@Sev, @DJ_Dodgy: according to EE Keeper, Yi Niu (one of the six lieutenants) has it just like the guide in the first page says, but it's set to undroppable. :C
@ajwz Just checked the latest edit on the first post, here's some differences I see:
Cloak of Atonement actual picks between: Armor of Faith, Chant, Chaotic Commands, Death Ward, Shield of the Archons
Wand of Spell Striking is actually not from Gul Dukeem but from the Wands vendor in the Enclave. Difference is that you need to buy this wand before attacking since the vendor goes hostile (but you can keep Gul Dukeem non-hostile)
Also, the Cowl of Stars does not require a peaceful resolution. You get it if you resolve the encounter peacefully, but you also get it if you kill all the Tears of Selune. Same thing for Cloak of Unerring Strikes, you can also pick that up if you kill the Tears of Selune (not sure if this means you can get 2 copies)
The Robe of Goodman Hayes apparently doesn't set your AC to -1 but applies a -1 penalty to AC.
I'm very interested in the "Thayvan Circlet" wild mage item. Does anyone know what the restrictions are? I know that the Robe of Goodman Hayes is limited to neutral characters. I'm hoping the same doesn't hold for the circlet, as it's pretty much the best item you can get as a wild mage, and since that would then completely dictate my choices in... ahem... a certain part of the game.
@kaffekoppen: Looking at it in NearInfinity, the item seems to be usable by any mage (any kit, multi or dual class) of any alignment. Apparently you don't even have to be a wild mage to equip it, let alone a neutral one.
Indeed. Thanks for answering. In the meantime, I realized I could just try to give it to a test save with EEKeeper. It is indeed wearable by *any* mage, regardless of alignment and even if it isn't a wild mage.
This pleases me, as my wild mage is soon to make the jump to from BG1->BG2. That is, if I make it out of Durlag's Tower alive. Edwin just got one-shotted by a trap
The Seeker's Sling: Can be used without ammo (fires +1 sling bullets). This replaces the old ability of adding strength bonus to sling damage, as this is now present in all slings. Mace of Disruption +1 now strikes as a +3 weapon. Mace of Disruption +2 now strikes as a +5 weapon. Kudane +1 now grants an extra attack
What powergamers wanted for ages >.< Kundane gave an extra APR since the original SoA, but now it is denoted in the description. Now slings are ultra OP, since, well, you won't need the Runehammer anymore to hit some Undeads in ToB, so spending Warhammer Proficiency points in Anomen is useless now.
Is the lifestealing dagger +4 in the game anywhere or do I have to use cheat code to get it? bah...disregard....found it one page earlier....black pits only I guess.
Darn, no new Katana's? That's pretty dissapointing. Hindo's Doom is so lackluster compared to other weapons that it makes late game Katana use seem pretty bad.
Darn, no new Katana's? That's pretty dissapointing. Hindo's Doom is so lackluster compared to other weapons that it makes late game Katana use seem pretty bad.
What were you hoping to see in a katana?
In my opinion, the *best* weapon in the entire game is still The Answerer, which lowers both MR *and* AC with each hit, which means that every successive hit is easier to land. Coupled with Whirlwind/Greater Whirlwind/Improved Haste this weapon makes for a quick fight.
Just been doing some neera quest arena shopping, but cant find the enforcer's bracers. I assumed the mind flayer would sell them, but he only has AC bracers and a +1 THAC0 bracer.
Plus, I could be wrong, but it looks like they've given the Staff of the Magi a more unique model. Almost makes me want to roll with a staff-wielding fighter/mage.
@Eudaemonium I liked the old one better, it was steampunk like. But this one rocks too. XD your Edwin is a Red Wizard nice! Now I want BG2:EE even more :P
Yeah, I used "Power Word, DLTCEP" to turn Edwin into a Red Wizard, Viconia into a Nightcloak, and Korgan into a Battlerager, purely so my journey through the record and inventory screens would be more flavourful.
The Staff of the Ram also uses this model, btw, and a number of weapons have completely new icons, such as the Ravager (which now looks like a Halberd) and the Serpent Shaft (which has a snake coiling around it).
Can any one tell me, do you need Rashad to get acces to all the new monk lewt? Thinking about starting a monk, but a evil playthrough, not gonna get that pansy with me.
Comments
Anyway, you can have it before TOB
Cloak of Atonement actual picks between: Armor of Faith, Chant, Chaotic Commands, Death Ward, Shield of the Archons
Wand of Spell Striking is actually not from Gul Dukeem but from the Wands vendor in the Enclave. Difference is that you need to buy this wand before attacking since the vendor goes hostile (but you can keep Gul Dukeem non-hostile)
Also, the Cowl of Stars does not require a peaceful resolution. You get it if you resolve the encounter peacefully, but you also get it if you kill all the Tears of Selune. Same thing for Cloak of Unerring Strikes, you can also pick that up if you kill the Tears of Selune (not sure if this means you can get 2 copies)
The Robe of Goodman Hayes apparently doesn't set your AC to -1 but applies a -1 penalty to AC.
This pleases me, as my wild mage is soon to make the jump to from BG1->BG2. That is, if I make it out of Durlag's Tower alive. Edwin just got one-shotted by a trap
The Seeker's Sling: Can be used without ammo (fires +1 sling bullets). This replaces the old ability of adding strength bonus to sling damage, as this is now present in all slings.
Mace of Disruption +1 now strikes as a +3 weapon.
Mace of Disruption +2 now strikes as a +5 weapon.
Kudane +1 now grants an extra attack
What powergamers wanted for ages >.<
Kundane gave an extra APR since the original SoA, but now it is denoted in the description.
Now slings are ultra OP, since, well, you won't need the Runehammer anymore to hit some Undeads in ToB, so spending Warhammer Proficiency points in Anomen is useless now.
We merely updated their descriptions to reflect this. They are not changed in any other way.
In my opinion, the *best* weapon in the entire game is still The Answerer, which lowers both MR *and* AC with each hit, which means that every successive hit is easier to land. Coupled with Whirlwind/Greater Whirlwind/Improved Haste this weapon makes for a quick fight.
Perhaps they are BP2 only?
Shame as they are nice boots
And lots of weapon descriptions were tricky.
I still want to know if the Brass Blade is actually in the game or not, though. It seems to not be, since nobody has found it yet…
XD your Edwin is a Red Wizard
Now I want BG2:EE even more :P
The Staff of the Ram also uses this model, btw, and a number of weapons have completely new icons, such as the Ravager (which now looks like a Halberd) and the Serpent Shaft (which has a snake coiling around it).
Thinking about starting a monk, but a evil playthrough, not gonna get that pansy with me.