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Cleric

Edwin_OdesseironEdwin_Odesseiron Member Posts: 226
edited September 2013 in Feature Requests
The Cleric is a heavily-armoured divine spellcaster. They can only use blunt or spiked weapons and a sling.

There are some cleric kits based on alignment, but that doesn't change the above attributes. However, there's one type of cleric they don't ever cover:

"The Cultist".

In fantasy, how many times have we seen this type of cleric? Prophets, sects, cults, etc. They are usually evil-aligned and sacrifice people to their dark gods by cutting out their hearts and eating them. Or whatever. Kind of hard to cut out a heart with a mace, hammer, morning star, flail, or sling though.

My point being, even in BG2:TOB, the story is your mother, a priestess of Bhaal tried to sacrifice you "upon the bloodiest of altars" to Bhaal. Now, I wonder how she tried to do this. By smashing your head in with a mace, or war hammer? Ehhh, I'm more inclined to imagine a dagger slitting your throat or something like that. Additionally, I don't picture her in full-plate armour, but rather, robes, perhaps with a cowl.

This is an archetype completely ignored by the series for gameplay purposes, yet used in the game itself. Your mother is but one example. There are priests all over the place in robes, and storylines with cults and whatnot. Restricting the cleric to what is, essentially, a type of knight is ridiculous.

So, there should be a new kit introduced: (We'll call it "The Cultist" for now):

- Cannot wear any armour (but may wear mage robes)
- Can use daggers on top of other cleric weapons.
- Advances in mage spells at half speed of a mage, up to level 5 spells. In practice, this means that the cleric would have to be around level 20 before he could cast 5th level spells.
- Does not scribe scrolls. Instead, picks a certain amount of spells to put in spellbook on level up, then memorizes spells from that pool.

So it's kind of like a cleric/mage, but weaker, since he can't cast mage spells past level 5 (and they take him a lot longer to achieve, plus can cast a lot less of them). These 5 levels of mage spells are given to him in exchange for not being able to wear armour, thus, making him weaker defensively. I feel this would be a pretty balanced class.

The character doll should look like a mage, or a robed figure (maybe like a cowled wizard).

This is just a rough sketch, of course. I thought about it for about half an hour and had to write it down.

Some serious thought should be put into this and it should be introduced as a kit, because the series is ignoring a very interesting fantasy archetype.

Comments

  • kamuizinkamuizin Member Posts: 3,704
    No ty, Daggers aren't used to fight but in rituals, that's the whole point, blood is vitae, is sacred and should only be intentionally split in sacred rituals. By the way, yes, maces and clubs also make blood be splitted but isn't the primary intent of the weapon.
  • Edwin_OdesseironEdwin_Odesseiron Member Posts: 226
    *A bunch of heroes storm an underground cultist base, where a bunch of people are about to get sacrificed. The cultists want to fight back, but since they didn't bring their maces along, (and are only armed with super-sharp daggers), they succumb to the heroes and die with daggers in their hands, never attempting to fight back.*

    No, ty.

    Besides, daggers are only the half of it. My other gripe is with clerics being heavily armoured tanks, which this archetype is not. At all.
  • CorvinoCorvino Member Posts: 2,269
    As I understand it, the D&D cleric is more based around the various religious/monastic knightly orders of the middle ages - Templars, Hospitallars etc.

    The Paladin has partly usurped this role, which may well explain some of the changes to the Cleric that occur in 3E and onward. In later editions Clerics are able to use a variety of weapons including daggers and swords depending on their patron deity.
  • lamaroslamaros Member Posts: 139
    Just because you like an idea you had doesn't mean you've provided a real reason it should exist.
  • Edwin_OdesseironEdwin_Odesseiron Member Posts: 226
    You're right. I've provided several.
  • mjsmjs Member Posts: 742
    not an FR expert here, but my thoughts:

    1. the Cleric is based on D&D interpretations, BG is based on D&D, therefore the Cleric is accurate to D&D not to other fantasy/historical representations of Clerics or cultists

    2. Cults are usually alternative religions that aren't divine in their roots. See Kabbalah, Scientology for real life examples and in BG the Aec cultists who worship a demon and the Eyeless worship Beholders. Clerics worship Gods.

    3. You also have the sacrificial head in a groove on a rock smashed open with a club option

    4. You also don't have to be a Cleric to be religious (and have divine favour) in the FR setting.

    in the end, i personally wouldn't like to see it, but that's what mods are for. it shouldn't be difficult to make this yourself
  • Edwin_OdesseironEdwin_Odesseiron Member Posts: 226
    1. As I stated, this archetype is actually already present in the game, there's just no class for it. For example, the Unseeing Eye are clerics who cut out people eyes. Hard to cut eyes out with a quarterstaff, methinks. So I find it ridiculous that clerics cannot use daggers as a weapon, considering it would be used in so many of their rituals (the evil-aligned ones anyway.)

    2. A cult is only a cult until it has enough followers to call itself a religion. Alternative religions aren't just sects that promise nothing. They promise that they are the ones with TRUE divine power or wisdom, and that other religions are false. Some religions in Faerun started as cults. Clerics worship established Gods, cultists worship lesser-known deities. They are both divine.

    3. You could snap someone's neck. Or feed them to lions. Or anything, really. It doesn't take away from the fact that sacrificial daggers, cutting, slitting, and so forth are a prominent part of cults and cultists.

    4. This only proves my point further. They don't need to be ordained clerics, per se, but they would be considered priests and such within their cult, thus the cleric class would best fit the description. "The cleric is a generic priest (of any mythos) who tends to the spiritual needs of a community....." The community could be the cult the priest is leading. As I said, a cult is only a cult until it is large enough to be called a religion.

    Finally, there's so many different gods in D&D. A cleric who worships Mask, for instance should pride himself on the usage of daggers as weapons of choice. Yet, he cannot due to the stupid restriction.
  • CorvinoCorvino Member Posts: 2,269
    Cults have historically existed to worship a number of Gods. The Romans had cults dedicated to a certain member of their pantheon or to co-opted hybrid gods combining aspects of a Roman deity with those of a conquered people's faith.

    A number of what are now mainstream religions or religious orders were initially described as cults, or have cults within them. For example, various Catholic saints have had religious groups referred to as "cults" which specifically venerate an aspect of belief typified by the saint while also being Roman Catholic.

    The use of "cult" as a perjorative appears to be fairly recent, likely early 20th Century.
  • KamigoroshiKamigoroshi Member Posts: 5,870
    edited September 2013
    I see your Cultist is very similar to the official Witch Doctor kit from The Complete Book of Humanoids.
    With the exception that the Witch Doctor is only available to half-orcs and other more... "unique"... humanoids. They're also limited to the weapons available to wizards, plus tribal weapons and cannot wear any sort of armor. The real downside is that a Witch Doctor is limited to a single school of magic (but have none of the bonuses or penalties of specialist wizards).
  • Permidion_StarkPermidion_Stark Member Posts: 4,861
    Corvino said:

    As I understand it, the D&D cleric is more based around the various religious/monastic knightly orders of the middle ages - Templars, Hospitallars etc.

    The Paladin has partly usurped this role, which may well explain some of the changes to the Cleric that occur in 3E and onward. In later editions Clerics are able to use a variety of weapons including daggers and swords depending on their patron deity.

    I think you are right. D&D clerics are based on a Christian notion that a man of God should not spill blood. (Man, being ingenious, got round this restriction by killing people by caving their heads in with heavy objects). The restriction on clerics using edged weapons is really just a game mechanism and doesn't make much sense. If you are a Chaotic Evil priest why shouldn't you spill blood? Lots and lots of blood.

  • kamuizinkamuizin Member Posts: 3,704

    *A bunch of heroes storm an underground cultist base, where a bunch of people are about to get sacrificed. The cultists want to fight back, but since they didn't bring their maces along, (and are only armed with super-sharp daggers), they succumb to the heroes and die with daggers in their hands, never attempting to fight back.*

    No, ty.

    Besides, daggers are only the half of it. My other gripe is with clerics being heavily armoured tanks, which this archetype is not. At all.

    1° Scenario: Yes, they die cos a real devoted cleric would prefer to die being faithful to his/her god than save his/her life but in return being outcast from his/her god.

    2° Scenario: Yes they would use the daggers, but that means they should always use it? No. Because of ethos, preference or another reason, in fact it didn't even matter, it's a question of power control in AD&D, what is changed in 3.5Ed that works with another set of rules.

    Besides, you can roleplay an desesperate use of a dagger in PnP, but a PC system must have a set of rules.
  • Edwin_OdesseironEdwin_Odesseiron Member Posts: 226
    @Kamigoroshi, that class sounds really cool. Which is good. If something similar already exists, then there is obviously a hole that needs to be filled here. Thank you for sharing that.

    @Kamuizin,

    1: Depends on what god you worship. You cannot generally make such a statement when there are so many different gods. There would be clerics who would love (and it would suit them) to use daggers. Tiax and Viconia are two NPC's which immediately came to mind of in-game examples. A chaotic evil priest from Permidion's example would be another. They would love to spill blood.

    2: Once again, depends what god you worship. If you worshiped Mask in the example I gave above, I can't see why his clerics would not be dual-wielding dagger maniacs.

    So though the DnD clerics may be based on medieval christian "no blood" values, it just doesn't make the cut here, so to speak. Why? Because of the existence of evil. Evil priests would have no qualms about spilling blood, for ritual or pleasure.
  • PnP clerics can use different weapons than BG clerics. And in the modding section they are working on cleric mods. Maybe you can look there?!
  • Edwin_OdesseironEdwin_Odesseiron Member Posts: 226
    Hey, thanks. THAT is a useful and productive input. A link would have been even more helpful, since I looked at the first 4 pages, couldn't find a cleric-based thread and gave up.
  • faiths of fearun..
  • KamigoroshiKamigoroshi Member Posts: 5,870
    [Mod] Faiths of Faerûn Kitpack v0.5c (Ready for testing)

    Pretty easy to find, actually. Giving how popular this mod is.
  • redlineredline Member Posts: 296

    Corvino said:

    As I understand it, the D&D cleric is more based around the various religious/monastic knightly orders of the middle ages - Templars, Hospitallars etc.

    The Paladin has partly usurped this role, which may well explain some of the changes to the Cleric that occur in 3E and onward. In later editions Clerics are able to use a variety of weapons including daggers and swords depending on their patron deity.

    I think you are right. D&D clerics are based on a Christian notion that a man of God should not spill blood. (Man, being ingenious, got round this restriction by killing people by caving their heads in with heavy objects). The restriction on clerics using edged weapons is really just a game mechanism and doesn't make much sense. If you are a Chaotic Evil priest why shouldn't you spill blood? Lots and lots of blood.

    Coincidentally, that whole "priests shouldn't spill blood" thing is a myth, based mostly on old depictions of holy men (specifically Odo, Earl of Kent) using clubs in battle. The idea that Odo's use of a club was to avoid bloodshed was entirely speculative, but it became widespread enough to take root in D&D class restrictions.

    Unfortunately, either that theory hadn't yet been disproven in the 70s, or else Gygax just chose to ignore the many, many counterexamples of priests, bishops, etc. reportedly using swords and polearms in the middle ages.

    Which is all to say that the priest weapon restriction is really nothing more than a D&D tradition and has no real reason to exist in the first place.
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    I think it would be a much better idea to just get rid of the silly, arbitrary, nonsensical clerical weapons restrictions. The main reason the "blunt-weapons for clerics" business was put into the game was to balance them against fighters by having them do slightly less damage in melee in return for getting divine spells.

    There's already a mod called "Ashes of Ember" that does this.
  • Lord_TansheronLord_Tansheron Member Posts: 4,211
    They did not restrict clerics for balance reasons, they did it for flavor, pure and simple. D&D was created by people that wanted to give more life to their roleplaying, and they drew upon many then popular sources and tropes of "fantasy" settings - including the idea that clerics would only use blunt weapons (which as @redline points out is entirely based on historical myth, not fact). Not because it would balance them against fighters, but because it was cool, unique, and flavorful. Those things mattered much more back then than balance.

    That being said, I do believe they are slowly but steadily reneging on that position with every new D&D generation. It makes sense, too; a Priestess of Lolth having qualms about shedding blood? Yeah, that's likely to happen... They're trying to preserve some of the flavor, but I've seen several types of cleric already that are allowed certain sharp weapons. If you want to translate that to BG, I believe there is an *extensive* cleric expansion mod out there with a gazillion different kits (Faiths of Faerûn I believe it was called? Something like that), several of which have their own set of weapon restrictions that may or may not include sharp weapons.

    Also, this discussion seems to crop up regularly, I distinctly remember talking about the topic on this forum before...
  • Edwin_OdesseironEdwin_Odesseiron Member Posts: 226
    My point wasn't just about weapons only. I imagine a priest as being.... surprise, surprise, a man of cloth. Not a man of steel. That's why I placed the armour restriction on my prototype kit alongside the ability to use daggers.
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    edited September 2013
    @Lord_Tansheron,

    http://rpg.stackexchange.com/questions/15358/why-cant-clerics-use-sharp-weapons

    I guess you're right. This guy who actually played with Gygax shoots down the other sources that say it was for balance.
  • MadhaxMadhax Member Posts: 1,416
    I like this idea. Clerics in the BG games seem to have restrictions averaged out among all Forgotten Realms ethoses (if that makes sense), but there is little support for different varieties of priests. Unless you build a cleric with a cripplingly weak strength stat, there is no reason not to throw them into full plate mail with a tower shield. And off the top of my head, aren't Helm priests supposed to favor Bastard Swords? If not Helmites, then at least one common priesthood favors them, I forget.

    I'd like to see a priest kit that neuters the armored tank aspect of the class in favor of a more magelike build. I see no reason why it wouldn't be consistent within the Forgotten Realms setting, at least with some research put into it.
  • kamuizinkamuizin Member Posts: 3,704

    @Kamigoroshi, that class sounds really cool. Which is good. If something similar already exists, then there is obviously a hole that needs to be filled here. Thank you for sharing that.

    @Kamuizin,

    1: Depends on what god you worship. You cannot generally make such a statement when there are so many different gods. There would be clerics who would love (and it would suit them) to use daggers. Tiax and Viconia are two NPC's which immediately came to mind of in-game examples. A chaotic evil priest from Permidion's example would be another. They would love to spill blood.

    2: Once again, depends what god you worship. If you worshiped Mask in the example I gave above, I can't see why his clerics would not be dual-wielding dagger maniacs.

    So though the DnD clerics may be based on medieval christian "no blood" values, it just doesn't make the cut here, so to speak. Why? Because of the existence of evil. Evil priests would have no qualms about spilling blood, for ritual or pleasure.

    You see, i really don't bother myself much about this, AD&D play system use this restriction as a power control as i said in the last post, when i raised scenarios i raised options, cos i didn't made statements there, in fact the roleplay justify is just accessory, the point is to control the weapons accessible by the class. The reasoning i mostly hear in AD&D is the drop blood issue, it's not a permanent truth as it's dropped in 3.5Ed, but if you take it off now the class will become even more powerful than it was before.

    In the Request of favored soul as an kit i even touch the possibility of run outside the weapon limit to clerics, so it's not a black and white way of think i'm applying here.

    For better or worse there's the prohibition on the AD&D system for slashing and piercing weapons to clerics, based on kits or into special significance i can see these rules being put down, but a power control would be needed to couter the imbalance that can come from something like this, not that daggers would imbalance too much the game.

    Now that the core point of the discussion is already been dealed, lemme go back to the roleplay justifies:

    Because of the existence of evil. Evil priests would have no qualms about spilling blood, for ritual or pleasure.

    D&D is partially based on Medieval time age and Christian culture or values isn't something so strong in the game, we had discussions about this issue in the past on the forum and that's the conclusion many reached here based on lore of D&D rulebooks and novels.

    Evil doesn't mean bloodthirst or even if it does, it will not meant that his or her evil deity is a understandable entity. It's not a question of evil or good that restrain the use of daggers or enforce it, it's a question of religious culture in game. When i play the game i roleplay the restrictions as preferences, a Cleric is supposed to be trained in the use of impact weapons, so he will always prefer these over pierce or slashing weapons. But inside a CRPG how to simulate that? With a restriction of use.
  • MortiannaMortianna Member Posts: 1,356
    edited September 2013
    mjs said:

    not an FR expert here, but my thoughts:

    2. Cults are usually alternative religions that aren't divine in their roots. See Kabbalah, Scientology for real life examples and in BG the Aec cultists who worship a demon and the Eyeless worship Beholders. Clerics worship Gods.

    It depends on what you define as "divine in their roots." There are plenty of new/alternative religions that legitimate their founding on "divine authority." As for the Scientologists, they believe everyone--that is, every thetan--is divine. However, we have lost our awareness and abilities through harmful and negative experiences in our past lives. Through "auditing" one works to "clear" oneself of those hindrances and become more aware, with the long-term goal of reaching one's full divine potential. Another example are the Setians, who believe that the Prince of Darkness--in the form of the Ancient Egyptian God, Set--mandated their founder to form their organization, calling forth his "elect" (their members) to being in a new aeon into the world.

    In the 1st and 2nd edition AD&D worlds, clerics can also worship extra-planar beings, such as Archdevils and Demon Princes, which, technically, aren't divine. Therefore, non- and semi-divine beings can also be served by clerics. I would argue that the worshippers of Aec'Letec and The Unseeing Eye view them as divine, or at least one their way towards attaining divinity.
  • DeeDee Member Posts: 10,447
    Moving this thread to Feature Requests, as that is what it is.
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    edited September 2013
    @Madhax
    2hded Swords actually.

    Helm -
    Bulwark: They can be proficient 2hded Swords, +2 saves vs illusions and at level 7+ can cast a stronger version of Glyph of Warding once per day, but if blinded by any means must save or be struck by fear (as per the spell) for 1d12 hours (HOURS) (and lose all extra bonuses until their sight is restored), and have to donate 50% of all income to the church of helm.

    Questioner: Can be proficient in 2hded Swords. Casts Protection and Guardian spells as if 1 level higher. Spells that locate objects have a 24 hour duration instead of their normal duration. Cannot cast spells of the plant or animal spheres and suffer a -4 reaction penalty when dealing with natives of Northern Faerun.

    Talos-
    where as a Chaos Lord of Talos can use bastard swords, and gets +1 hit/damage when doing so, but can only cast spells from the chaos sphere (the spells get a bonus -4 save penalty, on top of any penalty they already posses).

    And a Stormlord of Talos can be proficient in the use spears in addition to other cleric weapons, and when using a spear or staff cast a special Call Lightning once per day, per 4 levels, with a cast time of 1. They also get major elemental access, but can never cast any healing/curing or raising spells.

    Lathander -
    Springlord cast healing spells and turn undead as if 2 levels higher, and get a +2 bonus for healing NCP checks. Cannot cast any spells from the Combat sphere. Cannot wear armor greater then chainmail and may only use clubs, quarterstaves, and slings.
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