I thought it would be fun to create a party using only the underpowered Kits. I was hoping you fantastic forum folks could assist me in this endeavor. I have never played the below Kits before, and what may appear underpowered to me on paper may not be in actual game play. Here are my initial thoughts:
1. Wizard Slayer
- The inability to use many powerful magic items seems a pretty bad trade for being able to inflict a small spell failure chance when hitting mages and a small amount of magic resistance.
2. Beast Master
- The inability to use metal weapons and armor is a pretty steep penalty. I can see Find Familiar being pretty strong in the early game, but but becomes a major liability later on if not kept in the backpack. In BG:EE, I don't think the summoning spells making up for the weapon and armor restrictions. The Beast Master has to reach the XP cap before getting the first spell, and even then, only 1 spell slot is available.
- At first glance, Confusion Song sounds nice, but enemies get a +2 bonus to their saves to resist it. Plus, even if an enemy fails the save, being confused does not necessarily stop it from attacking your party.
I'm not sure on the others. What other Kits are underpowered compared to the generic class and other kits?
I definitely need a Thief, but all the Kits seem well balanced to me.
A divine caster would be great too. I guess a generic Cleric could technically fit that bill since the Kits get extra abilities with no penalties, but that seems a bit of a stretch to me. What about a Druid Kit?
I would really appreciate hearing your thoughts and suggestions. Thanks in advance.
*Corrected the Jester's Confuse Song information. I had erroneously stated that enemies got a +4 bonus on their saves to resist Confuse Song. While this was true in BG2, but is not true in BG:EE. In BG:EE enemies get a +2 bonus to their saves to resist Confuse Song.