[MOD] SadoEE: bigger party (7-32), shared stash, rest camp, recruit & respec (BG:EE, BG2:EE, EET)
ssad0
Member Posts: 24
in BG:EE Mods

Hi everyone!
SadoEE is my Party Stash and SadoQoL mods in one WeiDU install, every feature optional. BG:EE (+SoD), BG2:EE and EET, game versions 2.6.6 and 2.7.3. Requires EEex.
Everything is a work in progress: I had to wrap it up before leaving on holiday. I did a lot of testing and more is coming; more balanced options are already planned for every component. Feedback is very welcome!
Bigger party: 7 to 32 members, banters and interjections working for members 7+.
Bigger inventory: one infinite stash shared by the whole party, on a redesigned inventory page.
Rest camp, reached from the world map (0 h there and back, no ambush):
- recruit new companions and respec any party member (a lich at the camp)
- buy from any vendor you've already met (Grand Merchant)
- heal your party for free (HP, poison, disease, also while you sleep there), pay for resurrection, restoration and curse removal (priestess)
- look at every quest of the game and how far you are (quest chronicle)
- look at every item of the game and where to find it (Codex)
- resurrect anything as a target dummy with a damage meter, fight it, or recruit it into your party. You can respec it into a regular class and level it up, and equip it: yes, your wolf can use a sword (I won't ever animate it, but you can imagine it). Portraits are generated from their faces; you can change them.
Loot and thieving:
- the floor loot bar also shows the contents of visible unlocked containers
- stash, floor and Grand Merchant are sorted: weapons by DPS in the selected character's hands, armor by AC, the rest by type; or by weight, date, price, price/lb and more
- left-click a locked or trapped container and the most capable member unlocks, smashes or disarms it
Also: find traps, turn undead and bard song stay on while fighting; smaller hitboxes; attack-move; mouse buttons; endless basic ammo; keep gear on death; Auto-Roller.
Install it at the very end, after every other mod (on EET after EET_end): it patches the scripts and dialogues present at install time. Coming from Party Stash: uninstall it first, your stash is kept.



Download, documentation and compatibility notes: github.com/sad0/SadoEE
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BUT I wanted to let you know, that you are my time-saver hero! It was for sure tremendously much work! THANKS
PS: I play the Games on PC Windows about Steam
- An in-game SadoEE options page: switch features on and off and bind the mouse buttons. It opens from the Esc menu, the EEex options or the Old Scholar.
- New #33 "NPC pairs can separate": dismissing Khalid no longer sends Jaheira away (and the same for the other pairs).
- Fixes, and complete translations in all 15 languages.
EEex doesn't change other mods' NPCs, quests or the journal. It's an engine extender loaded at launch through InfinityLoader.exe. Install EEex first and SadoEE last, and your other mods keep working. The big party (#40) is exactly what you're after: recruit Neera, Rasaad or Dorn as a 7th member without dismissing anyone.Thanks @Niewiem and @EIEIEI1903 for the kind words and the help!
No problem with German at all. EEex has almost no text of its own (mainly its options menu, in English). It doesn't change your game's language or any other mod's text, so your German mods stay in German. SadoEE itself is translated into German too: pick Deutsch when the installer asks for the language.
Order: EEex first, then your other mods, SadoEE last, and start the game with InfinityLoader.exe. Have fun!
Tweaks Anthology has a few components that overlap with SadoEE (bags, stacking, stores, resting). For each of those, pick it in one mod only.
Have fun with your December run, and tell me how it goes!
It's still early. As soon as it's presentable I'll need testers: news and test builds will be on the Sado Mods Discord: https://discord.gg/3XzeQv7HeS
A brand-new rest camp, the same map in every game (BGEE, SoD, BG2EE, EET): a forest clearing by day and by night, built with the camp editor of MapSmithEE, our new area editor. Saves that already visited the old camp move over at your next visit.
- Faceless replaces Withers: a doppelganger, same jobs, a new face and voice at each visit.
- Auto-stash: picked-up items go straight to the party stash, by filter.
- Fixes: options page from the main menu (thanks ptifab), female priestess (thanks SiriusVI87 and Endarire), no camp from BG2's chapter 1 dungeon, new companions join only when finished and work with Infinity UI++, IUI++ 1.4 Esc button.
Install it last, over the previous version.Thanks for the report, and for the details! This looks like a big-party bug that is now fixed in v1.0.4: from 27 members, a member leaving also erased another member's portrait slot.
Download: https://github.com/sad0/SadoEE/releases/tag/v1.0.4 (reinstall SadoEE over your current version, last, after every other mod).
The fix stops it from happening again, but it does not repair a save that already has the black portrait. Please go back to a save from before it appeared, or start again from there.
If it still happens on v1.0.4, please tell me your game (BG2EE or EET), its version (2.6 or 2.7) and how many members you had.
Install it last, after every other mod. Reinstall SadoEE over the previous version.
Just a couple of notes: I don't know if it's my problem, but on github the link for the normal zip returns an error. The link to the nexus version works fine. Moreover, a problem I forgot to report that I already found on the previous version (and I'm not sure if it is intended or not): when I try to install the mod on bg2ee, it does not offer me the option to install the bigger party component. I had to change a variable in the tp2 file to unlock it.
Zip link: I can’t reproduce it. Both release assets download fine on my side (SadoEE-v1.0.4.zip and the -nexus one). Which link did you click exactly? The asset under “Assets” on the release page, or “Source code (zip)”, or a link somewhere else? A screenshot of the error would help.
Big party on BG2EE: not intended. The component was limited to BGEE and EET because I hadn’t tested standalone BG2EE yet, but the code supports it. Thanks for confirming it works! It’s being tested now and will be unlocked for BG2EE in the next version (1.0.5), so no more tp2 edits.
I've long suspected the way experience works in the base game, that smaller balanced parties (of say 3 or 4 characters) are more powerful than full teams of six because of the difference in experience. I would look forward to playing around with a bigger party and see how that plays out!
Seriously, I have said so many times over many years (!) I would love to run this with seven or eight.
Would it make sense to add this to IWD or is that not a possibility?
Lol, sorry, just kinda blown away
But for me... goddamn. This is so good! I can't wait to test this! Running around with a little army of low level companions. Putting them into designated tactical squads. Archers to the back! Tanks to the front! Priests stay out of sight and wizards get ready to blast from afar while the rogues flank! So awesome...
Balancing XP and general difficulty will be interesting but it's not like there aren't dozens of mods and settings to adjust just that.
For the XP side, v1.0.6 just came out https://github.com/sad0/SadoEE/releases/tag/v1.0.6 with three modes for parties above 6: Vanilla, Same XP per member, or Same total XP (the whole party earns what 6 would). You pick the default at install and can switch per save on the SadoEE options page.
Have fun with your little army, and tell me how it goes!