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Race/Class reccomendations?

Played BG1 and BG2 back in the day and decided to give the EE a shot. That being said I am not sure what character to create, not sure if I should try to create a character that will be imported into BG2 or if I should create a character that is more fun to play in BG1 and not worry about importing to BG2 (because BG2 EE is pretty far away and I will probably replay BG1 again once it is released.

So what is a class/race combo that you think is fun to play? Which is better Dual or Multi class? And given the low level cap is it really worth Dual or Multi classing (that is if I don't decide to import this character to BG2)

Also in terms of alignment restrictions, (ect True Neutral for Druids) is it possible to change your alignment once you have created the character, I remember back on the older editions of the game I could change this with Shadowkeeper (also made my character a Tiefling) without any noticeable drawbacks however is it possible in the EE?

Comments

  • McroweMcrowe Member Posts: 6
    Also is there character database where people can upload their characters? Since we have to make a full party for the Black pits I thought I might import a few characters made by the community and have a party full of Bhaalspawn.
  • SionIVSionIV Member Posts: 2,689
    1.) From what i know there isn't a database

    2.) You can make any character you want and you'll do good

    3.) Dwarf and half orcs are great races for fighters and close combat, elfs are great for rogues. But in the end you can play anything, even a gnome female barbarian.

    4.) You can't change your alignment before getting to hell in BG2 and that doesn't change alignment as much as forces you to go evil alignment if you take the evil way with the quests.

    5.) Dual class is better in a big party or with low experience, while multi class is better if you're in a smaller party or you'll be getting alot of experience. You'll be able to advance quicker in the class of your choise with dual classing while multi classing will make you advance the same rate in both classes.

    Want a thief with some levels of fighter to fight better? Dual class
    Want a strong fighter AND a strong mage? Multi class

  • McroweMcrowe Member Posts: 6
    Well yeah I get that I can play any class that I want otherwise they wouldn't have included the classes in the game if they weren't viable to complete the game however I have no idea what class I want to play.

    I am just asking for opinions on what class is fun to play? Which classes have unique and cool abilities? What class combos are considered OP? What is a viable class for soloing the game? That sort of thing.
  • karnor00karnor00 Member Posts: 680
    I've always liked ranger/cleric combination. Although it's a bit cheesy because they get access to all druid spells (which they aren't really supposed to).

    Fighter/thief is pretty decent too - good backstabs and can deal with traps/locks.

    Or maybe a sorceror, although you need to know the game fairly well to choose the best spells.
  • [Deleted User][Deleted User] Posts: 0
    edited July 2013
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  • McroweMcrowe Member Posts: 6
    Just wondering about fighter/mage combos? Viable? Also if one was to make a fighter mage would it be better to multiclass and lose out on kits or dual class and make use of one of the kits (Kensai seems to be the obvious choice as mages cant use armour and cast spells)?
  • McroweMcrowe Member Posts: 6
    Also Paladins, what is the score on them? Anyone tried the new Blackguard kit?
  • lunarlunar Member Posts: 3,460
    edited July 2013
    Dual-classing kensai/mage is really not very viable in bg1, xp total is problem. A few kensai lvls will give too little bonus, while a

    Multi-class is so much easier to play in bg1, and is consistent fun.

    Half-elf f/m is kinda meh.

    A gnome fighter/illusionist is powerful, +1 spell/level and great saving throw bonuses for being a short-folk. Can have 18 con.

    I think it is better than elven fighter/mage, which gets +1 to hit with bows/longswords, %90 immunity to charm and sleep. Can only have 17 con but can get 19 dex for better missile attack. However, loses 1 extra spell/lvl and saving throw bonuses.

    Paladin kits are very powerful. Blackguard is so powerful it feels kinda like cheating. Play with Dorn a little and see how he murders anything in his path...

    Inquisitor is a bane to all enemy mages. Immunity to hold and charm is very good.

    Cavalier is awesome sauce, immunity to poison, charm, fear is BIG in bg1. Spiders, ettercaps, sirines, mages that cast horror and charm spells, etc. this guy is immune to all. He loses ranged weapon but can employ throwing daggers and throwing axes.
  • the_spyderthe_spyder Member Posts: 5,018
    "Most fun" is highly subjective. I might enjoy mages, but if you don't then it won't be much fun for you.

    If I were making recomendations for people, I would say thus.

    Gnome Illusionist/Thief is a really fun combination. You get to do loads of stuff and almost always have something to contribute. Scouting to trap removal to backstabing to fireballs to buffing. Literally the sky's the limit. The first two levels might be a little painful as you will advance slower than others, but after that your thief levels will keep you 'Relatively' on par with the others.

    Also, Wild Mages are quite fun from the perspective that you never know what will happen when you cast a spell. If you don't mind reloading a lot and just want wacky things to happen, play a Wild mage.

    But keep in mind that this isn't Neverwinter nights (and 3.5E). You can't switch around your character every level. I imagine when you were asking about a database, you were envisioning something like NWN2DB. 3E gave rise to a high degree of diversity of builds. 2E isn't like that. There are combinations (dual/multi-class) and there are even optimal times to switch. But generally no where near as much as in 3E.
  • McroweMcrowe Member Posts: 6
    Hmm I guess I have already been through the game as a good guy, figure might as well go through the game as an evil spellcaster and live up to the legacy of Bhaal. Should I go pure Mage or should I throw another class into the mix? Like a Thief or Cleric?
  • JLeeJLee Member Posts: 650
    thespace said:

    My most fun runs have been:

    Elf Stalker (duel wielding long swords & clubs, with 1 pip in longbows)...was particularly fun with a 4-member party

    Half-Elf Cleric/Ranger (duel wielding maces & using a sling...last prof * going towards flails to gear up for BG2)...ya don't have to use the "cheesed" druid spell access if ya don't want, but it's fun!

    Halfing Fighter/Thief (darts & quarterstaff, 1 pip in longbow for special effects arrows, focused on stealth & then traps later on, got locks up to 65 early on/which gets bumped to 70 with DEX book, which covers most locks in the game, actually, later letting Alora be the lockmaster)...used as leader in an all-shorty (halfings, dwarves, gnomes) party...quite comical with Tiax, Kangain, Alora, Quayle and Yeslick

    I was about to list the three characters I have had the most fun with in BGEE and you named all three! All of those were fun to play (although I used a Dwarf F/T to be technical).
  • EejitEejit Member Posts: 55
    Mcrowe said:

    Hmm I guess I have already been through the game as a good guy, figure might as well go through the game as an evil spellcaster and live up to the legacy of Bhaal. Should I go pure Mage or should I throw another class into the mix? Like a Thief or Cleric?

    Neutral Evil Jester (Bard) can be fun!

    Confusion all round, especially if you pick up the familiar (which has an aoe -saving throws spell).
  • zur312zur312 Member Posts: 1,366
    remove halfling fighter/thief if you need powergaming
    if not than he is ok
  • [Deleted User][Deleted User] Posts: 0
    edited July 2013
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  • the_spyderthe_spyder Member Posts: 5,018
    Yeah, Yoshimo does 40% or more of the damage in my BG2 game. Well, he did up until that tragic event. Backstabbing is the ultimate equalizer when it comes to combat fighters versus everyone else.
  • MilesBeyondMilesBeyond Member Posts: 324
    Mcrowe said:

    Just wondering about fighter/mage combos? Viable? Also if one was to make a fighter mage would it be better to multiclass and lose out on kits or dual class and make use of one of the kits (Kensai seems to be the obvious choice as mages cant use armour and cast spells)?

    F/M is fun, but can be very tedious at first. Mages are useless with armour, fighters aren't all that stellar without it. Since you can't change armour in the heat of battle, your options are a little limited. One might be tempted to use the Armor spell, but since you're just a Mage and not a Specialist, your spell slots are limited. For your first ~4000 xp, you're only going to have one spell. Note that this is not true for the Gnome F/Illusionist. Once you get up to the point where you can cast defensive spells like Mirror Image - or better yet, Stoneskin - it starts to get a lot more fun, since you can load up your other spell slots with fireworks.

    However, F/Ms become pretty underwhelming by ToB. Just a heads-up if you plan on going all the way.


    Paladins are a great class and their kits are all fantastic. A lot of fun so long as you don't mind the limited role-playing options.
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