Skip to content

[(BG1) BUG] Nashkel Garrison. Getting the guards to perform. Part 1.

BalquoBalquo Member, Developer Posts: 2,746
edited August 2012 in Fixed
@KeithS I see you have actually fixed this but maybe forgot to post it here.

Current Behaviour
If you are caught stealing in the Nashkel Barracks (ar4810) then the guards are summoned (act06.bcs). However, if you successfully bribe them only the initiator will leave and the remaining guards will just hang around.

Expected Behaviour
If the guards are successfully bribed then all the summoned guards should leave.

Files altered: amnise.dlg


Fixed in: v0626+

Originally found and fixed in: BG1Fixpack
http://forum.baldursgate.com/discussion/858
Post edited by Bhryaen on

Comments

  • BalquoBalquo Member, Developer Posts: 2,746
    edited July 2012
    I see you added this to Action 2 in AMNISE.DLG:
    ActionOverride("AMNISE2",EscapeArea())
    ActionOverride("AMNISE2",EscapeArea())
    This will only work for one of the AMNISE2 guards. The second guard will remain behind. I tried to fix this by using Shout(2) instead and adding the following to AMNISE2 general script
    IF
    Heard("AmnishEnforcer",2)
    THEN
    RESPONSE #100
    EscapeArea()
    END
    While this works and all guards leave it is not guaranteed. If you are standing directly beside them once the script kicks in then sometimes one... sometimes two... sometimes none leave.

    How can we get your method to work with both guards? It seemed pretty effective in that that one guard would always leave no matter how close I was to him.
  • KeithSKeithS Member Posts: 623
    edited July 2012
    @Balquo Maybe create an AMNISE3 cre instead of two AMNISE2 and then do:

    ActionOverride("AMNISE2",EscapeArea())
    ActionOverride("AMNISE3",EscapeArea())
    Best Guess?
  • KeithSKeithS Member Posts: 623
    Implemented and it seems to work. Pending @Nathan verification, of course.
  • NathanNathan Member Posts: 1,007
    Verified, this has been implemented internally. Should be in the next build.

    (...also... you need to have more than 200G to be able to offer the bribe that works. I might've spent a little more time than I'd care to admit figuring that out..)
  • BalquoBalquo Member, Developer Posts: 2,746
    Confirmed fixed. The extra guard did the trick.
  • BhryaenBhryaen Member Posts: 2,874
    Confirmed Fixed:

    Even making the talky guard follow me into the back room still got all three to leave with the bribe.
Sign In or Register to comment.