Why should the sling get more out of more strength then a thrown axe or hammer?
Even though that slings do behave similar to bows (minimum strengh needed, rotating/drawing speed will increase with more strength), some get an unlimited strength damage bonus, while the others do not. That can't be correct, since bows and slings both have a maximum force one can apply to the launcher before they break.
Throwing Axes/hammers behave differently. Here more strength will directly give more impact. Why don't at least the heavy throwing weapons recieve the strengh bonus they deserve?
Throwing Axes, Throwing Daggers, and Slings should all be getting a strength bonus to damage (but not THAC0). If you see one of these weapons not getting a Strength bonus to damage, let us know.
Darts have never gotten such a bonus, and they never will.
I have to correct myself. I have just bought some throwing axes, and you can see the STR bonus. I asumed that if the firetooth +3 (throwing dagger) doesn't get a strengh bonus, no throwing weapon will get it. The Azuredge also got the strength bonus.
@Dee the sling +2 that has a 15% chance to disease on contact doesn't give a strength bonus to damage, and everard's sling+5 ( the one the joluv sells) still gives a to hit bonus with high strength
@Dee, Neera gets the same amount of damage with the Boomerang Dagger +2 (4-10 damage) as Hexxat (without her cape on).
No she shouldn't be. Hexxat without her cape on would get a damage bonus of 8 each hit over Neera. Unless Neera had something to equalize their strength.
Tested it and can confirm... throwing daggers get no str bonus. Both boomerang and firetooth , unsure about others.
Also, Using a throwing dagger as melee gets you the same 2 attacks per round as if used for throwing... but she does get the str bonus when using it for melee , and as melee you still cant equip an offhand weapon.
So throwing daggers not getting the str bonus in bg2ee is a bug? Ah, that's good to hear... sort of. I thought that it was intentional and was pretty disappointed.
Tested it and can confirm... throwing daggers get no str bonus. Both boomerang and firetooth , unsure about others.
Also, Using a throwing dagger as melee gets you the same 2 attacks per round as if used for throwing... but she does get the str bonus when using it for melee , and as melee you still cant equip an offhand weapon.
Well, that is something on my personal wish list: That ranged weapons, especially one handed weapons can be combined with offhand items (not two weapon style) in the quickslots without hassle. Once you have a ranged weapon in the quickslot, offhand is gone.
And I can confirm that the firetooth +3 doesn't get the STR bonus ranged AND on melee. Don't have a Char with dagger mastery, but I'm pretty sure that the APR don't add up as well.
Tested it and can confirm... throwing daggers get no str bonus. Both boomerang and firetooth , unsure about others.
Also, Using a throwing dagger as melee gets you the same 2 attacks per round as if used for throwing... but she does get the str bonus when using it for melee , and as melee you still cant equip an offhand weapon.
Well, that is something on my personal wish list: That ranged weapons, especially one handed weapons can be combined with offhand items (not two weapon style) in the quickslots without hassle. Once you have a ranged weapon in the quickslot, offhand is gone.
And I can confirm that the firetooth +3 doesn't get the STR bonus ranged AND on melee. Don't have a Char with dagger mastery, but I'm pretty sure that the APR don't add up as well.
@elminster Must have forgotten to switch the ability to melee.
The simple throwing axes do get STR and DEX on TH0 and they get STR on ranged + melee.
The firetooth +3 does get DEX Mod on TH0 on ranged (no STR bonus damage), no DEX mod on TH0 on melee (but STR bonus damage on melee). The APR for the firetooth +3: 7/2 on ranged and melee with GM
Comments
Why should the sling get more out of more strength then a thrown axe or hammer?
Even though that slings do behave similar to bows (minimum strengh needed, rotating/drawing speed will increase with more strength), some get an unlimited strength damage bonus, while the others do not. That can't be correct, since bows and slings both have a maximum force one can apply to the launcher before they break.
Throwing Axes/hammers behave differently. Here more strength will directly give more impact. Why don't at least the heavy throwing weapons recieve the strengh bonus they deserve?
Darts have never gotten such a bonus, and they never will.
As you can see, I have 20 strength, but get no damage bonus from it.
(for any dev that sees this Troodon and I brought up specific daggers that aren't getting it #7152 )
Also, Using a throwing dagger as melee gets you the same 2 attacks per round as if used for throwing... but she does get the str bonus when using it for melee , and as melee you still cant equip an offhand weapon.
And I can confirm that the firetooth +3 doesn't get the STR bonus ranged AND on melee. Don't have a Char with dagger mastery, but I'm pretty sure that the APR don't add up as well.
Must have forgotten to switch the ability to melee.
The simple throwing axes do get STR and DEX on TH0 and they get STR on ranged + melee.
The firetooth +3 does get DEX Mod on TH0 on ranged (no STR bonus damage), no DEX mod on TH0 on melee (but STR bonus damage on melee).
The APR for the firetooth +3: 7/2 on ranged and melee with GM