I used the latest mod (or was at that time, actually, a github checkout of https://github.com/Austin-BG/SearchGuild at the beginning of July 2025, so a bit over a month ago from right now; I guess it is very similar to version 1.4.1).
A few of the smaller quests I have had solved: the dog one, also I think one with a gnome where the party goes to some room somewhere (something like that, I think there was a chest? I do not recall how many gnomes appeared in total in the mod but if I recall one then it was two merchant genomes bickering with one another - or something like that). I may have missed some quests or so - never found out whether there really was a ghost in the cemetary or elsewhere; I also seem to not have found anyone in the sewers either (not sure if that is a side quest, the caretaker mentions it if I recall correctly). And then I am not entirely certain what to do next; I usually go to the hired guy in the guild halls and talk to him, so this is my primary talking point. I also try to talk to the detectives, but they do not seem to be as helpful compared to the hired guy in the guildhalls. So I would say, for me, the start works fine; I even figured out the initial puzzle actually, which blocked me for some time. The cellar was cleaned as well. What I seem to be struggling with is somewhat the ~middle part, if it is the middle part. Even after some waiting and doing other quests, there does not seem to be further progress (e. g. the dialogue options seem to be the same), so I was not sure whether the quest came to a natural end or not or whether some event was missing or delayed. Sorry if this sounds a bit confusing, it has been a little while and this is more from memory - when I next play through, I'll give better feedback. It usually takes me some attempts before I have "worked" out a mod. (I also sometims have issues with other mods, sometimes events seem to be stacked up and not processed properly. This is not the fault of the detective mod, but I noticed this that some mods cause more problems when I played them whereas other mods seem to never create any problems. A few item mods for instance; when I stopped using these, I had significantly fewer issues.)
Comments
A few of the smaller quests I have had solved: the dog one, also I think one with a gnome where the party goes to some room somewhere (something like that, I think there was a chest? I do not recall how many gnomes appeared in total in the mod but if I recall one then it was two merchant genomes bickering with one another - or something like that). I may have missed some quests or so - never found out whether there really was a ghost in the cemetary or elsewhere; I also seem to not have found anyone in the sewers either (not sure if that is a side quest, the caretaker mentions it if I recall correctly). And then I am not entirely certain what to do next; I usually go to the hired guy in the guild halls and talk to him, so this is my primary talking point. I also try to talk to the detectives, but they do not seem to be as helpful compared to the hired guy in the guildhalls. So I would say, for me, the start works fine; I even figured out the initial puzzle actually, which blocked me for some time. The cellar was cleaned as well. What I seem to be struggling with is somewhat the ~middle part, if it is the middle part. Even after some waiting and doing other quests, there does not seem to be further progress (e. g. the dialogue options seem to be the same), so I was not sure whether the quest came to a natural end or not or whether some event was missing or delayed. Sorry if this sounds a bit confusing, it has been a little while and this is more from memory - when I next play through, I'll give better feedback. It usually takes me some attempts before I have "worked" out a mod.