[MOD] Multiclass Kits
 argent77                
                
                    Member Posts: 3,573
argent77                
                
                    Member Posts: 3,573                
            
                    Multiclass Kits
Download from GitHub
Readme
Overview
This is a little side project I came up with when I coded the class-change library for Convenient Enhanced Edition NPCs. It allows you to install all kinds of true multiclass kits from any combination of single-class kits which allows unusual combinations such as Kensai/Assassin or Berserker/Wild Mage/Swashbuckler. Custom kits from mods are considered as well if detected.
The mod supports any Enhanced Edition games at patch version 2.0 or later, except PsT:EE.
Components
The mod contains 10 individual components, one for each available multiclass combination:
Each component offers two options how to install kits:
All kit combinations
This option installs all compatible multiclass kit combinations based on existing single-class kits. Some combinations may be skipped because of mutually exclusive race or alignment restrictions. For instance, the multiclass kit "Dwarven Defender / Wild Mage" may be unavailable as the Wild Mage kit is not available to dwarves.
It is strongly recommended to install this option after any other mods that install kits. Since true multiclass kits don't count against the hardcoded kit limit of the game engine it won't cause any further issues in that regard.
CAUTION: The number of potential kit combinations, as well as potential installation time, grows exponentially with the number of available single-class kits.
Choose manually
This option provides an interactive menu that allows you to install one or more multiclass kit combinations. Selected kits can be named individually by the user.
                Download from GitHub
Readme
Overview
This is a little side project I came up with when I coded the class-change library for Convenient Enhanced Edition NPCs. It allows you to install all kinds of true multiclass kits from any combination of single-class kits which allows unusual combinations such as Kensai/Assassin or Berserker/Wild Mage/Swashbuckler. Custom kits from mods are considered as well if detected.
The mod supports any Enhanced Edition games at patch version 2.0 or later, except PsT:EE.
Components
The mod contains 10 individual components, one for each available multiclass combination:
- Fighter / Mage
- Fighter / Cleric
- Fighter / Thief
- Fighter / Mage / Thief
- Mage / Thief
- Cleric / Mage
- Cleric / Thief
- Fighter / Druid
- Fighter / Mage / Cleric
- Cleric / Ranger
Each component offers two options how to install kits:
All kit combinations
This option installs all compatible multiclass kit combinations based on existing single-class kits. Some combinations may be skipped because of mutually exclusive race or alignment restrictions. For instance, the multiclass kit "Dwarven Defender / Wild Mage" may be unavailable as the Wild Mage kit is not available to dwarves.
It is strongly recommended to install this option after any other mods that install kits. Since true multiclass kits don't count against the hardcoded kit limit of the game engine it won't cause any further issues in that regard.
CAUTION: The number of potential kit combinations, as well as potential installation time, grows exponentially with the number of available single-class kits.
Choose manually
This option provides an interactive menu that allows you to install one or more multiclass kit combinations. Selected kits can be named individually by the user.
Post edited by argent77 on 
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Comments
I'm looking forward to try it in my next install.
Any idea if it works with these components?
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2360 // Remove Racial Restrictions for Single-Classes: v18
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2380 // Remove Racial Restrictions for Kits: v18
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2371 // Alter Dual-Class Restrictions -> Allow non-humans to dual-class: v18
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2357 // Alter Multi-Class Restrictions -> Install options one and two (everyone can multi-class anything): v18
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2552 // Alter Gnome Mage Kit/Multi-Class Options -> Generic mage multi-class, enable all kits for single-class: v18
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4100 // Improved NPC customization and management: 35.21
If it does should it be installed before or after these mods?
I understand thank you.
I'll see what comes out with the SCS component and this mod then.
With that being said, I tried this mod last night using just the manual selection to try and make a Cleric/Thief dual class using the DR Selune kit with a vanilla Thief, and the class option didn't show up when I selected the multi class C/T option. Should this be showing as an option under the vanilla multi class, or should it be showing up on the main class selection list? Because it wasn't in either spot, but I want to make sure where it's SUPPOSED to be.
Could you attach your WeiDU.log, so that I can try to reproduce this issue?
Changelog:
Yeah you're telling me, I'm also running into a weird issue where every single character with Thief levels had a flag applied explicitly preventing any arrows from being equipped, with a message saying something like "this item can't be used by clerics". I'm going to do an extensive dive to see if I can figure out what's causing that, and will also let you know if I figure anything else out with the Multi class mod while I'm at it. Thanks for taking a look though!