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Divine Casters and Class-Defining Spells
I'm trying to nail down which spells are critical to each spellcasting class for the purpose of modding -- I don't want to give powerful options without also taking away options of roughly equal power.
My spell list varies with level -- at low level, Hold Person is solid gold, while at high level it's trash and Draw Upon Holy Might is the hot level 2 slot choice.
It also varies with alignment: Holy Smite is great, while Unholy Blight seems much less useful.
Which spells do you always pick?
Which spells are generally useless?
Thanks, -- N