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New Infinity Engine 2.7 beta release

JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,883
Hello to Baldur’s Gate and Infinity Engine fans around the world!

We’re excited to announce a new beta test for our upcoming 2.7 patch for BG:EE, SoD, BGII:EE, and IWD:EE. We’ll begin testing on PC, Steam only, as it’s the most technically convenient for us, and later bring the update to mobile as well.

We know it’s been a long wait since 2.6 (and for iOS players, since 2.5). We’re truly sorry it took this long. With 2026 marking 14 years since BG:EE first launched on PC, we want to thank you for staying with us on this journey.

Before diving into the patch notes, we’d like to share our design philosophy for future Infinity Engine updates at this stage of the games’ life cycle.

Our goal is to keep these classics running smoothly amid evolving technical requirements and operating systems on both PC and mobile. Unfortunately, we don’t have the resources to update the console versions: those would require extensive certification processes we can’t currently support. We also want to update PST:EE on PC and mobile in the future, but because it’s on a different patch level from BG and IWD, it might follow later.

We’re focused on improving the overall quality-of-life experience. That’s why the 2.7 update introduces proper cloud saving and native support for Apple Silicon Macs.

We’re also finally able to bring community-created localizations into the games. We know this took far too long, and we appreciate your patience. The good news is that adding new translations will now be much easier on our end, so future community-prepared localizations can be integrated more smoothly.

Everyone at Beamdog is, first and foremost, a fan of these legendary games. It’s an honor to continue supporting them nearly 15 years after the Enhanced Editions, and more than 25 years after the original Baldur’s Gate.

IE 2.7.0.0 Patch Notes
  • Dynamic language support. We have made changes to the BG1:EE, BG2:EE, and IWD:EE games to allow easier language updates and additions in the future. These updates should not require a patch on most store fronts and we should be able to update most games on an ad hoc basis. This release will also include the latest updates from the Beamdog Translate site for these games.
  • [Steam] Steam Cloud saves can now be controlled via the Steam client. Previously, the only way to enable or disable Steam Cloud Saves for BG1:EE, BG2:EE, and IWD:EE was within the Gameplay Options of the games. Now, Steam Cloud Saves are controlled by the Steam client and the individual game properties settings.
If you have enabled Steam Cloud Saves with the Gameplay Options setting, Steam Cloud Saves will continue to be enabled for you. Please note that with this in-game option enabled the game will sync your save games with the Steam Cloud Saves even if this option is disabled within the Steam client Cloud Save settings.

If you disable the in-game Steam Cloud Saves option, this option will no longer appear in the options menu. To enable Steam Cloud Saves, you will need to use the Steam Account and Application settings. Steam Account and Application settings for Steam Cloud Saves:

https://help.steampowered.com/en/faqs/view/68D2-35AB-09A9-7678#enabling
  • [BG2] We have added the following community-translated languages to the game: Brazilian Portuguese, Czech, and Ukrainian.
  • [IWD] We have added the following community-translated languages to the game: Hungarian and Japanese.
  • [macOS] Added Apple Silicon support
With native support for Apple Silicon, users can expect faster app launch times, overall improved performance, and faster rendering. In addition, laptops will benefit from lower power consumption while playing, leading to longer battery life.

Test Objective
  1. Launch the Beta on Steam
  2. Verify the added languages to BG2 and IWD - NOTE the translations themselves are the purview of the community contributions
  3. Verify that the Steam cloud save options work as expected
  4. Verify macOS versions run as expected on Apple Silicon
  5. Provide the following feedback (if appropriate for your device)
- Windows - I am able to play the game and use cloud saves
- MacOS (Intel CPU) - I am able to play the game and use cloud saves
- MacOS (Apple Silicon CPU) - I am able to play the game and use cloud saves
- Linux - I am able to play the game and use cloud saves
- I was able to play the game, but don't use cloud saves (please note platform)
- I was NOT able to get the start screen (please explain)
- I was able to start the game, but there is an issue with cloud saves (please explain)

How to opt-in and verify in-game you're running the correct version:
  • In your Steam Library, Right-Click Baldur's Gate: Enhanced Edition/Baldur's Gate II: Enhanced Edition/Icewind Dale: Enhanced Edition and choose “Properties”
  • Click on the Beta Tab
  • Choose the road_to_2.7 in the drop down menu
  • If you don't see the road_to_2.7 in the drop down menu, please restart Steam
  • In-game, on the main menu, you will see that the build is 2.7

Comments

  • LordElfoLordElfo Member Posts: 4
    edited February 24
    Great news!
    Is there any chance of adding a way to share saves between PC and mobile?(Or will mobile have cloud save support too?)
    Previously, I was able to sync my saves by transferring them from mobile to PC, but with recent Android changes I can no longer access the game files directly.
    Thanks!
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,883
    For this particular phase of this beta-test, we're focusing on PC-only.

    We're hoping that during the mobile release of 2.7 to improve the Android and iOS file sharing experience, but it is still under development.
  • AranthysAranthys Member Posts: 723
    Coming back here for the news.
    Thanks for the update ! Cheers to the team that is making this possible.
    If you manage to open the folders on iOS to ease modding/save management, life is going to be soooo beautiful.
  • BubbBubb Member Posts: 1,012
    Great to hear a new update's coming!

    Once v2.7 is finalized, would it be possible to host its debug symbols (like was done with v2.6) at https://files.beamdog.com? This would help tremendously with getting EEex / other binary patches up to speed with the new version.
  • KharadorKharador Member Posts: 216
    I hope they put the original character sounds in the spanish version.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,883
    Bubb wrote: »
    Great to hear a new update's coming!

    Once v2.7 is finalized, would it be possible to host its debug symbols (like was done with v2.6) at https://files.beamdog.com? This would help tremendously with getting EEex / other binary patches up to speed with the new version.

    Sure, why not? We'll look into that.
  • byrne20byrne20 Member Posts: 504
    Real shame about the console versions not ever really getting proper support. Always felt like they were not very supported after release but it is what it is. Great to see that after all this time the other versions are still getting decent support.
  • AbathornAbathorn Member Posts: 20
    Kharador wrote: »
    I hope they put the original character sounds in the spanish version.

    I came with the same request (fingers cross)
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,883
    edited 11:47AM
    To get any new language into the game, we'd need a completed volunteer translation uploaded to the Translation Tool.

    E.g. https://translate.beamdog.com/projects/1 for BG:EE

    Not sure about original character sounds in Spanish, will ask about that.
    Post edited by JuliusBorisov at
  • oakheartoakheart Member Posts: 71
    Excellent news on the native Apple Silicon support! I'm genuinely excited about that.

    I'm running Apple's app store versions of the games, so will wait until they show up there before testing.
  • AbathornAbathorn Member Posts: 20
    To get the Spanish version into the game, we'd need a completed volunteer translation uploaded to https://translate.beamdog.com/projects/1

    Yes, i dont think we are speaking about a volunteer translation but the original voices. Not sure if exist a legal issue there for beamdog. I have the files from the original CDs i can facilitate.
  • oakheartoakheart Member Posts: 71
    OK, I decided not to wait and tried the Steam IWD:EE 2.7 beta on my M4 Pro Mac mini (Sequoia 15.7.4, 48 GB) and it's working well so far. Steam cloud saves are also working.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,883
    oakheart wrote: »
    OK, I decided not to wait and tried the Steam IWD:EE 2.7 beta on my M4 Pro Mac mini (Sequoia 15.7.4, 48 GB) and it's working well so far. Steam cloud saves are also working.

    Thanks for confirming!
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