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Classes that stay interesting for a long time?

OperativeNLOperativeNL Member Posts: 146
So right now I have a problem; I have such a hard time deciding which character class I want to do an entire trilogy run with. It's gotten so bad that at the moment I haven't even reached Baldur's Gate yet in BG1.

I've tried several classes but have a severe case of rerolleritis. So I would like to know, which classes stay interesting for a long time (hopefully the entire saga)? by interesting i mean: that even at higher levels, they still gain some really cool new ability which opens up the possibility for new tactics.

to give some examples, I believe that Fighters are quite dull. They just hack & smash. They get a little better at it while they level up, but that's about it. HLA-wise they just get hack&slash powers.

Thieves I find also quite boring. Once they have max'd out their thieving skills, there doesnt seem to be a real feeling of progress anymore, and they kind of do the same thing always (backstab, watch for traps, pick locks). The bounty hunter seems like an exception though, because his special traps change as he levels up all the way to the end of ToB. I do admit that the thieves HLA's are interesting though, especially Use Any Item, and the special traps are also quite cool for tactical play.

Oh and before you say "mages! MAGES !!!!" Yeah I know. Been there done that, played them so much that now I just wanna try something else.

I've been thinking about playing a shapeshifter, because I've never really played with druids before (never liked Jaheira much). The shapeshifting also seems cool and i could experiment with the druidic spells, of which I don't really know much about yet. The big thing that keeps me from playing one though is just the sheer amount of brokenness that seems to be in this class. It's like the core engine of the game just handles them badly, giving them wrong bonuses etc (at least that's what I've heard...) and the mods that apparently "fix" the shapeshifter just make them OP.

Another option could be the Dark Moon Monk. They keep improving for a long time. They gain the special bonuses to movement rate, immunities etc even at high levels. Then again, they are mostly "run up to enemy, punch enemy". Not really... tactically interesting for an entire saga?

Please, halp!
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Comments

  • MungriMungri Member Posts: 1,645
    Try a Blade. They are fun.
  • velehalvelehal Member Posts: 299
    Mungri said:

    Try a Blade. They are fun.

    Yes. Bards are generally fun and good.
  • MungriMungri Member Posts: 1,645
    They take positively ages before they get good, which is what's nice about them, they feel a lot more rewarding to play.

    I played through BG1 with an OP Skald in my group, but in BG2 I've only tried using a Blade in the dark pits 2, only due to not needing a thief, and it competes well with a kensai / mage in the same group, while being a lot faster to level.

    Skald is better in BG1 due to the low level cap, Blade in BG2 because they are better at higher levels.
  • KurumiKurumi Member Posts: 520
    If you want to try a Druid, I'd recommend playing an Avenger instead of a Shapeshifter. Or a Berserker/Druid or Barbarian/Druid.
  • MungriMungri Member Posts: 1,645
    Barbarian cant dual class to a Druid, they aren't a fighter kit.

    Berzerker is the usual build, but they are one of the the cheesiest builds on the game, probably third to kensai / Mage and Ranger / Cleric.

    Though Iron Skin takes forever ages to cast while Stoneskin doesn't, one major thing I dislike about them.
  • OperativeNLOperativeNL Member Posts: 146
    @Mungri ; @velehal : what exactly makes blades so interesting? I did play one very long ago, don't remember much special about it. Kind of a fighter/mage that lacks high level spells, right?

    @Kurumi actually avenger is on my mind yes. However when I tested the illasera fight just now with a dummy avenger, it seems that her spider form is not immune to being held by her own web... :S

    Now i wonder about Barbarian/Druid, how does that work? any tips on that?
  • MungriMungri Member Posts: 1,645
    edited November 2013
    They get a lot of stuff, like Offensive Spin, Traps, Evasion, UAI while levelling a lot faster than a fighter / mage or thief / mage.

    Barbarian / Druid doesn't work, Barbarians cant dual or multi class.
  • AkihikoAkihiko Member Posts: 213
    edited November 2013
    Blades get offensive spin, which maximizes their damage rolls and give them an extra attack per round for a bit, and defensive spin which roots them in place but increases ac by 1 per level to a maximum of 10. They can potentially be the best tanks and the best damage dealers with those and their mage spells, but only in short bursts.
    *EDIT* Oh, and I'd seriously recommend going through BG1 and importing to BG2 with a blade. Getting the strength manual to increase strength from 18 to 19 is a ridiculously massive improvement, and will make a blade just plain amazing.
  • KurumiKurumi Member Posts: 520
    edited November 2013
    Yup.. there was a big discussion for that topic (Spider/Web), too.. http://forum.baldursgate.com/discussion/5245/avenger-and-it-s-spider-form-vs-web-spell/p1

    and regarding the Barbarian Druid.. you would have to edit your savegame with EE Keeper for that or use an edited DUALCLAS.2da (could send you - I made one for BGEE and BG2EE). I'm currently playing one and it's really fun because you can use the rage ability while you are shapechanged etc.
  • InfiltratorInfiltrator Member Posts: 121
    I'd suggest an assassin. Huge stab bonuses, +1 damage/thaco built in to offset some theif problems. Require positioning and planning, take a long time to develop due to low skill / level.

    Poison is a strong tactical tool that can be either used to damage or disable foes from casting.

    Later on, they can become deadly thanks to HLAs like assassinate, shredding people in seconds.

    Sending people flying as chunks of meat was always fun for me.
  • KurumiKurumi Member Posts: 520
    edited November 2013
    Mungri said:

    They get a lot of stuff, like Offensive Spin, Traps, Evasion, UAI while levelling a lot faster than a fighter / mage or thief / mage.

    Barbarian / Druid doesn't work, Barbarians cant dual or multi class.

    With my lil mod (or EE Keeper) they can :)

    http://forum.baldursgate.com/discussion/13700/mod-k-s-dual-class-mod-v1-1
  • cbarchukcbarchuk Member Posts: 322

    I'd suggest an assassin. Huge stab bonuses, +1 damage/thaco built in to offset some theif problems. Require positioning and planning, take a long time to develop due to low skill / level.

    Poison is a strong tactical tool that can be either used to damage or disable foes from casting.

    Later on, they can become deadly thanks to HLAs like assassinate, shredding people in seconds.

    Sending people flying as chunks of meat was always fun for me.

    Infiltrator, how do you like to build your assassins? I'm running one now and I assumed assassination would be useless since the thief only gets 1 APR. I've been mainly concentrating on single weapon style and a bow. Do you have any other recommendations to get full potential from the kit? Thanks.

  • MungriMungri Member Posts: 1,645
    I didn't like assassins because their thaco and chance to hit is too low. In fact I don't like backstabs period, unless its a stalker or fighter / thief multi or dual class.
  • InfiltratorInfiltrator Member Posts: 121
    cbarchuk said:


    Infiltrator, how do you like to build your assassins? I'm running one now and I assumed assassination would be useless since the thief only gets 1 APR. I've been mainly concentrating on single weapon style and a bow. Do you have any other recommendations to get full potential from the kit? Thanks.


    You single class assassins, for one. You can get more attacks with haste, something you'll likely have permanently by the time you have HLAs.

    Single weapon works best for me, unless you want to abuse staffs.. in all honesty, an assassin won't need to hit someone more than once with a good weapon to drop him when assassination is activated.
  • DrayenDrayen Member Posts: 127
    I find druids rather weak, it's like a cleric, but less spells, you get stoneskin however.

    If you can't make up your mind.. why not multiclass? You won't get lvl9 spels with a triple class, but fight mage thief is still pretty strong: Backstab at the start, set up defenses with stoneskin, hack and slash away or keep spamming some more spells.

    Clerics are also pretty strong, they are mostly a support class, but you can load up with tons of disabling spells, some offensive spells (holy smite is so good.. it's a very early access to abi dalzim i like to think), and with draw upon holy might/righteous magic they deal a lot of damage as it easily boosts their strenght to 25. If you want more melee power, you can go fighter cleric. Either go fighter and dual class to cleric to retain the 3 attacks per round and keep the big amount of spells, or go fighter cleric multicalss to have fighter high level abilities... hardiness + armor of faith sounds sexy enough to me.
  • magpiemagpie Member Posts: 79
    cleric/mage is a really cool multiclass, especially the cleric/illusionist.
  • velehalvelehal Member Posts: 299
    edited November 2013

    @Mungri ; @velehal : what exactly makes blades so interesting? I did play one very long ago, don't remember much special about it. Kind of a fighter/mage that lacks high level spells, right?

    From purely powergaming perspective blade is weaker form of fighter/mage. No high level spells, mage´s or fighter´s HLAs. But this force you to find another strategies and solutions. Defensive spin can substite Stone Skin and till ToB PFMW. Ofensive spin compensetes lack of bonus APR due to lack of fighter´s specialisation. Plus you have better lore, decent pickpocketing. And you level very quickly. Overall blade is one of the most self-sufficient classes. You can play as fighter, mage, supportive character, tank... Whatever you want.
    If you want to play blade I would also recommend you to install Rogue Rebalancing mod. This mod makes blade (all bards and thieves) more similar to AD&D version. It makes him even more fun to play (more proficiencies, another special ability, different HLAs).
    Post edited by velehal on
  • MungriMungri Member Posts: 1,645
    Blades get stoneskin, defensive spin doesn't replace it.

    They lose level 7 / 8 / 9 spells, though with BG tweak pack stuff installed and the PnP progression mod, you can unlock higher level spells for them too, but they take ages to reach.

    But there's nothing they really need from level 7+ spells, and you can get those from a mage in the group anyway.
  • velehalvelehal Member Posts: 299
    Mungri said:

    Blades get stoneskin, defensive spin doesn't replace it.

    I know. I mean situations when you have used all your Stone Skins and Mirror Images. Then Defensive Spin is very handy. Or you can memorize something instead of SS, e.g. when your blade is the only spellcaster in group. (I was playing with blade as the only spellcaster through large part of BG2 until I saved Imoen.)

  • etaglocetagloc Member Posts: 349
    I kinda like the F/M/T combo, this is the ultimate jack of all trades master of none - backstab, decent melee, magespells, stealth. Im not sure how the HLA work for them, but I think you can get from all 3 classes.
    It can be slow to level up. but its fun to play
  • TetraploidTetraploid Member Posts: 252
    It's a very personal thing, and really you have to find what's right for you, but personally I love clerics. You can play them in lots of different ways (in the same playthrough, no less). Call down holy fire to smite your God's enemies? Buff up and tank? Disable evil foes while the rest of your party finishes them off? Summon allies to do your dirty work? Whatever you decide, you can still rest and have a complete new set up for the next game day. And they work well as dual or multiclass characters too if that's your thing. As an added bonus, you can avoid Aerie's pathetic whining and Anomen's self-righteous idiocy if you want a good aligned run of BG2! Everyone wins!
  • CaradocCaradoc Member Posts: 92
    My all time favourite classes are fighter-mage and paladin. I never get bored playing them :) A sorcerer is also fun class to play longterm.
  • laptopman666laptopman666 Member Posts: 283

    It's a very personal thing, and really you have to find what's right for you, but personally I love clerics. You can play them in lots of different ways (in the same playthrough, no less). Call down holy fire to smite your God's enemies? Buff up and tank? Disable evil foes while the rest of your party finishes them off? Summon allies to do your dirty work? Whatever you decide, you can still rest and have a complete new set up for the next game day. And they work well as dual or multiclass characters too if that's your thing. As an added bonus, you can avoid Aerie's pathetic whining and Anomen's self-righteous idiocy if you want a good aligned run of BG2! Everyone wins!

    Unless im playing a "righteous/good" party. I decimate aerie as SOON as i restore her form (for that xp) then she gets the big axe to the face :D.

  • MungriMungri Member Posts: 1,645
    Cleric / Mage multis are crazy strong, especially due to getting access to cleric spells to add to your contigencies and triggers. They have so many different spell combinations you can try out as well.
  • hansolohansolo Member Posts: 136
    I like the Palladin class.
    They get up to lvl 4 cleric spells, so they aren't as boring as Fighters.
    An interesting HLA they get is Summon Deva. Actually they can choose this ability several times.

    Fighter/Druid or Ranger/Cleric are very interesting and powerful choices.

    Personally, excluding Mage-types, my list of most interesting classes throughout the trilogy would be
    1) Fighter/Druid or Berserker->Druid
    2) Cavalier
    3) Ranger/Cleric
  • CantabCantab Member Posts: 56
    Picking up what you're putting down re hack and bash characters not changing much throughout the games. In term of single class Mage would have been your best option, followed by Cleric, but as you pointed out mage is off the table.

    Duel class - Cleric/thief was something I did recently and it was was fun for BG1 But I can see it might lose it's appeal come BG2... However it did mean that I didn't need another cleric, thief or druid in my party therefore I was able to have a different party configuration to usual. But obviously then you miss out on your chance to bang Imoen or Jaheira

    However as we're looking to mix things up my vote is for the trice style multi-class of Fighter/Mage/Cleric. Should mix things up the most and be different from previous games.

    Oh.. and I think you will be over being a shape-shifter by BG1.
  • laptopman666laptopman666 Member Posts: 283
    hansolo said:

    I like the Palladin class.
    They get up to lvl 4 cleric spells, so they aren't as boring as Fighters.
    An interesting HLA they get is Summon Deva. Actually they can choose this ability several times.

    Fighter/Druid or Ranger/Cleric are very interesting and powerful choices.

    Personally, excluding Mage-types, my list of most interesting classes throughout the trilogy would be
    1) Fighter/Druid or Berserker->Druid
    2) Cavalier
    3) Ranger/Cleric

    ranger cleric is a favorite of mine :D
  • BaldursCatBaldursCat Member Posts: 432
    I really like the Bard (Skald) class and dependent on how you roll the stats means you can play the class a number of ways without having to multi-class (say as a fighter / mage) but one thing that I find disappointing however is that you sacrifice
    some special skills including healing for the Slayer change, which, if you're playing a 'good' character really isn't of use to you because of the loss of rep when you use the form.
  • MungriMungri Member Posts: 1,645
    edited November 2013
    Skalds are great in BG1, but useless in BG2 because Blades get just as good a song for a HLA.

    Or is the Skald HLA song a lot better too? I never checked. They still cant melee like a blade though.

    Erm yea, the HLA enhanced bard song replaces the Skald song, so its not a good kit for BG2.
  • velehalvelehal Member Posts: 299
    Mungri said:

    Skalds are great in BG1, but useless in BG2 because Blades get just as good a song for a HLA.

    One reason more to install Rogue Rebalancing. With this mod installed Blades will not recieve enhanced bard song but different HLA. And skald´s enhanced bard song is better than vanilla bard´s. (And jester´s is completely different).
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