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What will your Black Pits party consist of?

I was going to try a rather different class set up then I normally go for.

Elf Ranger
Human Necromancer
Halfling Jester
Human Cavalier
Elf Totemic Druid
Half Orc Barbarian
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Comments

  • ShrimpShrimp Member Posts: 142
    Half Orc Barbarian
    Human Monk (I love monks, I just do)
    Dwarf Fighter/Cleric
    Human Inquisitor, for all those pesky mages
    Elf Archer
    (probably) Half-elf Sorcerer, with mostly crowd-control spells
  • recklessheartrecklessheart Member Posts: 692
    Hm... I haven't actually considered this before!

    I'm playing the story first (and I'm so keen to get back onto Baldur's Gate when I get home!) and then it'll be high time for the Black Pits.

    Dwarven Cleric, probably. I always liked the idea, but never make my protagonist a 'small race' (is that terribly racist?).
    Aaaand... I dunno what else! I will put off thinking about it until absolutely necessary :)
  • CyhortCyhort Member Posts: 78
    Whatever my normal party is at the time.
  • loganultimaloganultima Member Posts: 109
    Gonna test it out with five sorceresses and a paladin.
  • DinsdalePiranhaDinsdalePiranha Member Posts: 419
    probably dual/multi fighter-mage x 4 (maybe with an FMT thrown in), cleric/illusionist x2.
    then I'm gonna sing 'em a nice little song: http://www.youtube.com/watch?v=zRbXMWYMNno&t=8s
    (shame that I could find the Community version of this)
  • salierisalieri Member Posts: 245
    I don't think a halfling can be a bard... Can it?
  • JaxsbudgieJaxsbudgie Member Posts: 600
    Skie
    Skie
    Skie
    Skie
    Skie
    and Skie
  • The_New_RomanceThe_New_Romance Member Posts: 839
    I'll have

    Half-Orc Cleric
    Elf Fighter/Mage
    Human or Halfling Fighter/Thief
    Gnome Illusionist (or a Human specialist mage)
    Half-Elf Skald
    Dwarf Berserker
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    I need to wait and see what the deal is with the Black Pits. Is it meant for a first-level party? My preference would be to complete BG1 with my usual party, and then to import them into the Black Pits at full level, just to give it a try. But that would mean it would have to be written to start at the beginning with a 7-10 level party.
  • LadyEibhilinRhettLadyEibhilinRhett Member Posts: 1,078
    Will probs import my main BG1 party.
  • DelinphiusDelinphius Member Posts: 9
    Six jesters for the entertainment value.
  • elminsterelminster Member, Developer Posts: 16,317
    edited November 2012
    My part will consists of 6 necromancers all dressed in black. I'm hoping to not have to fight any ai/computer controlled characters, just scare the living crap out of them so they run away in panic.
  • leyshjonoeleyshjonoe Member Posts: 59
    So far thinking:

    Human Cavalier
    Half-Orc Barbarian
    Elven Archer
    Half-Elf Priest of Talos
    Halfling Assassin
    Half-Elf?? Sorcerer

    Not sure if and to what extent stuff like having a charistmatic leader, reputation, trap finding, pickpocket etc will be needed.

    Planning on having a berserker +3 new NPCS + Im + Vic for the main game, if Neera can put up with my evil NPCs.
  • Excalibur_2102Excalibur_2102 Member Posts: 351
    6 Wild Mages
  • ManveruManveru Member Posts: 75

    6 Wild Mages

    Predictability is a weakness, I like your thinking!

    I'll probably just import my normal BG1 party

  • SchneidendSchneidend Member Posts: 3,190
    Drake - Male Human LE Blackguard
    Balgren - Male Dwarf CN Swashbuckler
    Goldwulf - Female Human TN Avenger Druid
    Serick - Male Halfling CN Assassin
    Algowayne -Male Elf CG Archer
    Kritz - Male Human CN Sorcerer

    Though the Blackguard is mine, all of the others are based on some of the more memorable (and easily replicated in the BG engine/setting) player-characters my friends have come up with in our 4th Edition and Pathfinder games.
  • MaconaMacona Member Posts: 70
    I was hoping to use my group from the main story (including NPCs)
  • shawneshawne Member Posts: 3,239
    Assuming the Black Pits require a new team rather than my BG1 party, I'll use my IWD group:

    Teresa (Paladin)
    Undine (Barbarian)
    Clare (Fighter)
    Miria (Thief)
    Deneve (Cleric)
    Helen (Mage)
  • MikeMastersMikeMasters Member Posts: 141
    6 x blackguards for the blackpits
  • LemernisLemernis Member, Moderator Posts: 4,318
    Hmm. I view the Black Pits as a sandbox in which to try out some new kits of multi-classes I've never gotten around to playing. I have to get my feet wet again with the game before inspiration will take hold, though. I've been meaning to try Assassin and Wizard Slayer, so I'll probably get those in for sure. Not sure about the other slots.
  • eksterekster Member Posts: 234
    4 gimped halfling warriors, a human ranger and an old wizard.

    Sauron will fall!
  • SwordsNotWordsSwordsNotWords Member Posts: 147
    Leopold: Male Human, Lawful Good, Cavalier.
    Branimir: Male Dwarf, Lawful Evil, Wizard Slayer.
    Haluk: Male Human, True Neutral, Avenger.
    Oihana: Female Elf, Chaotic Good, Archer.
    Sienna: Female Elf, Chaotic Neutral, Mage/Thief.
    Maya: Female Gnome, Lawful Neutral, Illusionist.
  • CheesebellyCheesebelly Member Posts: 1,727
    Currently going with -

    Tacitus
    -Human
    -Lawful Good
    -Fighter
    -Long Sword and Shield

    Fae
    -Half Elf
    -Chaotic Neutral
    -Blade
    -Dual-wielding Scimitars

    Brom
    -Dwarf
    -Lawful Neutral
    -Priest of Helm
    -Single-wielding Morning Stars

    Phyrea
    -Elf
    -Chaotic Evil
    -Sorceress
    -Role-Playing a Pyromaniac

    Kraevor
    -Half-orc
    -Chaotic Good
    -Barbarian
    -Two Handed Damager

    Helena
    -Gnome
    -Lawful Evil
    -Fighter/Illusionist
    -Archer, support spellcaster
  • hansolohansolo Member Posts: 136
    I've finished on core rules without doing a challenge more than once,
    using this party.
    1) Cavalier (2H Sword + 2H Sword style)
    2) Dwarven Berserker (dual wield Axes)
    3) Archer (Long Bow)
    4) F/D (dual wield Scimitar)
    5) F/M (dual wield Long Sword)
    6) Sorcerer

    By no means an optimal setup but it worked for me.
  • VukiVuki Member Posts: 36
    I did the first time Black Pit with a party of four: Sorcerer, Barbarian, Blackguard and Berserker dualled to Druid.

    Next time I tried to solo it with a Sorcerer and I was succesfull until last battle but I did not find a way to kill Baleoth (and the Rakshasha. Last occasion I tried to do it with a Monk and it was very tough at the begining but last couple of battles were really easy including the very last battle. So, solo mission is complated. :)
  • Napkin_LadNapkin_Lad Member Posts: 12
    Do the Black Pits ever consist of more than 2 or 3 rooms?
  • SwordsNotWordsSwordsNotWords Member Posts: 147

    Do the Black Pits ever consist of more than 2 or 3 rooms?

    Nope.

    Don't think I'll be taking a thief next playthrough.

    Only found one use for one first time through.
  • ChowChow Member Posts: 1,192
    edited December 2012
    1) Lukas, inquisitor, human. He woke up in the arena with a pounding headache, after a night spent at a Waterdeep broth- err, festhall, where there had been reports of murder and discord. He had used his True Sight ability to reveal that a bunch of courtes- um, dance girls were actually just xvarts and kobolds standing over each other's head: there had been a huge brawl, a kobold had bit him in the butt (he would forever wear those bite-marks), and he had hit his head on the table corner and passed out. Upon figuring out what was going on here in the Pits, his natural charisma and leadership led into him assuming the command of the six-man party. Put his natural talents at use to remove all magic and illusion from the arena and turning every single spellcaster into a pathetic whelp.

    2), 3) Ten-Shadows, kensai, and Marv, berserker, both human. These two met outside Baldur's Gate, with the latter (and his bandit gang) trying to rob the former in the road, but what with Ten-Shadows being an oriental dual-katanas-wielding swordmaster, he quickly turned Marv's companions into ribbons and forced him to wield his big bastard sword and join the fray personally, getting his rage on. After a bit of fighting, however, his sword broke because of the iron shortage, and Ten-Shadow's katanas broke because those things are rather more brittle than people give them credit for, and so the two just punched each other bloody. Eventually they decided to instead solve their matter as a drinking contest, and ended up singing and laughing in the Undercellar, completely plastered and with much pleasurable company, before a mysterious hooded stranger offered them some odd smoking drinks and they ended up in the arena together. They follow a pompous paladin as the two brawlers of the team.

    4) Dime, fighter/thief, elf. She always had a gambling problem, and used to gather up money with whatever legal and illegal means she could (typically mercenary jobs and burglary), only to waste them all to games trying to get more money. One time she played like five thousand gold pieces away in the Copper Coronet, and was left with naught but a single copper piece: she asked for Tymora's luck to this single coin, putting it as a bet to eventually win back all she had lost... she didn't, but she did manage to win a coupon for a free massage. It was the best massage she ever had - but instead of a happy ending, she got this weird neck pinch and ended up waking up all groggy and sick with a tasloi trying to poke her with a spear. Pretty good shot with her bow. Works well with Lukas, but not so much with Marv: he tried to hit on her once when they first met, but stopped doing so when she revealed she knows a very special grab hold.

    5) Aryon, sorcerer, human. First learned of his special talent with magic when a bully, as was his habit, was beating him up and taking his lunch money. He turned the kid into a gerbil. But it never worked for a second time, which sucks because all the kids kind of hated him now, so he ran away from home in order to learn how to turn more people into tiny critters. All he had managed, by the time he reached that festhall in Luskan, was how to make people fall asleep and burn things, which he thought were wholly inadequate for what he wanted to do. Here he was offered a spiked drink that ended with him putting some monsters to sleep in an arena, but perhaps it was all for the best for him: after having learned how to burn things even better, and slow down people, and a few more stupid magic tricks, he finally figured out the transformation trick. Baeloth will live the rest of his days as Aryon's pet squirrel, occasionally coddled at by Dime - which, the sorcerer thought, the ex-drow might not actually mind too much.

    6) Gil, bard, half-elf. He always wanted to be the star, and as such he picked up his father's old lute and headed out to the world searching for adventure, fame and glory. He went on along the sword coast playing at people, running away from anything that looked at him funny, and being functionally useless to any adventuring party he might have traveled with, eventually ending up to a festhall (of course) in Neverwinter. He still hadn't gotten any famous, but he figured this would be where he finally hit it big: he had a big crowd and a great instrument and a band behind him... and perhaps it would have been so, had he not tripped and fallen down the stage right before he prepared to play, the body whisked off by a mysterious cloaked dude. From here he ended up playing to a very different sort of crowd indeed: he was pretty much of no use whatsoever for a while (the spoony bard, you know) because playing some music doesn't help much in a fight, but then he learned how to make people run away, and then how to make others faster, and also got himself a few wands, so he ended up pulling his weight in the end.

    7) Baeloth, team pet, squirrel. Once a proud and mighty drow wizard, he angered some wrong people, and now lives forever as a human sorcerer's familiar. Poor bastard.

    They met up in the slave pits, and came out as mighty adventurers, that would soon forge mighty legends all across Faerun, and known by everyone! Together they were... the Festhall Fellowship! (They would be the Brothel Brotherhood, but there are no brothels in Faerun.)

    I didn't think the entire adventure would be literally arena-based combat, so I tried to create a more balanced party. As such the bard and all thieving stuff turned out to be entirely useless. If I ever play through this thing again, I'll know better.
  • Raistlin82Raistlin82 Member Posts: 256
    edited December 2012
    I get to make the whole team of 6 from the start?
    Hmmm... let's see.

    Male Human Berserker
    image

    Female Human Thief
    image

    Male Human Jester
    image

    Male Dwarf Cleric
    image

    Male Halfling Ranger/Barbarian
    image

    ? Elf Wizard
    image
    Post edited by Raistlin82 on
  • Raistlin82Raistlin82 Member Posts: 256
    edited December 2012
    -
    Post edited by Raistlin82 on
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