Creating a fun/optimum custom party (for the whole trilogy)
Hello! 👋
I ve recently finished twice BG1 (and finished BG2 a couple of times before) so I ve decided to try a custom made party (even though that might cause some issues in the story I think - correct me if I'm wrong) and take it through the whole trilogy.
I would love to hear some good options / examples (including gear/short progression advice) for how this party should look to make it interesting / fun (not necessarily the most OP one).
I would definitely like a Sorcerer (because it means less hassle) among the characters. Never much experienced the dual class thingie, so this might be a first
).
Thank you in advance!
I ve recently finished twice BG1 (and finished BG2 a couple of times before) so I ve decided to try a custom made party (even though that might cause some issues in the story I think - correct me if I'm wrong) and take it through the whole trilogy.
I would love to hear some good options / examples (including gear/short progression advice) for how this party should look to make it interesting / fun (not necessarily the most OP one).
I would definitely like a Sorcerer (because it means less hassle) among the characters. Never much experienced the dual class thingie, so this might be a first
Thank you in advance!
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Comments
Now I would also mention IWD is actually designed to be run with a wholly player created party. So for myself, I would create a whole party for IWD and no more than two characters for BG. Just a preference.
Dual classing is definitely a fun sort of build to play around with. It involves a bit more planning and intent to get the character just the way you want, but that’s sort of the fun of it. You can build something a little more uncommon, just for you. You mentioned Sorcerer, which is one of the classes that cannot ever dual class (like Paladin, Bard, a few others). But all the core classes (fighter, cleric, mage, thief) can dual just fine.
I would mention though that Sorcerer is truly a cheat. It has no business existing in a 2E based system. That easiness you talk about is because it breaks the spell economy. It was a cynical marketing decision made when ToB came out to make the game look more like 3E which was just coming out in PnP at the time. Eh, I’m an old fart. I tend to dislike anything that makes AD&D look less like AD&D…
So some candidates here are: Fighter/Thief multi or dual, I think multi dwarf here is a great option. Dual class fighter druid. Or single class druid, especially worth considering the Avenger. Obviously dual class fighter mage or even multi. Gnome fighter/illusionist is solid. Berserker->Mage dual is the highest powered build in the game arguably. Even with Anomen, fighter/cleric dual can be made even stronger than him, due to his wasted weapon proficiencies. Shaman is a fun class to try in your party, in place of druid. Undead hunter paladin. Archer ranger. Barbarian fighter. Thief/Cleric. High stat kitted bard.
I agree with @atcDave that really IWD is the game designed for a fully made party. Or even a Black Pits run. It's not so much the missed companion content that's the issue. Instead, I simply think the game will be too easy. Whereas IWD is designed with a harder difficulty in mind. But the suggestions above can still work.