[Mod]: Beholder Invasion v1.5
CrevsDaak
Member Posts: 7,155
A mod based in the Meme thread, where the Beholders started infiltrate to BG:EE!!
This mod replaces some creatures from Candlekeep so they become Beholders, it also adds a BCS script for them.
It breaks several quests in Candlekeep, because the creatures are changed. It is completely not compatible with SCS's Skip Candlekeep components.
Versions:
v1.0: Original release.
v1.1: Updated and improved BCS file (the Beholder's script).
v1.2: Upgraded to WeiDU, thanks to @LiamEsler.
v1.3: Improved Beholder's script, now it uses Anti-magic and Death Rays, thanks to @lunar for telling me to do so.
v1.4: Updated WeiDU and changed signature.
v1.5: Upgraded the BCS, now the Beholders are a little less cheesy and they cast spells faster as you increase the difficulty.
This mod replaces some creatures from Candlekeep so they become Beholders, it also adds a BCS script for them.
It breaks several quests in Candlekeep, because the creatures are changed. It is completely not compatible with SCS's Skip Candlekeep components.
Versions:
v1.0: Original release.
v1.1: Updated and improved BCS file (the Beholder's script).
v1.2: Upgraded to WeiDU, thanks to @LiamEsler.
v1.3: Improved Beholder's script, now it uses Anti-magic and Death Rays, thanks to @lunar for telling me to do so.
v1.4: Updated WeiDU and changed signature.
v1.5: Upgraded the BCS, now the Beholders are a little less cheesy and they cast spells faster as you increase the difficulty.
Post edited by CrevsDaak on
1
Comments
And the BCS file stills needing work.
It would definitely be worth learning some basic WeiDU, so you can allow people to uninstall your changes.
Sorry if it caused trouble, it worked fine for me.
The trouble is that I do not know WeiDU, and my Windows scripting is below zero. :P
EDIT: You've placed the BCS besides the CRS files, and I updated the BCS to a newer version.
Actually, it's probably better just to post the raw script, and we can compile at install - makes it easier for you to edit in the long run!
OK, where it goes, I had to zip it because BCS file type is not allowed here.
More thanks for the BAF, I was really frightened of having to open NearInfinity every time to edit the BCS, the BAF can be easily edited with a text editor. Just the cons, you don't have a Errors marker when compiling like in NI.
Oh, I saw my mistake, it was grammatical, I wasn't finding the correct word to express what I've wanted to say, that remarks english wasn't the first language I've learned. Thanks again for pointing out.
Also, congrats on 1004 comments. :P
They still giving 14000 XP, now the XP reward is appropiate to their script (two Cause serious wounds followed by a PW: Stun and 3 Cause serious wounds plus a PW:Sleep, and that's their first attack, they have one with 3 Lower Resistance, and I was thinking of lowering their casting time by 4, but I tried with a lvl1 character and forgot about it :P.
And, about your comments, you have 980 comments and 1008 posts. :P
[Spoiler]
IF
See(NearestEnemyOf(Myself))
HPGT(Myself,93)
See([GOODCUTOFF])
THEN
RESPONSE #100
ForceSpell([PC],BEHOLDER_CAUSE_SERIOUS_WOUNDS)
ForceSpell([PC],BEHOLDER_CAUSE_SERIOUS_WOUNDS)
ForceSpell([PC],WIZARD_POWER_WORD_STUN)
ForceSpell([PC],BEHOLDER_CAUSE_SERIOUS_WOUNDS)
ForceSpell([PC],BEHOLDER_CAUSE_SERIOUS_WOUNDS)
ForceSpell([PC],BEHOLDER_CAUSE_SERIOUS_WOUNDS)
ForceSpell([PC],BEHOLDER_CAUSE_SERIOUS_WOUNDS)
ForceSpell([PC],WIZARD_POWER_WORD_SLEEP)
Continue()
END
IF
See(NearestEnemyOf(Myself))
HPLT(Myself,85)
Delay(6)
See([GOODCUTOFF])
THEN
RESPONSE #100
ForceSpell([PC],BEHOLDER_CAUSE_SERIOUS_WOUNDS)
ForceSpell([PC],BEHOLDER_CAUSE_SERIOUS_WOUNDS)
ForceSpell([PC],WIZARD_LOWER_RESISTANCE)
ForceSpell([PC],WIZARD_LOWER_RESISTANCE)
ForceSpell([PC],WIZARD_LOWER_RESISTANCE)
ForceSpell([PC],WIZARD_POWER_WORD_BLIND)
ForceSpell([PC],BEHOLDER_CAUSE_SERIOUS_WOUNDS)
ForceSpell([PC],BEHOLDER_CAUSE_SERIOUS_WOUNDS)
ForceSpell([PC],BEHOLDER_CAUSE_SERIOUS_WOUNDS)
ForceSpell(Myself,WIZARD_IMPROVED_MANTLE)
ForceSpell(Myself,WIZARD_SPELL_TRAP)
Continue()
END
IF
Allegiance(Myself,ENEMY)
See([PC])
HPGT(Myself,65)
THEN
RESPONSE #100
ForceSpell([PC],BEHOLDER_CAUSE_SERIOUS_WOUNDS)
ForceSpell([PC],BEHOLDER_CAUSE_SERIOUS_WOUNDS)
ForceSpell([PC],WIZARD_POWER_WORD_SILENCE)
ForceSpell([PC],WIZARD_POWER_WORD_STUN)
ForceSpell([PC],WIZARD_POWER_WORD_KILL)
ForceSpell([PC],BEHOLDER_CAUSE_SERIOUS_WOUNDS)
ForceSpell([PC],BEHOLDER_CHARM_PERSON)
ForceSpell([PC],BEHOLDER_CAUSE_SERIOUS_WOUNDS)
Wait(1)
Continue()
END
IF
See(NearestEnemyOf(Myself))
HPGT(Myself,45)
THEN
RESPONSE #100
ForceSpell(NearestEnemyOf(Myself),BEHOLDER_CHARM_PERSON)
ForceSpell([PC],BEHOLDER_CAUSE_SERIOUS_WOUNDS)
ForceSpell([PC],BEHOLDER_CAUSE_SERIOUS_WOUNDS)
ForceSpell([PC],BEHOLDER_CAUSE_SERIOUS_WOUNDS)
ForceSpell([PC],WIZARD_POWER_WORD_KILL)
Wait(4)
Continue()
END
IF
Allegiance(Myself,ENEMY)
See([PC])
!StateCheck(LastSeenBy(Myself),STATE_HELPLESS)
HPGT(Myself,35)
THEN
RESPONSE #100
ForceSpell([PC],BEHOLDER_CAUSE_SERIOUS_WOUNDS)
ForceSpell([PC],BEHOLDER_CHARM_PERSON)
ForceSpell(NearestEnemyOf(Myself),WIZARD_MAZE)
ForceSpell([PC],BEHOLDER_CAUSE_SERIOUS_WOUNDS)
ForceSpell([PC],BEHOLDER_CAUSE_SERIOUS_WOUNDS)
Continue()
END
IF
See(NearestEnemyOf(Myself))
HPGT(Myself,20)
THEN
RESPONSE #100
ForceSpell(NearestEnemyOf(Myself),WIZARD_DOMINATION)
ForceSpell([PC],BEHOLDER_CAUSE_SERIOUS_WOUNDS)
ForceSpell([PC],WIZARD_MAGIC_MISSILE)
ForceSpell([PC],BEHOLDER_CAUSE_SERIOUS_WOUNDS)
ForceSpell([PC],WIZARD_MAGIC_MISSILE)
ForceSpell([PC],BEHOLDER_CAUSE_SERIOUS_WOUNDS)
ForceSpell([PC],WIZARD_MAGIC_MISSILE)
ForceSpell([PC],BEHOLDER_CAUSE_SERIOUS_WOUNDS)
ForceSpell([PC],BEHOLDER_CAUSE_SERIOUS_WOUNDS)
Wait(3)
Continue()
END
Approved.
I thought of adding them in newer versions of the mod, it will be the next thing I will improve.
Thanks for the idea, I was also thinking about Anti-Magic Ray, a thing that gets deadlier when your mage has 128 Hit Point (Well, I'm exaggerating a little).
About the BCS, it was designed by a Mage role-player (I, Crevs Daak, also, I have to say I like Mage/Thief a lot more, but in ToB, you use much more you Mage half than the Thief one) to be awesomely deadly and I think I'm going to give the Beholders a -5 bonus to casting time, just to be sure they kill the PC even they have 50% HP.
Yeah, better than Minsc kicking evil's butt :P
Also, in the Saevon Havaerian Trolling Table (or troll scale), giving somebody a coffee that is so hot that he burns his tongue gets a 3/10, while giving hot chocolate gives 4/10 :P, a potion named "Hot Chocolate+4", it can be hurled against enemies for 1d3 Fire damage and 1 point of missile damage, it has a radius of 2 Yards.
Still not reaching that level of mightiness the Potion o' Everlasting (From a BG forum) or the Tome o' Cheats (From PS:T) archived.