A guide to new magic items in BG2EE *SPOILERS*

Warning: This guide contains major spoilers for all of the new content in BG2:EE; much more so than the guide for BG:EE. It is my strong recommendation that anyone with the slightest bit of interest in the new storylines should play through the game at least once before reading any further.
There is now a spoiler free version of this guide in the post below this one
This is a list of all the new notable magic items in BG2:EE.I am not including underwhelming vanilla items of which there are many.
A list of items in BG:EE can be found here:
http://forum.baldursgate.com/discussion/8110/a-guide-to-new-magic-items-in-bg-ee-spoilers/
A list of items in SoD can be found here:
https://forums.beamdog.com/discussion/53498/a-guide-to-new-magic-items-in-siege-of-dragonspear-spoilers
Weapons:
Axes
Hojar's flame +1 (25% chance of inflicting 1d8 fire damage on hit) - Vagrant blades group, amphitheatreDaggers
The Grave Binder +2 (Dagger +2 that deals 1d6 base damage instead on 1d4) - Purchase from Gul Dukeem merchant in Red wizard Enclave in Waukeens PromenadeDagger of Venom +2 (From BG1, 1 pointer of damage per second for 15 seconds. Save vs Poison Negates) - Purchase from Gul Dukeem merchant in Red wizard Enclave in Waukeens Promenade
Jade fang +3 (5% chance to stun for 10secs, restores 1 hp to user with each hit) - Shou-Lung's tomb
Great Swords
Rancor +1 (+1 greatsword, which gets +1 to hit when you have killed someone) -Dorn's starting equipmentAbyssal Blade +3 (+1 Dex, -1 Int, +5 vs good, +1d4 fire damage) - Xachrimos
- empowered 1: (+5 dmg vs devils) - Trap Ur Gothoz inside
- empowered 2: (+5 dmg vs demons) - Trap Azothet inside
- empowered 3: (+5 dmg vs devils, +5 dmg vs demons) - Trap both inside
These empowerment options are mutually exclusive
Ir'revrykal +5 "The Unholy Reaver" (Immunity to Charm, 50% chance to dispell magic on hit, 1D10+5, +5 vs good. Blackguards Only) - Watcher's Keep: Githyanki Encampment room 1
Longswords
ToB
Holy Longsword of Tyr +3 (+6 dmg vs Chaotic Evil) - Any guard in LuniaScimitars
Hawksight +2 (+1 dex) - Kill the tears of selune in initial Rasaad encounterSlings
Lupine's Sling +2 (15% chance of inflicting disease on hit) - Vagrant blades group, amphitheatreWild Sling +1 (Target must save vs spell or 100% chance for wild surge on any spells cast next round) - After quest to find Kirik, convince her to allow Kirik to continue practicing wild magic, then talk to Kirik for reward.
Staffs
Neera's staff +1 (10% chance either target or weilder takes 1 fire damage) - Neera's starting equipmentWarhammers
The Brick +2 (Returning throwing hammer, Save vs spells or take +1d12 magic dmg and suffer 100% spell failiure chance next round. Aura of wild magic: 10% change a spell cast within 10ft of weilder, freind or foe alike, will become a wild surge) - Reward from the Half orc in the wild mage camp after you free him if you let him hit you without retaliating.Ammunition:
Arrows of Dispelling - Purchase from Gul Dukeem merchant in Red wizard Enclave in Waukeen's PromenadeArmour:
Robe of invocation (Fire cold acid and electric resit +20%) - Order of the 8 staves strongholdRobe of Goodman Hayes (Permanent chaos shield on wearer, AC -1 penalty) - Reward from Telana for freeing the wild mages
Tunic of Blindeye (Movement rate increased by 2. 25% resistance to magic damage: Once per day: Wild Zone: All spells cast in 30ft radius are wild surges for one turn, Wild Mages Only) - Purchase from Gul Dukeem merchant in Red wizard Enclave in Waukeens Promenade.
ToB
Shadow Dragon Scales - Yxtrazzal Shadow planeSilver Dragon Armor (AC:-2, Cha -2, +15% magic resistance, Movement rate increased by 3, Heals wearer 2hp each time damage is taken, not usable by good, Wearable with other magical protection items) - crafted by Cespenar with Scales that drop from Dolrassa and Ixthezzys in Lunia
Items:
Amulets
Wooden Horse necklace: (+2 AC, +2 saving throws) - Complete Return Mereth's hairband quest in wild mage campBrooch of the vagrant blades (Reflect magic missiles back at the attacker) Vagrant blades group, amphitheatre
Belts
Adoy's Belt (+5 saves vs Petrification/Polymorph) - Neera's starting equipmentOx tail belt (+4 ac vs missile weapons, -2 charisma) Vagrant blades group, amphitheatre
Belt of minor invulnerability (5% chance of wearer getting globe of minor invulnerabilty, Cast globe of minor invulnerability once per day) Vagrant blades group, amphitheatre
Boots
Moonlight Walkers: (AC +2) - Rasaad's starting equipmentToB
Night walkers: +2 movement rate, Immunity to Web, Grease, Entangle. Shadow door 3 times per day - in the dwarf household, behind the locked door with 2 guards, Algoroth's quarters.Cloaks
Cloak of Dragonmir (Allows vampires to travel in the sunlight at -6str -4dex -2int -2wis -2cha) - Dragomir the red in dragomir's tombCowl of the stars (May cast melf's minute meteors once per day as a wizard the same level as the wearer) - Shana gifts it to you if you resolve Rasaad's encounter peacefully. Otherwise on her corpse
Cloak of atonement (each use of the cloak subtracts 1 con for 8 hours from wearer and randomly cast one of the following: Armor of Faith, Chant, Chaotic Commands, Death Ward, Shield of the Archons) - Complete trial of penance
Cloak of unerrring strikes (+2 Thac0 with offhand) - Pickpocket or Kill Treya at first Rasaad encounter in Trademeet
ToB
Cloak of the Dark Moon (+2 Ac, +2 saving throws at night. Immunity to blindness, Prot magical energy 3/day) - Algoroth's QuartersCloak of the Lich (cold and electric resist +50%, immunity to death effects) - purchase in black pits arena, Neera's quest.
Gauntlets
Glimmering Bands: (Thac0 +2) - Rasaad's starting equipmentGauntlets of Aln Zekk (+3 damage when attacking with fists, 15% chance of inflicting 1d10 cold damage with each successful attack) - Successfully complete trial of darkness
Helmets
Eyes of the beholder (+1AC, 3 charges per day: Can cast Dominate, Paralyze or Fear) - Complete trial of painThe Visage: (+1 Thac0, +1 saving throws, Immunity to feeblemind, confusion, fear and charm, Domination 1/day, Breath Acid 1/day (6d6), not usable by good) - Reward from Ur-Gothoz after binding Azothet in the tree
ToB
Thayvan Circlet (+15% probability that a wild surge will have a positive effect) - VicrossHeadband of the Devout: (permanent bless, Immunity to confusion, Righteous Magic 1/day, Monk only) - Algoroths Quarters
Rings
Ring of duplication ( AC +1 vs Missiles, Hide in shadows +10%, Mirror image 3 times per day)- Vagrant blades group, amphitheatreShields
Shield of Fyrus Khal +2 : AC +3, +10% fire, cold, acid, electric resist, all allies within 5ft gain +5% magic resistance. Cast spell turning once per day - After quest to find Kirik, convince mother that wild magic is too dangerousToB
Kazrah´s shield (AC+5, chain lighting 1/day) - purchase in black pits arena, Neera's quest.Misc
Collar Bell: (3 times a day wake everyone in 30ft radius from sleep. Also make a saving throw or become deafened for 1 turn) - Complete Barad Ding's cat rescue quest in wild mage campCharname's Tankard: (Restore 2d8hp 3 times per day) - Complete Mironda's Ale quest in wild mage camp
Gem of seeing (can cast true sight once per day) - Complete trial of blinding
Wands and Potions:
Green Dragon Potion: (Str set to 25, int 3, con 3, Slows user. Lasts 24hours) - Complete Reunite Zaviak and Wilson quest in wild mage campRed Potion: (+50% resistance to Magic Damage, Set int to 25,Wis to 3, str to 3, Lasts 24 hours) - Defeat Algaroth's attack on twofold temple
Wand of glitterdust - Resurrection gorge, container
Potion of clairvoyance (Detect invisible 10 mins) - Winterbrook, Resurrection gorge
Wand of spell striking (Breach and Pierce Magic) - 2 copies: Vicross in ToB and Purchase from Wands vendor merchant in Red wizard Enclave in Waukeens Promenade, SoA
ToB
Wand of Whips: Casts force whip on target creature: Duration 4 rounds . 1d6+1 magic damage per round + Save vs spells (-4) or become held for the remaining duration of the spell) - Szass TamMisc:
Bag of holding modified - Hexxat gives it to you after defeating DragomirNotable extras:
All these items already existed in the game, but these are additional copies of them.2x Helm of glory - Guardian terpfen, Helmite camp and one at Hammerjaw ambush
2x Helm of charm protection Hammerjaw ambush
Periaph of life protection -Shou-Lung's tomb
Robe of Neutral Archmagi - Purchase from Gul Dukeem merchant in Red wizard Enclave in Waukeens Promenade
Plate of the Dark (Full Plate +1) - Fadell Iron Eye
Shortbow +3 - Hafsa, Al-Qadim tomb
ToB
Rod of reserrection -Szass Tam's Arena stolen from the temple service woman, Molzahn of Tymora.Ring of Fire Control - Szass Tam's Arena stolen from the Weapons Merchant
Golden girdle - Algoroth's chambers
Paws of the cheetah - Algoroths chambers
Bracers of defence AC3 - Algoroths chambers
Robe of the evil archmagi - Vicross
Other:
All magic items available in BG:EE can be imported into BG2:EE and can thus be considered new items. They will be taken away in the opening cutscene however, unless exploits are used.Update: It seems like some of the new items cannot currently be transferred across this way
The two bonus merchants found in the Adventurers mart and Copper Coronet are included in BG2:EE, selling magical items based of IWD and PS:T
The Seeker's Sling: Can be used without ammo (fires +1 sling bullets). This replaces the old ability of adding strength bonus to sling damage, as this is now present in all slings.
Mace of Disruption +1 now strikes as a +3 weapon.
Mace of Disruption +2 now strikes as a +5 weapon.
Kudane +1 now grants an extra attack
Defender of Easthaven is now a +3 weapon (previously +2)
Imported from SoD
The Following Items transfer over to BG2:EE from SoD:Voidsword +3
Voidhammer +3
Robe of Red Flames
Belt of the Skillful Blade - Drow merchant, Ust Natha
Archer's Eyes - Drow party guarding the exit of the underdark
Helmet of Dumathoin - Adventurer group, Temple District sewers
Bard Hat - First fight in Planar Prison
Biter +2
Tangled Strings
Buckler of the Fist +2
Dragon Blade +3 - Tazok in Firkraag Dungeon
Note that these items only appear if you have them in your inventory when you import your SoD save to BG2
Item Codes:
(provided by @Tresset)Spoiler
Hojar's Flame +1 - ohrax1h1
The Grave Binder +2 - dagg04
Dagger of Venom +2 - misc75
Jade fang +3 - ohhdag01
Rancor +1 - sw2hd1
Abyssal Blade +3 - ohdsw2ha
- empowered 1: (+5 dmg vs devils) - ohdsw2hb
- empowered 2: (+5 dmg vs demons) - ohdsw2hc
- empowered 3: (+5 dmg vs devils, +5 dmg vs demons) - ohdsw2hd
Ir'revrykal +5 "The Unholy Reaver" - ohreaver
Holy Longsword of Tyr +3 - ohdhswd
Hawksight +2 - ohrsw1h1
Lupine Sling +2 - ohrslng1
Wild Sling +1 - ohnslng1
Neera's staff +1 - stafn1
The Brick +2 - ohnhamm1
Robe of invocation - ohnrobe2
Robe of Goodman Hayes - ohnrobe1
Tunic of Blindeye - ohnrobe3
Silver Dragon Armor - ohdarmor
Silver Dragon Scales - ohdscale
Wooden Horse necklace - ohnamul2
Brooch of the vagrant blades - ohramul1
Adoy's Belt - nebelt01
Ox tail belt - ohrbelt1
Belt of minor invulnerability - ohrbelt2
Moonlight Walkers - rsboot
Night walkers - ohrboot1
Cloak of Dragomir - ohhcloak
Cowl of the stars - ohrclck1
Cloak of atonement - ohrclck3
Cloak of unerring strikes - ohrclck2
Cloak of the Dark Moon - ohrclck4
Cloak of the Lich - ohbclck1
Glimmering Bands - rsbrac
Gauntlets of Aln Zekk - ohrbrac1
Eyes of the beholder - ohreyeb
The Visage - ohdmask
Korkorran's Cowl - ohhkork
Thayan Circlet - ohnhelm1
Headband of the Devout - ohrhelm1
Ring of duplication - ohrring1
Shield of Fyrus Khal +2 - ohnshld1
Kazrah's shield - ohbshld1
Collar Bell - ohncoll
Charname's Tankard - ohntank
Gem of seeing - ohrscrl1
Green Dragon Potion - ohnpotn1
Wand of glitterdust - ohdwand1
Potion of clairvoyance - ohdpotn1
Wand of Whips - ohnwand1
Dragomir's Respite - ohhbag
Post edited by ajwz on
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Comments
Spoiler Free Version:
This version of the list is designed to be free of major plot spilers for BG2:EE. This list is not free of all spoilers, merely ones which have a major impact on the story. As such, a few of the items have been renamed, had thier descriptions altered, and in one case, removed entirely. In addition, some of the descriptions of where to acquire the item are left purposefully vague. In these cases by simply following the stated characters quest line, you are likely to run into the item naturally.
Moonlight Walkers: (AC +2) - Rasaad's starting equipmentRasaad:
Glimmering Bands: (Thac0 +2) - Rasaad's starting equipment
Hojar's flame +1 (25% chance of inflicting 1d8 fire damage on hit) - Vagrant blades group, amphitheatre
Lupine's Sling +2 (15% chance of inflicting disease on hit) - Vagrant blades group, amphitheatre
Brooch of the vagrant blades (Reflect magic missiles back at the attacker) Vagrant blades group, amphitheatre
Ox tail belt (+4 ac vs missile weapons, -2 charisma) Vagrant blades group, amphitheatre
Ring of duplication ( AC +1 vs Missiles, Hide in shadows +10%, Mirror image 3 times per day) - Vagrant blades group, amphitheatre
Belt of minor invulnerability (5% chance of wearer getting globe of minor invulnerabilty, Cast globe of minor invulnerability once per day) Vagrant blades group, amphitheatre
Cowl of the stars (May cast melf's minute meteors once per day as a wizard the same level as the wearer) - Shana gifts it to you if you resolve encounter peacefully, otherwise on her corpse
Hawksight +2 (+1 dex) - Kill the tears of selune in initial Rasaad encounter
Cloak of unerrring strikes (+2 Thac0 with offhand) - Pickpocket or kill Treya at first Rasaad encounter in Trademeet
Cloak of atonement (each use of the cloak subtracts 1 con for 8 hours from wearer and randomly cast one of the following: Armor of Faith, Chant, Chaotic Commands, Death Ward, Shield of the Archons) - Complete trial of penance
Gauntlets of Aln Zekk (+3 damage when attacking with fists, 15% chance of inflicting 1d10 cold damage with each successful attack) - Complete trial of darkness
Eyes of the beholder (+1AC, 3 charges per day: Can cast Dominate, Paralyze or Fear) - Complete trial of pain
Gem of seeing (can cast true sight once per day) - Complete trial of blinding
Red Potion: (+50% resistance to Magic Damage, Set int to 25,Wis to 3, str to 3, Lasts 24 hours) Rasaad's quest line, after story event
ToB
Shadow Dragon Scales - Yxtrazzal Shadow planeCloak of the Dark Moon (+2 Ac, +2 saving throws at night. Immunity to blindness, Prot magical energy 3/day) - Monk's Quarters
Headband of the Devout: (permanent bless, Immunity to confusion, Righteous Magic 1/day, Monk only) - Monk's Quarters
Night walkers: +2 movement rate, Immunity to Web, Grease, Entangle. Shadow door 3 times per day - in the dwarf household, behind the locked door with 2 guards.
Neera's staff +1 (10% chance either target or weilder takes 1 fire damage) - Neera's starting equipmentNeera:
Adoy's Belt (+5 saves vs Petrification/Polymorph) - Neera's starting equipment
The Grave Binder +2 (Dagger +2 that deals 1d6 base damage instead on 1d4) - Purchase from Gul Dukeem
Dagger of Venom +2 (From BG1, 1 pointer of damage per second for 15 seconds. Save vs Poison Negates) - Purchase from Gul Dukeem
Arrows of Dispelling - Purchase from Gul Dukeem
Robe of invocation (Fire cold acid and electric resit +20%) - Defeat a mage
Robe of Chaos Shield (Permanent chaos shield on wearer, AC -1) - Reward from Telana
Tunic of Blindeye (Movement rate increased by 2. 25% resistance to magic damage: Once per day: Wild Zone: All spells cast in 30ft radius are wild surges for one turn, Wild Mages Only) - Purchase from Gul Dukeem
Wild Sling +1 (Target must save vs spell or 100% chance for wild surge on any spells cast next round) - Complete Quest to find Kirik
Shield of Fyrus Khal +2 : AC +3, +10% fire, cold, acid, electric resist, all allies within 5ft gain +5% magic resistance. Cast spell turning once per day - After quest to find Kirik, convince mother that wild magic is too dangerous
Wooden Horse necklace: (+2 AC, +2 saving throws) - Complete Mereth's hairband quest
Collar Bell: (3 times a day wake everyone in 30ft radius from sleep. Also make a saving throw or become deafened for 1 turn) - Complete Barad Ding's cat rescue quest
Charname's Tankard: (Restore 2d8hp 3 times per day) - Complete Mironda's Ale quest
Green Dragon Potion: (Str set to 25, int 3, con 3, Slows user. Lasts 24hours) - Complete Zaviak's quest
The Brick +2 (Returning throwing hammer, Save vs spells or take +1d12 magic dmg and suffer 100% spell failiure chance next round. Aura of wild magic: 10% change a spell cast within 10ft of weilder, freind or foe alike, will become a wild surge) - Reward from the Half orc after you free him if you let him hit you without retaliating.
Wand of spell striking (Breach and Pierce Magic) - Neera's quest line, purchase from the wand vendor
ToB
Thayvan Circlet (+15% probability that a wild surge will have a positive effect) - Neera's quest line, at the very endWand of spell striking (Breach and Pierce Magic) - Neera's quest line, at the very end
Wand of Whips: Casts force whip on target creature: Duration 4 rounds . 1d6+1 magic damage per round + Save vs spells (-4) or become held for the remaining duration of the spell) - Kill the wizard at the very end when given the option
Cloak of the Lich (cold and electric resist +50%, immunity to death effects) - purchase in arena.
Kazrah´s shield (AC+5, chain lighting 1/day) - purchase in arena
Rancor +1 (+1 greatsword, which gets +1 to hit when you have killed someone) -Dorn's starting equipmentDorn:
Abyssal Blade +3 (+1 Dex, -1 Int, +5 vs good, +1d4 fire damage) - Xachrimos
At a certain point in dorn's questline this blade can become empowered to deal extra damage to devils, demons, or both. These empowerment options are mutually exclusive.
Wand of glitterdust - Resurrection gorge, container
Potion of clairvoyance (Detect invisible 10 mins) - Winterbrook, Resurrection gorge
The Visage: (+1 Thac0, +1 saving throws, Immunity to feeblemind, confusion, fear and charm, Domination 1/day, Breath Acid 1/day (6d6), not usable by good) - Reward from binding devil in the tree
ToB
Holy Longsword of Tyr (+3 - +6 dmg vs Chaotic Evil) - Any guard in LuniaSilver Dragon Armor (AC:-2, Cha -2, +15% magic resistance, Movement rate increased by 3, Heals wearer 2hp each time damage is taken, not usable by good) - crafted by Cespenar with Scales that drop from Dolrassa and Ixthezzys in Lunia
Jade fang +3 (5% chance to stun for 10secs, restores 1 hp to user with each hit) - Shou-Lung's tombHexxat:
Bag of holding - Hexxat gives it to you after defeating Dragomir.
Ir'revrykal +5 "The Unholy Reaver" (Immunity to Charm, 50% chance to dispell magic on hit, 1D10+5, +5 vs good. Blackguards Only) - Watcher's Keep: Githyanki Encampment room 1Other:
WORK IN PROGRESS
NOT.
READ.
Gaaaaaaaaaaaaaaah
Are there any tools to add items to the BGEE games like there were for the old games? The old tools have problems recognizing the EE series and I'd like to add Evermemory to BG2:EE
The Practical Defense +3 plate mail also does not transfer. It is REPLACED by a set of non-magical normal platemail in BG2:EE
It gives +2 thac0 to your offhand weapon.
Edit: Looks like you mentioned it but you weren't sure where it was