Best way to get Alora early

I am doing a full campaign run BG1 + SoD + BG2 and I want Alora along for the ride. Officially we get her late and by that time any other temporary thief might be much better.
I've read that there are at least 2 ways to bring here in earlier:
Thank you for any leads on this.
I've read that there are at least 2 ways to bring here in earlier:
- First move her via console command: C:CreateCreature("alora")
- Second via a mod that places her in Gullykin, although I don't know which mod or if it's easy to install it after the campaign has started.
Thank you for any leads on this.
0
Comments
Thank you. I'll investigate this mod tonight, on whenever I have time to play next
Yes, I bet.
I am right now exploring all the tweaks it add and install the most interesting ones. Of course I'll have to start my campaign again now
After a few years off I picked this back up about three years ago, now I haven't played anything else for a while. Every time I find another mod it means another play.
That's smart! 👍
Care to share? I recently got attracted to the idea of opening BG city up from the beginning of the game so that only Scar and the Iron Throne ambush party are absent until after the Cloakwood Mines (I presume these have chapter checks?) but lack the technical wherewithal.
Thank you all for the ideas, they are all great, especially the one about charming the guards at the drawbridge.
I'll copy over the script I use this evening after I get back to the house.
edit/add:
I added this to the AR0900.bcs script
IF
Exists("FLAMBRID") // Flaming Fist Mercenary
StateCheck("FLAMBRID",STATE_CHARMED) // Flaming Fist Mercenary
THEN
RESPONSE #100
SetGlobal("Drawbridge","GLOBAL",1)
CloseDoor("DoorDraw")
END
So as soon as the gate guard is charmed, the drawbridge will open. Before chapter 5 there is only Flaming Fist here, so just charm that one. Many "charm person" spells are "aggressive" so save first--if they succeed the saving throw they turn hostile because you "attacked" them.