Finally! A thief Stronghold!
Yep, for the first time I am gonna have a Thief Stonghold! All I have to do is kill Mae'Var. Oh wait; he has some support ... a Cleric of Cyric? A mage? And Renal Bloodscalp isn't gonna provide any help. Hmm, this might not be the cakewalk I was hoping for.
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I find all of the priest ones to be the most underwhelming.
None of these strongholds are huge things with lots of experience. But they all increase investment in the world for me. And in the end, I virtually always consider the Castle to be home.
Which is just one of the many reasons to use CDTweaks. So much of what it changes is little things related to convenience, appearance, preference. And every element it offers changes for can be installed *or not* individually. It makes me laugh how many elements I reject with the thought “but that would be cheating.” Because yes, I realize for every element I do install someone would likely consider cheating.
But having played the game well over 50 times (probably closer to 100 now) I just don’t care. I *like* unlimited stacking of arrows and bottomless Bags of Holding. I would not chose to play without.
They weigh nothing and take up no space...
Killing thousands of enemies is what the game is about. If I'm going to use a bow to do that, I'm going to need lots of ammunition. And I prefer feeling guilty about breaking the illusion over dealing with armament replenishment after every minor encounter.
But after many years of playing I prefer to simplify some of the tedious tasks.
And its just tip of the iceberg. Best utility mod ever.
But the original 20 arrows (or was it 40?), is more realistic from the bulk factor...
It’s funny, one “realism” tweak I’ve usually used is that helmets/armor/shield are all affected by the iron crisis. On the run I just started, main character lost her Scale Mail first battle. From a diseased Gibberling! I gave her the suit of leather armor you find at the massacre site, but now I’ll hold my breath getting my first level character up to Friendly Arm Inn and some decent armor!
Of course, by midgame you’re usually swimming in unbreakable magic stuff anyway, unless you add your own restrictions.
I actually tried something of the nature with my kensai — gave her an innate Enchanted Weapon ability (with a null option) so she could stick with regular greatswords the whole way through. It mostly worked, though the level scaling was a bit off.
When the Cloakwood druids summoned Fire Elementals, she literally couldn’t touch them at first—had to grind out another level before she could. And then for Belhifet, she finally had to cave and pull out The World’s Edge.
I kind of loved the mental image of her grinding her teeth at being forced to lean on a magical artifact just this once.
Yeah that could be improved. I actually like mods that help me separate where to put in things, such as lockpicks + key arranged.