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TobEx: 44

DanBoulosDanBoulos Member Posts: 146
edited July 2012 in Fixed
Current Behaviour:

Effect #44 “Strength Modifier” causes net negative values to wrap to 25

Expected Behaviour:

Effect #44 “Strength Modifier” does not cause wrapping over of values

Revision:

Clamp strenght modifier values

Post edited by Bhryaen on

Comments

  • BhryaenBhryaen Member Posts: 2,874
    I'll just save time by posting this on all the six attribute negative-wrapping ToBEx threads.

    I created two items that reduce and increase all attributes by 19. The exception would be DEX and STR because in Near Infinity, when affirming that those were the attributes were selected, the fields in which the attribute bonus and type were to be selected became longer values beside headings entitled "Unknown." Thus I have no way to test for DEX and STR that way... as of yet...

    The character I used started with all attributes at 9, so a value change of 30 either way would cause the wrapping if possible.

    When putting on the attribute-reduction .ITM, nothing happened to attributes at all. For some reason attribute lowering with items does not seem to work in BGEE whatsoever. Even the minor -2 CON from the Claw of Kazgaroth doesn't work as @Igneous mentioned in another thread.

    When putting on the attribute-increase .ITM, the values for INT, CON, WIS, and CHA did increase only to a red 25, so attribute capping did seem to work for those attributes, at least in terms of reporting on the Character Sheet screen.

    I'd have to do other testing to verify if:
    1. the attribute-reduction .ITM does in fact lower attributes, but it's simply not showing at the Character Sheet Screen
    2. the attribute-increase .ITM actually doesn't increase attributes despite showing so at the Character Sheet Screen
  • BhryaenBhryaen Member Posts: 2,874
    Still having trouble making an item that affects DEX or STR using Near Infinity: seems to interpret them as something different from attributes somehow, at least in BGEE's engine...
  • CuvCuv Member, Developer Posts: 2,535
    edited July 2012
    Confirmed fixed. I created a potion that raised Strength and Dexterity by 19. Both attributes capped at 25. I then altered the item to deliver -19 to each and I promptly died! I guess the Dexterity one has already been confirmed.
  • BhryaenBhryaen Member Posts: 2,874
    edited July 2012
    @Cuv
    Nice going using a potion. Did you make one to drop STR specifically?

    Looks like @Igneous worked out magic items that did the trick for DEX here (ToBEx22):
    http://forum.baldursgate.com/discussion/comment/10711/#Comment_10711
  • CuvCuv Member, Developer Posts: 2,535
    @Bhryaen Yeah, I just took a potion of insight and changed what was altered... and plugged in the new numbers. Trying the same thing right now for the intoxication one
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