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New Patch : "You know who" known spells.

AranthysAranthys Member Posts: 722
*****SPOILER*****






As a sorcerer, at level 6, he should know the following amoutnt of spells :
Level 1 - 4 known spells
Level 2 - 2 known spells
Level 3 - 1 known spell

When you recruit him, on the other hand, he knows the following spells :
Burning Hands
Chromatic Orb
Identify
Larloch's Minor Drain
Magic Missile
Shield
Spook

Detect Invisibility
Melf's Acid Arrow
Mirror Image
Ray of Enfeeblement
Web

Dire Charm
Dispel Magic
Fireball
Haste

Expected behaviour :
His spells known selection should be lowered a bit to be more in line with regular sorcerers.

Suggestion
A bonus for him could be to have +1 known spell at each level

IE.:
Level 1 - 5 known spells
Level 2 - 3 known spells
Level 3 - 2 known spell

(and so on)

Comments

  • AntonAnton Member, Moderator, Mobile Tester Posts: 513
    Well he is quite experienced - evil genius - kind of guy.
    And drow with 19 Int, and who knows what background does he have..
    I don't see this as a bug,.
    In this case we should make bug reports for all original NPCs coz all of them have some "bugs", like higher stats, special abilities, etc.
  • AranthysAranthys Member Posts: 722
    To me, it's not that he's just "A bit more powerful".
    He basically breaks the rules.

    If his power came from an artefact, or from his ring, sure, that's fine. But his amount of spells known sounds more like an oversight from he previously beeing a Wizard (If you force him to join your party in the back pits, you'll see that he's a Wizard there)
  • CerevantCerevant Member Posts: 2,314
    I've reported it in the tracker - we'll let the devs make the call.
  • moopymoopy Member Posts: 938
    Cuv said:



    There is a zombie in BG2 that if you force join him his record sheet will say he's a pair of boots.

    Best idea for a new NPC ever. We shall call him Bootsie.

  • AranthysAranthys Member Posts: 722
    edited January 2013
    Cuv said:

    Aranthys said:

    (If you force him to join your party in the back pits, you'll see that he's a Wizard there)

    Force joining an NPC is never a perfect indicator. There is a zombie in BG2 that if you force join him his record sheet will say he's a pair of boots. But I digress...

    Will certainly take a look and see what's going on with him. You may be right... but I know he has an item that grants him extra spells similar to edwin.

    Extra spell per day is totally different from extra spell known.
    Sorcerers are not meant to know a lot of spells. See my original thread for that.
    You can also check this : http://playithardcore.com/pihwiki/index.php?title=Baldur's_Gate:_Progression_Charts#Sorcerer

    This will give you the amount of spells known for a sorcerer at each level.

    Also note that my message on having him beeing forced joined as a Wizard is just an explanation on the reason why he knows way more spells than should be possible to a sorcerer.
    Maybe his CRE file just got copied from the black pits, and his spells known slightly adjusted... but unfortunately, Sorcerer should know few spells, but be able to cast them a lot, and at will.
  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,862
    edited January 2013
    @Aranthys: he was a higher level sorceror who got 'level drained'. He lost his higher level spells, but not the spells he learned as a higher level. This should cover the number of spells he knows.
    He got a twisted slave ring (ironic punishment): this should cover the number of spells he memorizes.

    If that covers all issues, then tell me and we can close this :)
  • CerevantCerevant Member Posts: 2,314
    As I noted in the redmine bug report, the number of 1st level spells he knows is more than what any sorcerer can learn, regardless of level.
  • DjimmyDjimmy Member Posts: 749
    Hey, "You know who" is reserved to Voldemort.
  • shawneshawne Member Posts: 3,239
    So he's more powerful than an average sorcerer. Which makes sense, because he isn't an average sorcerer. Not really seeing a problem here...
  • CerevantCerevant Member Posts: 2,314
    Djimmy said:

    Hey, "You know who" is reserved to Voldemort.

    Shhh!

  • 00zim0000zim00 Member Posts: 267
    Describe current behavior: Baeloth the new playable NPC has more spells memorised and learned per level then a normal sorcerer or his ring allows.

    Describe expected behavior: Baeloth should either have the same as a normal sorcerer or his ring description should be updated.

    A starting level 5 sorcerer and max level 8 should have the following spells cast per day/spells known

    1st 2nd 3rd 4th
    Lvl 5] 6/4 4/2
    Lvl 6] 6/4 5/2 3/1
    Lvl 7] 6/5 6/3 4/2
    Lvl 8] 6/5 6/3 5/2 3/1
    Lvl 9] 6/5 6/4 6/3 4/2

    Baeloth has the following (i started with him at lvl 6)


    1st 2nd 3rd 4th
    Lvl 6] 6/7 5/5 3/4
    Lvl 7] 7/8 7/6 5/5
    Lvl 8] 7/8 7/6 6/5 4/1
    Lvl 9] 7/8 7/7 7/6 5/2


    Slave Ring - Cursed Ring of Ironic Punishment

    Statistics
    Equipped abilities
    - The wearer can memorize 2 extra 2nd-level spells, 1 extra 3rd-level spell and 1 extra 4th-level spell.

    It seems the ring might be giving him an extra 2 memorized spells for level 1,plus 3 known spells at for lvl 1 that isn’t mentioned on the ring.
    Also its not only giving him extra memories spells for level 2, 3 and 4. But also extra know spells.
    This however might be explained away by the fact that he says something along the lines of "I am only part of my former self" when you first meet him. So perhaps he is supposed to have extras. Or there may be some change from the original BG vs the EE that having an INT of 19 gives him more spells?
  • shawneshawne Member Posts: 3,239
    I really don't think this is a bug - Baeloth isn't a standard-built Sorcerer. He's been depowered from a considerably greater level than yours, it makes sense that he should have unique advantages over other mages...
  • 00zim0000zim00 Member Posts: 267
    edited January 2013
    if its not a bug then I'm not complaining, he is really powerful and versatile as a spell caster. tho he does put my sorcerer to shame :(.


    If its not a bug maybe it should still be written on the ring information or even in his description information. The ring is "cursed" and I presume put on him by the djinn who sent him here from the Black Pits when he died. So presuming again that the ring itself is making him "weaker" then his "true" level, but he is still gaining some of his previous power such as all the extra spells. Then i don't see why some of the bonuses are listed but not all the bonuses he is getting from the ring.
  • shawneshawne Member Posts: 3,239
    Actually, I think it's his "resurrection" that depowers him - the ring just gives him extra spells.
  • BerconBercon Member Posts: 486
    edited January 2013
    There are two issues here.

    Issue 1

    When you get Baeloth he can cast the same amount of spells as normal sorcerer. After he gains 1 level, he gains +1 spells cast on each level, just like Edwin's Amulet gives. Or like specialist mage does.

    I tried to see what the Slave Ring does and to my surprise it doesn't add any spells cast. All it does is give you -5 thac0 and damage against Genies. And then you can use it to damage wearer+give gems.

    After searching a while I could not find out what causes him to get +1 spells cast per level, its as if the game treats him like specialist mage which he isn't.

    Issue 2

    He has too many known spells for level 6 sorcerer. +3 spells known on levels 1, 2 and 3. I'd say remove 1-2 of those. +3 known spells on each level makes him a mage...
  • 00zim0000zim00 Member Posts: 267
    I like the idea of all the extra spells especially if we see him in bg2 ee as there are so many good spells to pick from. but maybe cut some for now and maybe give him a quest in bg2 where he restores part of his former power and gets what he has now ? at least then there would be a legitimate reason for it.

    or if its not a bug simply just update the ring description (even if it dosnt actually give any extra spells) which would solve the confusion

    Also it might be a good idea to add to the description at least the -5 thac0 and damage against Genies to the ring?
  • Sese79Sese79 Member Posts: 478
    Because Edwin was nerfed a little bit in this Edition I thought I start a new game as a sorcerer. I feel now what @00zim00 feels.
    (But I found it fun and nice, that Viconia and Edwin too had their own lines for him. I found myself a little bit sad that I had to say goodbye to the overpowered sorcerer. There was already me and Edwin as casters in the party. I knew that Edwin is added to BG2 too, so I decided to part from B*. (I wonder will B* added to BG2 too?)
    Sum: B* is too powerful, he is another of the many NPCs who are stronger as you can get as a PC bec. of their special items or abilities. Thx for reading.
  • MelicampMelicamp Member Posts: 243
    edited March 2013
    Cerevant said:

    As I noted in the redmine bug report, the number of 1st level spells he knows is more than what any sorcerer can learn, regardless of level.

    I wouldn't drop any - He's a unique NPC that doesn't have to follow the rules. You don't get him until level 5 and he *should be* a hoss.

    That being said, if you decide to drop any, Just don't drop identify. If you plan on a party of Baeloth and Edwin, and you take away Identify from Baeloth then neither mage can cast it. Yuck. If I had to pick one -- Larloch's Minor Drain. But once again, I wouldn't drop any for him. So there's that.
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