There's a difference between the animation (appearance) used by a creature, and the actual .CRE file that contains its stats, items and abilities. BGEE contains a lot of animations for creatures from BG2 such as the demilich one, but as there are no actual demiliches in the game, there are no .CRE files for them.
The dragon animations are afaik not included in BGEE so they probably won't show (or more likely, crash the game) if you try to assign them. EE Keeper likely reads from ANIMATE.IDS which I suspect doesn't correlate with which animation files are actually in place.
@Shin ah, the problem is that i'm trying to mod with infinity engine editor pro, and i can't seem to create a spell which lets you transform into a demi-lich. Do you know how to change the appearance of target when he casts the spell?
@Keldorn_firecamp I can't tell you how to do it from inside ieep, but in theory you use one of those opcodes, set the timing mode to 0 and the duration to however long you want the stun to last. If stun/hold won't work you can try opcode 165, pause caster.
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The dragon animations are afaik not included in BGEE so they probably won't show (or more likely, crash the game) if you try to assign them. EE Keeper likely reads from ANIMATE.IDS which I suspect doesn't correlate with which animation files are actually in place.
ah, the problem is that i'm trying to mod with infinity engine editor pro, and i can't seem to create a spell which lets you transform into a demi-lich.
Do you know how to change the appearance of target when he casts the spell?
I'd also recommend to consider using a newer editor such as Near Infinity, think you'll have a much easier time that way.
I want the character to be held for several seconds after he changes the appearence.