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Text Choice Sometimes not Highlighting in Dialog Window Post v1.0.2014

HaHaCharadeHaHaCharade Member Posts: 1,643
I've noticed post latest patch (v1.0.2014) that when you talk to an NPC who gives you choices of dialog to choose from, sometimes when you hover your mouse over your choice it does not light up. You can still select it, but it does not light up as if it is highlighted to be chosen. Anyone else see this?

Comments

  • PeccaPecca Member Posts: 2,178
    Yes, it happens to me too.
  • WilburWilbur Member Posts: 1,173
    Same here.
  • MelicampMelicamp Member Posts: 243
    Happens here too.
  • psyactpsyact Member Posts: 81
    Saw it myself with Winthrop.
  • DarKelPDarKelP Member Posts: 183
    Same problem.
  • RnRClownRnRClown Member Posts: 182
    edited February 2013
    I've experienced it a few times. I use the corresponding keyboard number to choose the first reply, after which the dialogue response options are again highlighted by hovering over them with the mouse.
    Post edited by RnRClown on
  • XavioriaXavioria Member Posts: 874
    Dealing with it too...
  • Sese79Sese79 Member Posts: 478
    Happened to me too yesterday. Singleplayer and WIN7.
  • VortakaVortaka Member Posts: 173
    edited February 2013
    Happened to me but only "until" the first click was done... So, first "boxes" unhighlighted and every one afterwards are... A little strange I do think...
  • Sese79Sese79 Member Posts: 478
    Exactly, only the first ones are not highlighted.
  • ScottBrooksScottBrooks Member Posts: 687
    From what I've seen, it's related to if there is a scroll bar in your chat log. Can you see if your chat log is empty when this happens, and can you see if you type a few things so the scroll bar shows up on the chat log it goes away?
  • JalilyJalily Member Posts: 4,681
    @ScottBrooks If I clear the chat log by reloading, the first options do not highlight. If I pause and unpause until a scrollbar appears, they do.
  • ScottBrooksScottBrooks Member Posts: 687
    yup, I've got this fixed now. It will be fixed in the next release.
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