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[(BG1) Inconsistency] Bastard Sword +1/+3 v Shapeshifters

BalquoBalquo Member, Developer Posts: 2,746
edited August 2012 in Fixed
Current:
Kondar (SW1H03) is a unique bastard sword, but it's available from Aldeth Sashenstar and also in a random container(2) in a random house in ar1006.

Expected:
There should only be one Kondar. I'd suggest swapping the one in ar1006 with a generic bastard sword +1.
Post edited by Bhryaen on
AndreaColomboCuvBhryaenIgneous

Comments

  • CuvCuv Member, Developer Posts: 2,535
    I agree... there can be only one!
  • BhryaenBhryaen Member Posts: 2,874
    edited July 2012
    Note that you can also get two by pickpocketing him while helping him in the woods, then finding him in BG City and getting another... ;-) Ah, another exploit I really shouldn't point out...
    Post edited by Bhryaen on
    Igneous
  • BalquoBalquo Member, Developer Posts: 2,746
    edited July 2012
    @Bhryaen Aye, that is something that should be fixed too. Another thread or maybe it is fine to leave it here?
  • BhryaenBhryaen Member Posts: 2,874
    @Balquo
    *wince* You're right... I'll make one... lol I'm being atomic!
  • LuneverLunever Member Posts: 307
    But to change a bastard sword +1 with a special ability vs. a bastard sword +1 is boring. Let it be a bastard sword +1 with a special ability or a katana +1.
  • CamDawgCamDawg Member, Developer Posts: 3,438
    Yeah, there are potentially four Kondars available--Cloakwood, pickpocket outside the Merchant's Consurtium, pickpocket inside the Merchant's Consortium, and then in ar1006.

    This will make Kondar exclusive to the first meeting, and swap the ar1006 sword for a +1 Jon Snow.
    COPY_EXISTING ~ar0128.bcs~ ~override~
    ~ar1100.bcs~ ~override~
    DECOMPILE_BCS_TO_BAF
    REPLACE_TEXTUALLY ~CreateCreature("ALDETH",\[\([0-9]+\)\.\([0-9]+\)\],\([0-9]+\))~
    ~CreateCreature("ALDETH",[\1.\2],\3) ActionOverride("aldeth",DestroyItem("sw1h03"))~
    COMPILE_BAF_TO_BCS

    COPY_EXISTING ~ar1006.are~ ~override~
    LPF REPLACE_AREA_ITEM STR_VAR
    old_item = sw1h03
    new_item = sw1h02
    END
  • CamDawgCamDawg Member, Developer Posts: 3,438
    This also appears to be a duplicate of this thread.
  • CamDawgCamDawg Member, Developer Posts: 3,438
    Argh, I'm an idiot. Ignore my fix above--for some reason I was thinking Aldeth gave you Kondar in Cloakwood, which is definitely incorrect.
  • CamDawgCamDawg Member, Developer Posts: 3,438
    <<<<<<<< aldeth.baf
    IF
    !HasItem("sw1h03",Myself)
    Global("OHAldethExploit","GLOBAL",0)
    THEN
    RESPONSE #100
    SetGlobal("OHAldethExploit","GLOBAL",1)
    END

    IF
    HasItem("sw1h03",Myself)
    Global("OHAldethExploit","GLOBAL",1)
    THEN
    RESPONSE #100
    DestroyItem("sw1h03")
    END
    >>>>>>>>

    COMPILE ~aldeth.baf~

    COPY_EXISTING ~aldeth.cre~ ~override~
    WRITE_ASCII 0x260 ~aldeth~ #8 // assign to general slot

    COPY_EXISTING ~ar1006.are~ ~override~
    LPF REPLACE_AREA_ITEM STR_VAR
    old_item = sw1h03
    new_item = sw1h02
    END
    And be warned of the line break in the inlined file again.
  • SethDavisSethDavis Member Posts: 1,812
    edited July 2012
    checking this one now

    Potentially fixed - You should only be able to get one Kondar now
    Post edited by SethDavis on
  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,862
    confirmed fixed - i guess
    So, there is no aldeth.bcs
    And the sword is equipped, so effectively unstealable
    Note, that after aldeth gave you his only sword, he will be barehanded.
  • TanthalasTanthalas Member Posts: 6,738
    Confirmed Fixed:

    Kondar couldn't be pickpocketed from Aldeth no matter where you encountered him.
    AR1006 now has a Bastard Sword +1 instead of the Kondar.

    @Avenger_teambg
    Do you think that Aldeth becoming unarmed is an issue?
  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,862
    @Tanthalas I don't know, i'm unfamiliar of his appearances and when it is possible to take his sword, etc.
    Actually, if you see him sword-less later it would be a nice touch, because you can be sure it is the same guy. With all those dopplegangers it is good to know :) But again, i'm not familiar with his appearances, i have played this game too long ago (and replays never went past Cloakwood)
  • TanthalasTanthalas Member Posts: 6,738
    @Avenger_teambg
    I don't think he appears again after we do his quest. He just stays inside the Merchants Consortium.
    Balquo
  • TanthalasTanthalas Member Posts: 6,738
    I'm moving this one to Confirmed Fixed.

    Though we should check in the next build if this stays true after the other quest fixes are added.
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