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Rethinking making the PC my party leader

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  • CorvinoCorvino Member Posts: 2,269
    It's generally the self-buffs that make Clerics shine. Draw Upon Holy Might, Holy Power and Righteous Magic can turn the most mild-mannered local vicar into a strength 25 Fighter-THAC0 superman who does max damage with every hit.

    The major sticking point for clerics is that they only get 1 APR. This is one reason they combine so well with fighters as duals or multis. An extra 1/2 attack for fighter level 7, another for 13, another for weapon specialisation and another for grandmastery (duals only). Dual wielding adds a further offhand attack.
  • KnellerKneller Member Posts: 438
    Well, I don't think I would take a fighter to level 13 before dualing. I know it's more power in the long run, but it's too much down time for the cleric to catch up for me. I'm guessing that level 7 is the prime time to dual over then.

    The way I see it, there's a a couple ways to go here.

    1) Go for a fighter (6 pips by level 7) and just specialize in a few melee weapons for the extra half attack. Added to the level 7 boost, that's a base APR of 2 for, say, Flails, Maces, and Hammers. I should probably pick a kit. I'm sure the Berserker is the best of the three with this build. So, I'd get 2 rages (how long do these last anyway?) by the time I dual. I could wait another level for a third rage, or two levels for an extra pip in weapons, but that will add to the downtime as a cleric.

    2) Go for a ranger (6 pips + 2 in 2W by level 7). I'd probably throw the third pip in 2W, but then have 5 pips to distribute and could only specialize in two weapons. If I kit, the stalker seems like it would be the better choice. Even though I sacrifice armor, I'd get a backstab. There's no way I'd wait until level 12 to dual for the extra spells, but it might be worth waiting until level 9 for the extra multiplier. If so, I could still specialize in three melee weapons, though one of them would have to be a thief weapon for the backstabs (probably staves, right?).
  • CorvinoCorvino Member Posts: 2,269
    For a fighter dual it's definitely worth going for grandmastery. I remain unconvinced by F->C dual in BG1 though as you cannot get to fighter 7->cleric 8 within the XP cap to make it really worthwhile. Dualling at 9 in early BG2 is probably the most painless option.

    For BG1 levels a fighter/cleric or ranger/cleric multi is great. You get the spells you want and fighting ability as soon as you start.
  • KnellerKneller Member Posts: 438
    I can't see myself MCing; DCing is already borderline too meta for me. I'm also running EasyTutu (not EE), so I think that the xp cap might not even be a factor. Regardless, this character is going through BG2, so not regaining the ranger levels in BG1 is hardly a problem.

    Actually, what I'd like to do (for RP reasons) is dual as soon after escaping Irenicus as I can (i.e. discovering the PC's origins and the torture/imprisonment if Irenicus being the catalyst for the class change into something more spiritual). And since I have no qualms about using SK, I would be open to kitting the second class (Lathander probably) instead. That gives me as options:

    Fighter 7,9/Cleric of Lathander X
    Berserker 7,8,9/Cleric X
    Ranger 7,9/Cleric of Lathander X
    Stalker 9/Cleric X

    I might start a poll...
  • nanonano Member Posts: 1,632
    Kneller said:


    How does one even use a cleric? Put some *'s and two weapon fighting so they can dual wield pom-poms while they cheer on the rest of the party that's doing the real work? :P

    I've had a lot of fun with Viconia (wipe that smirk off your face, you know what I mean) by sneaking her into the back of a group of enemies, casting Gate and then running like hell. Nothing like seeing the looks on enemies' faces when they realize they've locked themselves in with a Balor :D
  • KnellerKneller Member Posts: 438
    Yeah, it's too bad you don't get xp for demon summon kills. If so, I would gate liberally.
  • jackjackjackjack Member Posts: 3,251
    *smirk*
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