@Samus. Interesting idea. I can see a side quest to recover a stolen antique violin for a rich patron or for a music director about to give a critical concert for an elite royal from another country. I'm sure with some of the guys on this forum we will ultimately get to see a rare screen shot of the party as a sextet playing "When the Saints Come Marching In" as they head into the game's finale.
@Samus. Seriously though, I think that adding some medieval or fantasy instruments would add some atmosphere to the game. You could even have some of them be quite rare to collectors so the adventurers would be able to benefit by selling them, or returning them to owners who had lost them.
How about the idea that different musical instruments add additional effects to the bard song?
-drum: morale boost -flute: +1 roll to Saves -violin: intoxicated (enemy and allies) -harp: regen +1 hp/round
Very interesting. But perhaps it would be specified only one instrument per battle might be used. Also perhaps significant limit to number of instruments that can be carried (or the bard will look like a travelling one man band). But something along these lines would give some added juice to the Bard kits. Also, the idea of rare magic instruments could be introduced.
How about the idea that different musical instruments add additional effects to the bard song?
-drum: morale boost -flute: +1 roll to Saves -violin: intoxicated (enemy and allies) -harp: regen +1 hp/round
Very interesting. But perhaps it would be specified only one instrument per battle might be used. Also perhaps significant limit to number of instruments that can be carried (or the bard will look like a travelling one man band). But something along these lines would give some added juice to the Bard kits. Also, the idea of rare magic instruments could be introduced.
The traveling band is actually an awesome idea. Have a party of 6 bards playing musical instruments. Also, I would like the game to introduce new musical scores.
@bbear. As I stated somewhere near the top of this thread....
I'm sure with some of the guys on this forum we will ultimately get to see a rare screen shot of the party as a sextet playing "When the Saints Come Marching In" as they head into the game's finale.
How about the idea that different musical instruments add additional effects to the bard song?
-drum: morale boost -flute: +1 roll to Saves -violin: intoxicated (enemy and allies) -harp: regen +1 hp/round
Best idea ever !
But your bonus list is "little" overpower. How exactly make you violin intoxicated ? Something like this will be much reasonable:
-lute: +2 THACO -drum: +1 AC -flute: +1 roll to Saves -violin: +1 damage -harp: +1 morale boost
You can expect big effect from common wooden instrument available in most shops. But some ( VERY rare ) magic instruments can have much better effects...
I agree with Samus, they don't need any practical function, they would just need to add spice and flavor to the game. IF they should have some effect I want it to be random and possibly affect enemies too (giving them boosts as well).
Maybe the bards should have something like thievery progression with xx% to add each level...20% in drums, 55% in Lute and if you fail, you get BAD consequences.........
I agree with Samus, they don't need any practical function, they would just need to add spice and flavor to the game. IF they should have some effect I want it to be random and possibly affect enemies too (giving them boosts as well).
If there is no practical function, then there is no reason to carry it besides roleplaying reason. It's like dumping a random key item after it has serves its purpose.
Comments
-drum: morale boost
-flute: +1 roll to Saves
-violin: intoxicated (enemy and allies)
-harp: regen +1 hp/round
I'm sure with some of the guys on this forum we will ultimately get to see a rare screen shot of the party as a sextet playing "When the Saints Come Marching In" as they head into the game's finale.
But your bonus list is "little" overpower.
How exactly make you violin intoxicated ?
Something like this will be much reasonable:
-lute: +2 THACO
-drum: +1 AC
-flute: +1 roll to Saves
-violin: +1 damage
-harp: +1 morale boost
You can expect big effect from common wooden instrument available in most shops.
But some ( VERY rare ) magic instruments can have much better effects...
IF they should have some effect I want it to be random and possibly affect enemies too (giving them boosts as well).
Maybe the bards should have something like thievery progression with xx% to add each level...20% in drums, 55% in Lute and if you fail, you get BAD consequences.........
but it sounds disturbingly sexual
Let me tell you, that ended in tears.
Will playing instruments require proficiency in axes?
I'm holding my breath for the Contrabassoon of Stinking Cloud.
I'm pretty sure a lyre can withstand a good swing or two