[(BG1) BUG] Nashkel Garrison. Getting the guards to perform. Part 1.
@KeithS I see you have actually fixed this but maybe forgot to post it here.
Current Behaviour
If you are caught stealing in the Nashkel Barracks (ar4810) then the guards are summoned (act06.bcs). However, if you successfully bribe them only the initiator will leave and the remaining guards will just hang around.
Expected Behaviour
If the guards are successfully bribed then all the summoned guards should leave.
Files altered: amnise.dlg
Fixed in: v0626+
Originally found and fixed in: BG1Fixpack
http://forum.baldursgate.com/discussion/858
Current Behaviour
If you are caught stealing in the Nashkel Barracks (ar4810) then the guards are summoned (act06.bcs). However, if you successfully bribe them only the initiator will leave and the remaining guards will just hang around.
Expected Behaviour
If the guards are successfully bribed then all the summoned guards should leave.
Files altered: amnise.dlg
Fixed in: v0626+
Originally found and fixed in: BG1Fixpack
http://forum.baldursgate.com/discussion/858
Post edited by Bhryaen on
0

Comments
ActionOverride("AMNISE2",EscapeArea())This will only work for one of the AMNISE2 guards. The second guard will remain behind. I tried to fix this by using Shout(2) instead and adding the following to AMNISE2 general script While this works and all guards leave it is not guaranteed. If you are standing directly beside them once the script kicks in then sometimes one... sometimes two... sometimes none leave.ActionOverride("AMNISE2",EscapeArea())
How can we get your method to work with both guards? It seemed pretty effective in that that one guard would always leave no matter how close I was to him.
(...also... you need to have more than 200G to be able to offer the bribe that works. I might've spent a little more time than I'd care to admit figuring that out..)
Even making the talky guard follow me into the back room still got all three to leave with the bribe.