watchers keep maze room with tahazzar the dead magic from the dead magic room 'sticks'
pukingdog
Member Posts: 25
i'm in watchers keep in the room with tahazzar (the first demon), and the dead magic from the precious room sticks on the party members for a short time, making it so that i cant cast any spell at the start of the fight. they just fail. the baddies then start carving through my party like its made out of butter 8-)
I dont remember this being the case in previous playthroughs, tho i now play on hard and used to play on core rules.
this not being able to cast realy f@#$s me up 8-)
tried taking potions in the prev room, but they dont work (as they dont at the start of the fight either)
I'm a bit at a loss here lol
party has about 3.5 mil points and consists of me (thief/mafe) , aerie, imo, nalia, keldorn and anomen.
Anomen is wielding the flail of the ages, me the +3 celestial fury and the +2 katana wich gives some extra spells, keldorn the +5 greatword, imo the +4 firetooth and nalia the bow of ghesen. Aerie has a +4 sling, but is mostly in the party for casting only 8)
ps: i only use the mod rogue rebalancing, but i dont think that changes anything concerning this.
any ideas?
Thanks
I dont remember this being the case in previous playthroughs, tho i now play on hard and used to play on core rules.
this not being able to cast realy f@#$s me up 8-)
tried taking potions in the prev room, but they dont work (as they dont at the start of the fight either)
I'm a bit at a loss here lol
party has about 3.5 mil points and consists of me (thief/mafe) , aerie, imo, nalia, keldorn and anomen.
Anomen is wielding the flail of the ages, me the +3 celestial fury and the +2 katana wich gives some extra spells, keldorn the +5 greatword, imo the +4 firetooth and nalia the bow of ghesen. Aerie has a +4 sling, but is mostly in the party for casting only 8)
ps: i only use the mod rogue rebalancing, but i dont think that changes anything concerning this.
any ideas?
Thanks
Post edited by pukingdog on
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i managed to get back to the start area, and i'l try do a countdown in the dead magic room 8-)
lol made it 8-). somehow managed to get in without the debuff by going straight through the dead magic room to the demon room. when he was done talking the debuff was gone 8-). lucky me
ps: what i noticed in the next dead magic room whas that you can see the debuff reapply in the portaits.
I counted down to 10 after it reapplied and then went through the portal to the next room, and it was gone to 8-)
(1) Both entrances into the room are from Dead Magic rooms, so there's no way to pre-buff with anything - haste, invisibility, even stoneskin for your mages.
(2) The fact that you're changing zone, means no bringing summons *with* you.
(3) The Dead Magic effect from the previous room can stick around for a few seconds - certainly you can't expect to get any spells off before the dialogue starts, you may not even succeed for the first round after the dialogue
(4) Being good-aligned means you don't get the option of talking Tahazzar out of a fight, so the fight with a horde of demons is going to start with you unbuffed.
(5) And there's no avoiding this room since Tahazzar has one of the portal gems you need.
(Whereas for Karashur, there is ONE safe room you can buff in, before going into that room: the other entrances to Kara's room are from wild magic zones but there's one entrance from a normal zone.)
The same's true *of* the Dead Magic rooms on either side of this one - the one with the Pit Fiend in, it will Fear you immediately and you can't be buffed with Remove Fear, so at least one of your characters is going to get panicked and run around tripping the traps - possibly more than once - before your thief can even run in (well, walk in - no Haste, remember) mid-fight. And again your mages aren't going to be Stoneskinned because even if a Contingency fires to cast the buff, it'll be dispelled at once.
All in all... I would say this is not exactly good design here. Unfortunately this is one of the most annoying bits of the original game - Bioware's fault, not Beamdog's.
- The protagonist is lawful good and either a cleric or a paladin.
- The person the demon is talking to is either good or lawful neutral.
Who does the demon talk to? Whoever's first visible and closest. That should be the character at the front of your formation, since you're in range the moment you go through the portal and Tahazzar sees through invisibility.
So, if you have a neutral character in the party (true in most good runs), you can shuffle your marching order around and avoid the instant fight. Unless you're a lawful good holy warrior, in which case fighting the demon is mandatory and your character would demand it anyway.