New Infinity Engine 2.7 beta release
JuliusBorisov
Member, Administrator, Moderator, Developer Posts: 22,883
in News
Hello to Baldur’s Gate and Infinity Engine fans around the world!
We’re excited to announce a new beta test for our upcoming 2.7 patch for BG:EE, SoD, BGII:EE, and IWD:EE. We’ll begin testing on PC, Steam only, as it’s the most technically convenient for us, and later bring the update to mobile as well.
We know it’s been a long wait since 2.6 (and for iOS players, since 2.5). We’re truly sorry it took this long. With 2026 marking 14 years since BG:EE first launched on PC, we want to thank you for staying with us on this journey.
Before diving into the patch notes, we’d like to share our design philosophy for future Infinity Engine updates at this stage of the games’ life cycle.
Our goal is to keep these classics running smoothly amid evolving technical requirements and operating systems on both PC and mobile. Unfortunately, we don’t have the resources to update the console versions: those would require extensive certification processes we can’t currently support. We also want to update PST:EE on PC and mobile in the future, but because it’s on a different patch level from BG and IWD, it might follow later.
We’re focused on improving the overall quality-of-life experience. That’s why the 2.7 update introduces proper cloud saving and native support for Apple Silicon Macs.
We’re also finally able to bring community-created localizations into the games. We know this took far too long, and we appreciate your patience. The good news is that adding new translations will now be much easier on our end, so future community-prepared localizations can be integrated more smoothly.
Everyone at Beamdog is, first and foremost, a fan of these legendary games. It’s an honor to continue supporting them nearly 15 years after the Enhanced Editions, and more than 25 years after the original Baldur’s Gate.
IE 2.7.0.0 Patch Notes
If you disable the in-game Steam Cloud Saves option, this option will no longer appear in the options menu. To enable Steam Cloud Saves, you will need to use the Steam Account and Application settings. Steam Account and Application settings for Steam Cloud Saves:
https://help.steampowered.com/en/faqs/view/68D2-35AB-09A9-7678#enabling
Test Objective
- MacOS (Intel CPU) - I am able to play the game and use cloud saves
- MacOS (Apple Silicon CPU) - I am able to play the game and use cloud saves
- Linux - I am able to play the game and use cloud saves
- I was able to play the game, but don't use cloud saves (please note platform)
- I was NOT able to get the start screen (please explain)
- I was able to start the game, but there is an issue with cloud saves (please explain)
How to opt-in and verify in-game you're running the correct version:
We’re excited to announce a new beta test for our upcoming 2.7 patch for BG:EE, SoD, BGII:EE, and IWD:EE. We’ll begin testing on PC, Steam only, as it’s the most technically convenient for us, and later bring the update to mobile as well.
We know it’s been a long wait since 2.6 (and for iOS players, since 2.5). We’re truly sorry it took this long. With 2026 marking 14 years since BG:EE first launched on PC, we want to thank you for staying with us on this journey.
Before diving into the patch notes, we’d like to share our design philosophy for future Infinity Engine updates at this stage of the games’ life cycle.
Our goal is to keep these classics running smoothly amid evolving technical requirements and operating systems on both PC and mobile. Unfortunately, we don’t have the resources to update the console versions: those would require extensive certification processes we can’t currently support. We also want to update PST:EE on PC and mobile in the future, but because it’s on a different patch level from BG and IWD, it might follow later.
We’re focused on improving the overall quality-of-life experience. That’s why the 2.7 update introduces proper cloud saving and native support for Apple Silicon Macs.
We’re also finally able to bring community-created localizations into the games. We know this took far too long, and we appreciate your patience. The good news is that adding new translations will now be much easier on our end, so future community-prepared localizations can be integrated more smoothly.
Everyone at Beamdog is, first and foremost, a fan of these legendary games. It’s an honor to continue supporting them nearly 15 years after the Enhanced Editions, and more than 25 years after the original Baldur’s Gate.
IE 2.7.0.0 Patch Notes
- Dynamic language support. We have made changes to the BG1:EE, BG2:EE, and IWD:EE games to allow easier language updates and additions in the future. These updates should not require a patch on most store fronts and we should be able to update most games on an ad hoc basis. This release will also include the latest updates from the Beamdog Translate site for these games.
- [Steam] Steam Cloud saves can now be controlled via the Steam client. Previously, the only way to enable or disable Steam Cloud Saves for BG1:EE, BG2:EE, and IWD:EE was within the Gameplay Options of the games. Now, Steam Cloud Saves are controlled by the Steam client and the individual game properties settings.
If you disable the in-game Steam Cloud Saves option, this option will no longer appear in the options menu. To enable Steam Cloud Saves, you will need to use the Steam Account and Application settings. Steam Account and Application settings for Steam Cloud Saves:
https://help.steampowered.com/en/faqs/view/68D2-35AB-09A9-7678#enabling
- [BG2] We have added the following community-translated languages to the game: Brazilian Portuguese, Czech, and Ukrainian.
- [IWD] We have added the following community-translated languages to the game: Hungarian and Japanese.
- [macOS] Added Apple Silicon support
Test Objective
- Launch the Beta on Steam
- Verify the added languages to BG2 and IWD - NOTE the translations themselves are the purview of the community contributions
- Verify that the Steam cloud save options work as expected
- Verify macOS versions run as expected on Apple Silicon
- Provide the following feedback (if appropriate for your device)
- MacOS (Intel CPU) - I am able to play the game and use cloud saves
- MacOS (Apple Silicon CPU) - I am able to play the game and use cloud saves
- Linux - I am able to play the game and use cloud saves
- I was able to play the game, but don't use cloud saves (please note platform)
- I was NOT able to get the start screen (please explain)
- I was able to start the game, but there is an issue with cloud saves (please explain)
How to opt-in and verify in-game you're running the correct version:
- In your Steam Library, Right-Click Baldur's Gate: Enhanced Edition/Baldur's Gate II: Enhanced Edition/Icewind Dale: Enhanced Edition and choose “Properties”
- Click on the Beta Tab
- Choose the road_to_2.7 in the drop down menu
- If you don't see the road_to_2.7 in the drop down menu, please restart Steam
- In-game, on the main menu, you will see that the build is 2.7
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Comments
Is there any chance of adding a way to share saves between PC and mobile?(Or will mobile have cloud save support too?)
Previously, I was able to sync my saves by transferring them from mobile to PC, but with recent Android changes I can no longer access the game files directly.
Thanks!
We're hoping that during the mobile release of 2.7 to improve the Android and iOS file sharing experience, but it is still under development.
Thanks for the update ! Cheers to the team that is making this possible.
If you manage to open the folders on iOS to ease modding/save management, life is going to be soooo beautiful.
Once v2.7 is finalized, would it be possible to host its debug symbols (like was done with v2.6) at https://files.beamdog.com? This would help tremendously with getting EEex / other binary patches up to speed with the new version.
Sure, why not? We'll look into that.
I came with the same request (fingers cross)
E.g. https://translate.beamdog.com/projects/1 for BG:EE
Not sure about original character sounds in Spanish, will ask about that.
I'm running Apple's app store versions of the games, so will wait until they show up there before testing.
Yes, i dont think we are speaking about a volunteer translation but the original voices. Not sure if exist a legal issue there for beamdog. I have the files from the original CDs i can facilitate.
Thanks for confirming!