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Forced romance progression via CLUAconsole?

poejjaferspoejjafers Member Posts: 33
In the original Baldur's Gate you could make the next romance conversation occur (provided all plot conditions met) by typing:
CLUAConsole:SetGlobal("CharacterRomance","Global",1)

This command sets realtime countdown for the next dialogue to 1, thereby forcing the next romance script.
This does not work in BG:EE. Does anyone know the reason why this is and is there another way to trigger the next conversation instead?

Comments

  • ChildofBhaal599ChildofBhaal599 Member Posts: 1,781
    some of the new characters in bgee require certain points in the story. I know neera can be done whenever, but rasaad you need to actually get his quest in baldurs gate city. don't know about dorn because I just don't play evil, but this game I will still pick him up for his quest.
  • LiamEslerLiamEsler Member Posts: 1,859
    CLUAConsole: AdvanceRealTime(999999) is a much safer way of advancing romance plots. It's not a good idea to tinker with the romance variables when you don't understand what they do :)
  • poejjaferspoejjafers Member Posts: 33
    doesn't seem to do anything.
    Do you know any other ways?
  • Tysonm1Tysonm1 Member Posts: 40
    I never once forced my date into a chair and force fed them at the fancy restaurant.
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