Will I see any of these in BG 2: EE?
Joey
Member Posts: 201
From what I can tell, BG1: EE seems like BG1 with NPC mods. Which is fine, but NPC mods don't really appeal to me, so I can't help but wonder if there's even a point to me getting excited at all? Baldur's Gate II is easily my favourite computer game ever, yet the extra content just fills me with "meh".
Specifically, will any of these be included?
*New/modified spells
*New/modified kits or kit classes (a lot of them could do with being spiced up)
*New quests unrelated to the new NPCs
*New/modified magic items
Replies/feedback appreciated.
Specifically, will any of these be included?
*New/modified spells
*New/modified kits or kit classes (a lot of them could do with being spiced up)
*New quests unrelated to the new NPCs
*New/modified magic items
Replies/feedback appreciated.
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I'd be willing to bet we'll get more as time goes on, too. Either at launch or patched in later as most of the BGEE kits were.
(You rang, master? *coughtsimianscough*)
Yes! We need to prepare for the ultimate challenge! We will face our copies in an epic battle!
B̨y͢ H͞el̛m͡, su̸ch ̡a c̀l͢i͟ch͞é... F̀ace̛ yourse̴lf to ͡b҉eat҉ y͟our͜ ̵iǹn͞er d̷ȩmo҉ns, ̨bl͢a ͘bl͞a̴ ̨bla. W͡hy̴ ̧c̨a͡n'̕t w̨e ҉j̵ust̶ nuke͜ ̴Ąmn?!̴
Can anyone shed some light on the classes for me? Is there a webpage that has a breakdown of the new kits?
I can't find a good listing of them on the forums, so I'll transcribe them from my BGEE game. Give me a few minutes.
Dwarven Defender: Dwarf-only Fighter kit. Limited to 4* in Axe and Warhammer and 2* in all other weapons. D12 HP per level, 5% physical resistance per five levels up to 20% at level 20. Defensive Stance 1/day per four levels for 50% physical resistance, +2 to saving throws, -50% movement speed.
Shadowdancer: Thief kit (Possibly showcased by new NPC Hexxat? No details yet). Able to attempt Hide in Shadows while being seen, +1 saving throws, Shadowstep 1/day per 5 levels (essentially a seven-second Time Stop where the thief can't attack or use abilities), maxes at 3x backstab multiplier at level 9 and only gets 15 skill points per level
Dark Moon Monk: Lawful Evil monk kit. Loses Lay on Hands and Stunning Blow. Gets +2 save vs. Illusion, Chill Touch 1/day per four levels, learns Blindness at level 1, Blur at level 3, Vampric Touch at level 7, and Mirror Image at level 11.
Sun Soul Monk: Lawful Good monk kit, will be showcased by new NPC Rasaad as of next patch (he's currently vanilla). Loses Stunning Blow and Quivering Palm. Sun Soulray 1/day per four levels starting at 2 (direct fire damage, extra vs. undead), Flaming Fists 1/day at level 5 (extra fire damage on attacks for several rounds), Greater Sun 1/day at level 8 (equivalent to Fireshield Red), Sun Soulbeam at level 13 (attack roll vs. all enemies in area for big fire damage plus blindness).
Blackguard: Evil paladin kit, showcased by new NPC Dorn. Loses Detect Evil, Protection from Evil, Lay on Hands. Gains Poison weapon 1/day per 5 levels starting at level 1, Absorb Health 1/day to drain 2hp/level from an enemy, immunity to level drain and fear, and Aura of Despair 1/day at level 3 to debuff and fear surrounding enemies.
Dragon Disciple: Sorcerer kit. Can only learn up to four spells per level. D6 hp per level, gains progressive bonuses to AC, fire resistance, and constitution. Gains a 1/day breath weapon at level 3 that progresses from 3d8 cone damage to 8d8 cone damage as the Disciple levels up.
from a meta-gaming view, exporting a character from BGEE to BG2EE will give you better stats...until the necessary mods come out (if they haven't already)