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[MOD] Infinity UI++ v1.27

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  • Nibor_ScotNibor_Scot Member Posts: 83
    Hello @Pecca, after trying several times, it worked with version 1.27; I selected the settings step by step. Best regards :)
  • ken13ken13 Member Posts: 12
    edited July 26
    It seems the text rendering behavior is slightly changed in the new 2.7 game patch? Some text now appears out of bounds occasionally in the item description page and spell book. I think it only happened after the patch because I didn't notice the issue before, and no matter using which font size the issue still persist. I'm using Infinity UI++ v1.27 version.

    Game version 2.6.6
    kgpjdx0jnswn.png

    Game version 2.7
    90k3ho20z0dg.png
    uuin9bfner1j.png

    Update: The problem is fixed in EEex 1.1.2
    Post edited by ken13 on
  • ken13ken13 Member Posts: 12
    edited July 25
    Umm, I think it is caused by the latest version of EEex. The out of bounds glitch was gone when I tested to run Baldur.exe directly instead of EEex's InfinityLoader.
  • SanctiferSanctifer Member Posts: 121
    Pecca wrote: »
    Been working for some time on new inventory paperdolls that would be compatible (persistent) with the all party inventory. Things are finally coming together so there is a little sneak peek.

    0cticmmqt5i3.png

    Oh wow :o
  • ken13ken13 Member Posts: 12
    Pecca, I have found a small glitch. Normally the spell description (by right clinking a spell) is on leftmost side, but if opening an item description then the subsequent spell description popup will leave a large area blank space.

    Normal
    wf9qvjma2nyw.png

    After opening item description
    ao857pv10hwa.png

    Besides, some item image like GIFT OF PEACE is corrupted in item description. :'(

  • mddziadekmddziadek Member Posts: 16
    OMG!!!
    I didn't know something like this existed!
  • CassioCassio Member Posts: 9
    @Pecca Looking forward to those new paperdolls. That is very promising!

    I found that the UI is not yet supporting the newest MSASS portrait pack as well as the YANNER2a-f from BG1EE, so I added them manually in UI.MENU. Works out nicely for me. Additionally I tried to sort them a bit clearer:
    • BG1
    • BG2
    • BGEE
    • SOD
    • MANLEY/BDTM (v2.6 Addition for BGEE)
    • BDORC/BDSHAM/SKAN/HELM/HVLN (Addition for BG2EE)
    • YANNER (DLC Gallery of Heroes and Faces of Good and Evil)
    • MSASS (DLC Reflections of Myth and Valor)
    • SORCE (?)

    Only exception are the SOD portraits for Imoen and Viconia which I added after BG2, as they were established companions before and they are just alternatives.

    I also included the story NPC portraits, but made them disappear in the LUA code as they shouldn't be chosen. But having them show up to check the look for modding purposes made sense to me.

    Maybe it's helpful to you:

    portraits =
    	{
    		{'MAN1', 1},
    		{'MAN2', 1},
    		{'GENDWRF', 1},
    		{'GENMELF', 1},
    		{'GENMHLF', 1},
    		{'AJANTIS', 1},
    		{'CORAN', 1},
    		{'EDWIN', 1},
    		{'ELDOTH', 1},
    		{'GARRICK', 1},
    		{'KAGAIN', 1},
    		{'KHALID', 1},
    		{'KIVAN', 1},
    		{'MINSC', 1},
    		{'MONTAR', 1},
    		{'QUAYLE', 1},
    		{'TIAX', 1},
    		{'XAN', 1},
    		{'XZAR', 1},
    		{'YESLICK', 1},
    		{'NHORC', 1},
    		{'NANOMEN', 1},
    		{'NCERND', 1},
    		{'NEDWIN', 1},
    		{'NHAER', 1},
    		{'NJAN', 1},		
    		{'NKELDOR', 1},
    		{'NKORGAN', 1},
    		{'NMINSC', 1},
    		{'NVALYGA', 1},
    		{'NYOSHIM', 1},
    --		{'NJON', 1},
    --		{'ABAZHAL', 1},
    --		{'ABAZFUL', 1},
    --		{'BALTHAZ', 1},
    --		{'GROMNIR', 1},
    --		{'SAREVOK', 1},
    --		{'YAGASHR', 1},
    		{'BAELOTH',	1},
    		{'DORN',	1},
    		{'RASAAD', 1},
    --		{'WILSON', 1},
    		{'GLINT',	1},
    		{'VOGHILN',	1},
    --		{'hephern', 1},
    --		{'unnamed', 1},
    		{'MANLEY0', 1},
    		{'MANLEY3', 1},
    		{'MANLEY6', 1},
    		{'MANLEY7', 1},
    		{'MANLEY8', 1},
    		{'MANLEY9', 1},
    		{'bdtma', 1},
    		{'bdtmc', 1},
    		{'bdtmd', 1},
    		{'bdtmg', 1},
    		{'bdtmh', 1},
    		{'bdtmi', 1},
    		{'bdtmk', 1},
    		{'BDORCM1', 1},
    		{'BDSHAM1', 1},
    		{'HELM', 1},
    		{'HVLN', 1},
    		{'YANNER2a', 1},
    		{'YANNER2d', 1},
    		{'YANNER2f', 1},
    		{'YANNER4', 1},
    		{'YANNER5', 1},
    		{'YANNER6', 1},
    		{'sorce', 1},
    		{'msass01', 1},
    		{'msass02', 1},
    		{'msass03', 1},
    		{'msass04', 1},
    		{'msass05', 1},
    		{'msass06', 1},
    		{'msass07', 1},
    		{'msass08', 1},
    		{'WOMAN1', 2},
    		{'WOMAN2', 2},
    		{'ALORA', 2},
    		{'BRANWE', 2},
    		{'DYNAHEI', 2},
    		{'FALDORN', 2},
    		{'IMOEN', 2},
    		{'JAHEIRA', 2},
    		{'SAFANA', 2},
    		{'SHARTEL', 2},
    		{'SKIE', 2},
    		{'VICONIA', 2},
    		{'NAERIE', 2},
    		{'NIMOEN', 2},
    		{'NJAHEIR', 2},
    		{'NMAZZY', 2},
    		{'NNALIA', 2},
    		{'NVICON', 2},
    		{'BDIMOEN', 2},
    		{'BDVICON', 2},
    --		{'NBODHI', 2},
    --		{'NELLE', 2},
    --		{'ILLISAR', 2},
    --		{'MEL_BAD', 2},
    --		{'MEL_GD', 2},
    --		{'SENDAI', 2},
    --		{'SOLAR', 2},
    		{'NEERA', 2},
    		{'DSCLARA', 2},
    		{'OHHEXX', 2},
    		{'MKHIIN', 2},
    		{'SCHAEL', 2},
    --		{'CAELAR', 2},
    		{'MANLEY1', 2},
    		{'MANLEY2', 2},
    		{'MANLEY4', 2},
    		{'MANLEY5', 2},
    		{'MANLEYX', 2},
    		{'bdtmb', 2},
    		{'bdtme', 2},
    		{'bdtmf', 2},
    		{'bdtmj', 2},
    		{'BDORCF1', 2},
    		{'BDSHAF1', 2},
    		{'SKAN', 2},
    		{'YANNER1', 2},
    		{'YANNER2', 2},
    		{'YANNER3', 2},
    		{'YANNER2b', 2},
    		{'YANNER2c', 2},
    		{'YANNER2e', 2},
    		{'MSASS09', 2},
    		{'MSASS10', 2},
    		{'MSASS11', 2},
    		{'MSASS12', 2},
    		{'MSASS13', 2},
    		{'MSASS14', 2},
    		{'MSASS15', 2},
    		{'MSASS16', 2}
    		
    	}
    

  • myEVILmodemyEVILmode Member Posts: 30
    The latest Infinity UI++ does not have the UI-backup2.6.MENU file, does that mean it is compatible with version 2.6?
  • moe23moe23 Member Posts: 61
    It is there:
    InfinityUI-1.27.zip\InfinityUI-1.27\infinity_ui\content\UI-backup2.6.MENU
  • myEVILmodemyEVILmode Member Posts: 30
    moe23 wrote: »
    It is there:
    InfinityUI-1.27.zip\InfinityUI-1.27\infinity_ui\content\UI-backup2.6.MENU

    It is indeed, thanks! Do I need to change these files before installation?
  • moe23moe23 Member Posts: 61
    edited August 5
    As I understand it, if you want to play with 2.6 then do this prior to install:

    1. Delete InfinityUI-1.27\infinity_ui\content\UI.MENU

    2. Rename InfinityUI-1.27\infinity_ui\content\UI-backup2.6.MENU -into-> InfinityUI-1.27\infinity_ui\content\UI.MENU
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