Gorgon's eye -> I'd probably put this earlier, I don't know this mod (i.e. didn't look at the scripting)
    27 BG1 Romantic Encounters
    9 Brage's redemption
    25 BG1 NPC Project
    26 BG1 NPC Music Pack
    28 BG1 Unfinished Business
    29 Chatty Imoen
    30 Neera banter
    31 Neera Expansion
    32 Xan's Friendship Path for BG1
    33 Coran's BG Extended Friendship Talks
    34 Ajantis BG1
    35 Garrick's infatuation
    36 Garrick: Tales of Troubadour
    37 Aerie in BG:EE
    38 Lore from Learning
    39 Jaheira recast
    41 Critter Parts EE
    42 Made in Heaven_EncountersAndQuests
    43 Magic store of Vergadain
    44 Golem construction for spellcasters

    45 Mysteries of the Sword Coast -> I am not sure this mod is compatible with all the others. Which version are you playing, do you have a link?
    18 SOD tweakpack
    46 SOD dialogue bunters
    21 Road to discovery
    47 The Tweaks Anthology
    48 Sword Coast Stratagems
    50 Olvyn Tweaks
    51 Achievements!
    52 BG2 Radar Overlay
  • ZoltanavrZoltanavr Member Posts: 43
    @ChitownWillie thanks for your input. Based on it I decided do not install Dark Horizons and Dark Side mods as it's make no sense for me to get +3 staff in Friendly Arm Inn :) and get level 5 Skald in Beregost with 3-4-5 level spells known and scrolls :smile:

    As to NPC mods - I'm still kin on Bioware and Beamdog NPCs to exprerinece any other new guys.

    As to Gameplay Tweaks - I want to be as close to original BG1EE mechanics as possible, e.g. I'm installing tougher encounters and some quility of life components from Tweaks Anthology and SCS.

    Thanks again for good insights.
  • ZoltanavrZoltanavr Member Posts: 43
    @jastey I'm fully aware that you and other modders have regular life with 24 hours only and i would like to thank you for great work you are doing to make IE games experience much better!!!

    Thanks for your order installation recommendations. I foolowed it and everything went smoothly.

    As to Mysteries of Sword Coast I tried to install initiallly version 3.52 from link at ArcaneCoast ( https://www.dropbox.com/s/qtx8hyebsq1yfl1/_TWMdemo_3.52R3_BGEE.zip?dl=1) However I discovered that this mod is not fully compatible with some others and decided not to install it.

    I understood that there 2 great mods from Polish Community which unfortunately are not translated to English and not compatible to other mods. The mods are Mysteries of the Sword Coast and New Tales of the Sword Coast.
  • EndarireEndarire Member Posts: 1,512
    @Zoltanavr
    I talked with Cahir, someone who was about to translate Mysteries of the Sword Coast to English, and he said that this mod wasn't meant for megamod installs and, to him, was a niche mod that wasn't worth the input. (Cahir, apologies if I misunderstood you.)
  • jasteyjastey Member Posts: 2,671
    @Zoltanavr thanks for the kind words!

    @ChitownWillie thanks for your kind words regarding Brandock! I hope to have the SoD part really finished in the not too distant future.
  • CahirCahir Member, Moderator, Translator (NDA) Posts: 2,819
    Endarire wrote: »
    @Zoltanavr
    I talked with Cahir, someone who was about to translate Mysteries of the Sword Coast to English, and he said that this mod wasn't meant for megamod installs and, to him, was a niche mod that wasn't worth the input. (Cahir, apologies if I misunderstood you.)

    It's quite popular in Polish community, especially within classic version fans, but it hasn't been updated for a long time, it was only partially translated to English and AFAIK, it's not EET compatible. Also it wasn't really coded with other mods compatibility in mind.
  • ZoltanavrZoltanavr Member Posts: 43
    Hello Guys! I’m in Chapter 5 of my run on Insane difficulty and would like to share some of thoughts on installed mods:


    * SCS - I can’t even imagine to play without this mod. Magic battles, spell selection of casters, calls for help, focused fire, etc. makes the game much more interesting and provides great immersion.
    * Made in Heaven: Quests and Encounters - 1st time installed this mod and it’s great experience, especially with spider infestations. It requested to use all resources I had ( wands, scrolls, potions) to progress in certain areas.
    * Shades of the Sword Coast - great mod which makes BG1EE much more filled with well-written content and makes more interesting discovering new areas ( and one of my learning is that sometimes it’s better to leave some things untouched… :wink: )
    * The Gorgon’s Eye - interesting mod adding more flavor to the game before you enter to Baldur’s Gate City. I did evil way of doing tasks which helped me to balance my reputation for Neutral party. Next time I will try good path. Unfortunately there is not much content once you take your new role ( will not spoil here). In any case I would recommend to try this mod.
    * BG1 NPC project -must install mod - nothing new. I never play without this mod. Just wanted to say thanks for possibility to romance Dynaheir.
    * Aerie in BG1 and Magic Store of Vergadain -these 2 mods provides a kind of Exploit synergy. Once you have access to Ghost Merchant and Aerie has established her store in Carnival you will get access to free of charge healing which makes playthrough much easier. Additionally it’s strange to me that you can access “Rest in the inn” through the Ghost merchant and actually you can rest in areas where you are not supposed to rest. It would be great to eliminate such possibility in new version of the mod. Anyway both are good mods, which are must install for me.

    In general I can’t even imagine how to play now without mods and would like to say thank you to all mod authors - you are doing great work to keep interest to Baldur’s Gate!
  • ZoltanavrZoltanavr Member Posts: 43
    Dear Community,

    I'm going to start my new BG1EE&SOD with bunch of mods like GUI improvement, NPC expansions, new NPC, new quests, tweaks. I tried to build proper mod installation order based on mod's readme's, previous advices in this topic and information on this forum.

    Difference in this installation comparing to previous one will be excessive use of new NPC mods. I will play with SCS Insane+ Made in Heaven: Quest & Encounters which will boost the difficulty of the game dramatically. I will accept consequences of fight outcomes, e.g. if NPC dies in combat, it dies permanently.

    I kindly ask veterans of the community to look into my order and provide your advice, insights or any comment on it.

    1 Dragonspear UI++ (as I understood Infinity UI is not yet stable)
    2 Reveal Hidden Gameplay Options
    3 Dark Horizons
    4 Northern Tales of the Sword Coast
    5 Endless BG1
    6 BG1 Quests and Encounters
    7 The Lure of the Sirine's Call
    8 The Stone of Askavar
    9 Ascalon's Questpack
    10 Balduran's Seatower
    11 The Gorgon's Eye
    12 Black Hearts
    13 Extra Expanded Enhanced Encounters
    14 Shades of the Sword Coast
    15 The Boareskyr Bridge Scene
    16 The Calling
    17 Romantic Encounters (BG1)
    18 Brage's Redemption
    19 BG1 NPC Project
    20 BG1 Unfinished Business
    21 Chatty Imoen
    22 Neera Expansion
    23 Indira
    24 Xan's friendship Path for BG1
    25 Coran's BG Extended Friendship Talks
    26 Ajantis BG1 Expansion
    27 Ascalon's Breagar
    28 Finch
    29 Gavin (BG1)
    30 Valerie
    31 Isra
    32 White NPC
    33 Glam's NPC Pack
    34 Zakrion
    35 Emily
    36 Helga
    37 Kale
    38 Recorder
    39 Vienxay
    40 Aura
    41 Drake
    42 Sirene (BG1EE)
    43 Bristlelick
    44 Verr'Sza (BG1EE)
    45 Walahnan (BG1EE)
    46 Convinient Enhanced Edition NPCs
    47 Jini Romance
    48 Aerie in BG:EE
    49 Jaheira Recast
    50 Forgotten Armament
    51 Thalantyr Item Upgrade
    52 Critter Parts
    53 Made in Heaven: Item Pack
    54 Weasels
    55 Magic Store of Vergadain
    56 SoD Tweakpack
    57 SoD Dialogue Banters
    58 Road to Discovery
    59 The Tweaks Anthology
    60 The Vanishing of Skie Silvershield
    61 Brandock the Mage
    62 Made in Heaven: Encounters and Quests
    63 Grey the Dog
    64 Sword Coast Strategems
    65 Portraits Portraits Everywhere (PPE)
    66 Acheivements!
    67 BG2 Radar Overlay


    Thank you in advance!
  • jasteyjastey Member Posts: 2,671
    18 Brage's Redemption
    You have bgqe installed; so Brage's Redemption can go into the NPC mod section. (I think I missed this above in my last suggestion.)
    60 The Vanishing of Skie Silvershield
    61 Brandock the Mage

    63 Grey the Dog
    Those are very late, I'd put them into NPC section, too.
    Definitely before Tweaks Anthology.

    My NPC mods have compatibility components, these need to go late (after all NPC mods, Quest and item mods).
    59 The Tweaks Anthology
    I would put this right before SCS.
    62 Made in Heaven: Encounters and Quests
    I'm surprised this comes so late, is this a requirement? I'd rather put this earlier, but I haven't looked into the readme.
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