Nestled atop the cliffs that rise from all RPGs, BG have been the finest and most comprehensive game
JuliusBorisov
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Did you know the next 10 days lead to the 15th anniversary of Baldur’s Gate?
We can’t miss this special anniversary in PC gaming, just because while it was the first RPG released by BioWare it is still one of the biggest names in the business and arguably the best cRPG game ever.
At first I wanted to post this thread exactly on 12/21/2013 but I think it’s better for all of us to start celebrating this simply stunning event now.
Of course, some resources may say Baldur's Gate was released on November 30 but when you look at this sweet page (http://rpgvaultarchive.ign.com/archive/19981220.shtml), it becomes clear that precisely December 21, 1998 is one of the best dates ever.
How touching it is to read this official press release from 15 years back:
#1 MOST HIGHLY ANTICIPATED NEW GAME, BALDUR'S GATE, SHIPS!
IRVINE, California, December 21, 1998 - Black Isle Studios(tm), the role-playing game (RPG) division of Interplay Entertainment Corp. (NASDAQ: IPLY) announced today the release of Baldur's Gate(tm) the number one new game title in pre-sale activity at certain mall-based stores. Electronics Boutique, Babbages and Software Etc. as well as independent consumer surveys have all reported tremendous interest in the game. The title is in the duplication process, and will begin shipping to software retailers nationwide today on five CD-ROM's for Windows(r) 95/98-based computers. Baldur's Gate was developed by the Alberta, Canada-based software company, BioWare Corp., and will support up to six different players in its Internet-based multi-player mode and also provides for an excellent solo play experience.
"Every quarter, GameSpot researches the PC titles market, to identify which titles are most in demand among the millions of users who use the site each month," noted Jon Epstein, president and CEO of GameSpot Inc. "Baldur's Gate has consistently climbed up the ranks since we've been tracking the game. And now, in our most recent November 1998 survey, when asked to name which title they would purchase next, our users wrote down Baldur's Gate more than any other title published in 1998."
Black Isle Studios and Interplay attribute the anticipation of Baldur's Gate to the enormous gameplay area (five CD's and over 10,000 scrolling screens) and also the promise of a true Advanced Dungeons & Dragons(r) experience for both novice and seasoned role-playing gamers alike. Several mall-based stores reported a near frenzy for the release of the game. "Baldur's Gate is definitely one of the most highly anticipated and long-awaited games of 1998. We've had very high pre-sale activity on it, and it should be a great title to end the year with," commented Bob McKenzie, director of purchasing for Babbages Etc.
"We are extremely excited about the fact that we will have Baldur's Gate to sell in 1998. We think gamers are going to be very happy that Black Isle Studios and BioWare were able to complete the game and get it out on the shelves before the end of the year," added Jerry Madaio, vice president of merchandise in Electronics Boutique's PC division.
Set in the Sword Coast region of the popular Forgotten Realms(r) AD&D campaign setting, Baldur's Gate takes the player on a visually dazzling adventure. It brings to life the grand traditions of a true AD&D role-playing game experience for the personal computer through cutting-edge art and loyalty to the AD&D rule set. The story begins with looming economic strife and mysterious murders terrifying the local residents of the city of Baldur's Gate. This causes local leaders to point the finger at the neighboring nation of Amn. War seems imminent, and the player's character is thrust into the dangerous regional conflict to unravel the mystery with a party of adventurers.
What a wonderful Christmas present is was!
In this thread I want to look back through the years.
To say there was scepticism over the very first mention of the future game would be an understatement. There hadn't been a genuinely classic D&D RPG since Eye of the Beholder II, released in 1992, and the most recent high-profile releases (Blood and Magic and Descent to Undermountain) had been unmitigated disasters. The RPG fanbase was also lukewarm on the idea of the game being in real-time, as Fallout had show what could still be done with turn-based combat. BioWare's lack of experience was also a concern. Their first game, a MechWarrior-alikecalled Shattered Steel, was a modest success.
However, this scepticism soon turned to cautious excitement. Early screenshots showed a (relatively, for the time) lush, vibrant art style. Interplay soon began showing signs of palpable excitement over the game as builds came in. In fact, the 'Infinity Engine' so impressed them that they had their own internal RPG development division, Black Isle Studios, use it for their own projects. Doubts over the combat were assuaged when it was revealed that the game could be paused at any time, but orders could still be issued. This approach mixed the very best of turn-based combat (being able to consider the battlefield and all available combat options at leisure) and the immediacy of real-time fighting.
Baldur's Gate was released in December 1998, barely two months after the release of Half-Life and seven after StarCraft, two other games that completely redefined their genres. Those opening the box were greeted with an unprecedented sight: the game shipped on five CD-ROMs. A full install would take up about 1.5GB of hard disk space, a jaw-dropping amount at a time when most games still took up a few hundred at most (Half-Life clocked in at 400MB and was considered large; StarCraft scraped barely 180MB). The game wasn't in 3D, but its 2D artwork, complex animations and AI routines all put a heavy load on processors and RAM, with only the most powerful PCs capable of running the game at its maximum potential.
It was the culmination of nearly 90 man-years of work by a number of inexperienced, but very talented and creative individuals at BioWare. - Ray Muzyka
Baldur's Gate would be a huge success. It received positive reviews from virtually every major computer gaming publication that reviewed it. It sold about two million units quickly after the release. PC Gamer US said Baldur's Gate "reigns supreme over every RPG currently available, and sets new standards for those to come." How perceptively;)
It got the 1998 Game of the Year Award from Computer Games Online, Computer Games Magazine, GameCenter Reader's Choice, Games Domain, IGN and Vault Network.
It became the 1998 RPG of the Year by Adrenaline Vault, Computer Games Online, Computer Gaming World, Electric Games, GameCenter, GameCenter Reader's Choice, Games Domain, Gamespot, Gamespot Reader's Choice, IGN, PC Gamer and Vault Network.
Baldur's Gate's influence has been huge, it’s hard to overestimate it. Baldur's Gate II: Shadows of Amn is listed as the sixth highest-scoring PC game on the Metacritic site. Everything BioWare has done since, from Knights of the Old Republic to Mass Effect and Dragon Age franchises, stems from Baldur's Gate, 2D, modestly-budged game. Though games now have gotten flashier and moved into full 3D, the DNA of Baldur's Gate can be still be seen in many current RPGs.
And no words in the word can express my joy of reviving Baldur's Gate through enhanced editions. Only several weeks separate us from experiencing this great game on Android devices. This kind of progress if compared to the vanilla 640*480 resolution... seems fantastic just to think about it;)
Thank you, Ray Muzyka, Greg Zeschuk, Michael Hoenig, @TrentOster, @CameronTofer, @PhilipDaigle, @samhulick, @AndrewFoley, @LiamEsler, @CamDawg, @Cuv, @AndreaColombo, @Avenger_teambg, @AlexT, @Dee and so many others who contributed to the creation of Baldur's Gate and BG:EE.
Let us all celebrate the 15th anniversary of Baldur’s Gate!
We can’t miss this special anniversary in PC gaming, just because while it was the first RPG released by BioWare it is still one of the biggest names in the business and arguably the best cRPG game ever.
At first I wanted to post this thread exactly on 12/21/2013 but I think it’s better for all of us to start celebrating this simply stunning event now.
Of course, some resources may say Baldur's Gate was released on November 30 but when you look at this sweet page (http://rpgvaultarchive.ign.com/archive/19981220.shtml), it becomes clear that precisely December 21, 1998 is one of the best dates ever.
How touching it is to read this official press release from 15 years back:
#1 MOST HIGHLY ANTICIPATED NEW GAME, BALDUR'S GATE, SHIPS!
IRVINE, California, December 21, 1998 - Black Isle Studios(tm), the role-playing game (RPG) division of Interplay Entertainment Corp. (NASDAQ: IPLY) announced today the release of Baldur's Gate(tm) the number one new game title in pre-sale activity at certain mall-based stores. Electronics Boutique, Babbages and Software Etc. as well as independent consumer surveys have all reported tremendous interest in the game. The title is in the duplication process, and will begin shipping to software retailers nationwide today on five CD-ROM's for Windows(r) 95/98-based computers. Baldur's Gate was developed by the Alberta, Canada-based software company, BioWare Corp., and will support up to six different players in its Internet-based multi-player mode and also provides for an excellent solo play experience.
"Every quarter, GameSpot researches the PC titles market, to identify which titles are most in demand among the millions of users who use the site each month," noted Jon Epstein, president and CEO of GameSpot Inc. "Baldur's Gate has consistently climbed up the ranks since we've been tracking the game. And now, in our most recent November 1998 survey, when asked to name which title they would purchase next, our users wrote down Baldur's Gate more than any other title published in 1998."
Black Isle Studios and Interplay attribute the anticipation of Baldur's Gate to the enormous gameplay area (five CD's and over 10,000 scrolling screens) and also the promise of a true Advanced Dungeons & Dragons(r) experience for both novice and seasoned role-playing gamers alike. Several mall-based stores reported a near frenzy for the release of the game. "Baldur's Gate is definitely one of the most highly anticipated and long-awaited games of 1998. We've had very high pre-sale activity on it, and it should be a great title to end the year with," commented Bob McKenzie, director of purchasing for Babbages Etc.
"We are extremely excited about the fact that we will have Baldur's Gate to sell in 1998. We think gamers are going to be very happy that Black Isle Studios and BioWare were able to complete the game and get it out on the shelves before the end of the year," added Jerry Madaio, vice president of merchandise in Electronics Boutique's PC division.
Set in the Sword Coast region of the popular Forgotten Realms(r) AD&D campaign setting, Baldur's Gate takes the player on a visually dazzling adventure. It brings to life the grand traditions of a true AD&D role-playing game experience for the personal computer through cutting-edge art and loyalty to the AD&D rule set. The story begins with looming economic strife and mysterious murders terrifying the local residents of the city of Baldur's Gate. This causes local leaders to point the finger at the neighboring nation of Amn. War seems imminent, and the player's character is thrust into the dangerous regional conflict to unravel the mystery with a party of adventurers.
What a wonderful Christmas present is was!
In this thread I want to look back through the years.
To say there was scepticism over the very first mention of the future game would be an understatement. There hadn't been a genuinely classic D&D RPG since Eye of the Beholder II, released in 1992, and the most recent high-profile releases (Blood and Magic and Descent to Undermountain) had been unmitigated disasters. The RPG fanbase was also lukewarm on the idea of the game being in real-time, as Fallout had show what could still be done with turn-based combat. BioWare's lack of experience was also a concern. Their first game, a MechWarrior-alikecalled Shattered Steel, was a modest success.
However, this scepticism soon turned to cautious excitement. Early screenshots showed a (relatively, for the time) lush, vibrant art style. Interplay soon began showing signs of palpable excitement over the game as builds came in. In fact, the 'Infinity Engine' so impressed them that they had their own internal RPG development division, Black Isle Studios, use it for their own projects. Doubts over the combat were assuaged when it was revealed that the game could be paused at any time, but orders could still be issued. This approach mixed the very best of turn-based combat (being able to consider the battlefield and all available combat options at leisure) and the immediacy of real-time fighting.
Baldur's Gate was released in December 1998, barely two months after the release of Half-Life and seven after StarCraft, two other games that completely redefined their genres. Those opening the box were greeted with an unprecedented sight: the game shipped on five CD-ROMs. A full install would take up about 1.5GB of hard disk space, a jaw-dropping amount at a time when most games still took up a few hundred at most (Half-Life clocked in at 400MB and was considered large; StarCraft scraped barely 180MB). The game wasn't in 3D, but its 2D artwork, complex animations and AI routines all put a heavy load on processors and RAM, with only the most powerful PCs capable of running the game at its maximum potential.
It was the culmination of nearly 90 man-years of work by a number of inexperienced, but very talented and creative individuals at BioWare. - Ray Muzyka
Baldur's Gate would be a huge success. It received positive reviews from virtually every major computer gaming publication that reviewed it. It sold about two million units quickly after the release. PC Gamer US said Baldur's Gate "reigns supreme over every RPG currently available, and sets new standards for those to come." How perceptively;)
It got the 1998 Game of the Year Award from Computer Games Online, Computer Games Magazine, GameCenter Reader's Choice, Games Domain, IGN and Vault Network.
It became the 1998 RPG of the Year by Adrenaline Vault, Computer Games Online, Computer Gaming World, Electric Games, GameCenter, GameCenter Reader's Choice, Games Domain, Gamespot, Gamespot Reader's Choice, IGN, PC Gamer and Vault Network.
Baldur's Gate's influence has been huge, it’s hard to overestimate it. Baldur's Gate II: Shadows of Amn is listed as the sixth highest-scoring PC game on the Metacritic site. Everything BioWare has done since, from Knights of the Old Republic to Mass Effect and Dragon Age franchises, stems from Baldur's Gate, 2D, modestly-budged game. Though games now have gotten flashier and moved into full 3D, the DNA of Baldur's Gate can be still be seen in many current RPGs.
And no words in the word can express my joy of reviving Baldur's Gate through enhanced editions. Only several weeks separate us from experiencing this great game on Android devices. This kind of progress if compared to the vanilla 640*480 resolution... seems fantastic just to think about it;)
Thank you, Ray Muzyka, Greg Zeschuk, Michael Hoenig, @TrentOster, @CameronTofer, @PhilipDaigle, @samhulick, @AndrewFoley, @LiamEsler, @CamDawg, @Cuv, @AndreaColombo, @Avenger_teambg, @AlexT, @Dee and so many others who contributed to the creation of Baldur's Gate and BG:EE.
Let us all celebrate the 15th anniversary of Baldur’s Gate!
68
Comments
Cool milestone though
The music hit just the right chord as I was staring at Imoens character page, and I was hooked
On a sadder note, it also serves as a contrasting reminder of their subsequent decline as developers with the EA purchase, gradual changes to design philosophy, the SWTOR debacle and Ray and Greg moving on to other ventures.
...
I liked Blood and Magic.
...
*goes off to sulk*
In order to continue our celebration, I can point to this interview with Minsk. It reveals some secret facts about Boo. It's a must-read, especially for @Battlehamster, @Space_hamster and @booinyoureyes
http://web.archive.org/web/20050311060923/http://archive.gamespy.com/interviews/october00/minsc/index.shtm
GameSpy: How did you find Boo? What sort of counsel does he provide when he "speaks" to you?
Minsc: You ask how he speaks with your tongue in your cheek, but I say to you that he talks like the best of any of us, with words that ring true for those that wish to hear, and far clearer too, for the only thing in his cheek is the occasional nut. His counsel is my focus when I find it... difficult... to think clearly, either from the guile of villainy or some long persisting headache. Certainly there are rangers that prefer the company of perhaps a giant bear or some great cat or another, but I am large enough on my own and need not compensate.
As for how Boo and I met, I owe that to a nameless traveling merchant. Dynaheir and I had been drawn to rout a nest of villainy while traveling through Sembia, and though we were victorious, I suffered what I agreed was "an astounding blow to the head." For weeks I was a shadow of my former self. A large shadow perhaps, but still not nearly as effective. When we met the merchant he directed my stumbling gaze to a small cage, and explained the special nature of what was inside. It would be grand to say that Boo came to me from his home amongst the stars, but, in truth, I purchased him for a goodly sum and we have been together since.
GameSpy: What makes you think he is a miniature giant space hamster? Does he have any special abilities associated with his extraterrestrial nature?
Minsc: What makes you think he is NOT a Miniature Giant Space Hamster? Who would have more insight into the attributes of my animal companion than I, Minsc! Besides, the merchant had an honest face. He was very insistent too, waving his pipe as he named the stars that Boo might have seen. There were many more words amidst his "thee"s and "thou"s that I did not even recognize, but everything became clear to me as he spelled it out. His price seemed more reasonable as well, even as he raised it once or twice. But enough about Boo, he is blushing because of the attention. He is pink under his fur regardless, but I can tell when he is nervous.
GameSpy: Final question: You've traveled much of Faerun. Any favorite vacation spots?
Minsc: So often Boo and I are at odds with the places and people we meet. You know, opposing a strange cabal here, deposing some villainous overlord there; it is hard to truly enjoy the sights when they are burning or under siege. Still, I hold high hopes for the future. Boo would like to see the jungles of Chult, but that is just the giant rodent in him speaking and he may find it too stressful once we arrive. I hear good things of Neverwinter, though I prefer my North good and cold. I have important business here in Amn you know, heroing and all, but I might cross the Trackless Sea someday. I think an old companion went that way.
And, of course, one day we will go home, right Boo?
(Squeak)
I remember getting Shadows of Amn for my 13th birthday. My best friend got it for me then came over two days later and we played it all day. I remember cracking up when the bars bended and twisted with Minsc's berserker strength. I remember being PISSED when that jerk in the Jason mask took Imoen away. I remember falling out of my chair with excitement when I met Edwin and realized he was in the game. I remember looking for all over Athkatla for Montaron, only to finally find Xzar, who led me to... a bird. I remember how awesome Yoshimo's quotes were.
Unfortunately I was too young to appreciate the release of Baldur's Gate I but I loved that game so much when I was a kid... though it was SO HARD for me, lol. I think I spent half the time clicking on Minsc, Edwin and Imoen just to hear them say funny things.
This post brings back such fond memories. Way to cast Emotion: Nostalgia @Bengoshi
The truth is a video game can never look as good as real life, so when they try to it just looks... weird. I much prefer games like Baldur's Gate where your characters look like figures moving along an oil painting than some of these newer games where you look like robots in a constantly spinning world of three dimensional pixels.
Sometimes less is more.
I, too, feel like games are better when there is a little more left to your imagination. I can remember back in '98 - '99 reading through the BG manual looking at all the spells and the footnotes by Elminster and Volothamp Geddarm thinking to myself, man there are so many things to experience. I also loved the fact that some spells were "permanent" such as disintegration and imprisonment. There was almost this feeling that Faerûn was a real place where all this exciting stuff was happening and I couldn't wait to get in on it.
I plan to celebrate by playing my new skald all the way through BG:EE and BG2:EE over my Christmas vacation, and now you've magnified my excitement by ten!
Long live Baldur's Gate, the best D&D computer game ever created! *clink*
EDIT: I just went and read the whole Minsc interview. It's got a lot of good regional lore in it, and I highly recommend following @bengoshi's link and reading the whole thing.
About the game, I couldn't pass Candlekeep, Shank and Carbos were damn too much for me, and the first time I get out of Candlekeep, I got killed by a wolf, then I learned to SAVE, I was like WHOHOOO!! After that I started playing a little more serious, but I got killed wile attacking The Keeper of The Portal. I could never pass the area where Gorion dies, because I didn't knew how to swap CDs without exiting the game
This year I got BG:EE, and it is SO awesome, first, you don't need to swap those freaking CDs, second, Gorion won't kill Sarevok anymore, and you won't need TotSC to fix it (I played little, but I started like thousans of runs, because I didn't knew you could save, and when I realized about saving, I couldn't go to the FAI nor to Beregost because I didn't knew about swapping CDs.
Third, now you can play BG:EE in the iPad, fourth, more NPCs, fifth, lots of new features.
@bengoshi you forgot about @Jalily @Coriander @Cerevant @DavidW @AlexM, hope they don't get upset!!
I was only 5 years old when BG1 was released and I remember watching my dad play it. I was fascinated by the game. So much so that I remember having a spelling test in first grade where I was supposed to spell "they" and ended up writing "Thay" instead. HA!
Another thing I remember clearly is when my dad was fighting enemies and I would always hilariously mispronounce their names.
"*gasp* Oh no, what's that thing dad!?"
*tab* < the scroll reveals the word 'Ogre' >
"LOOK OUT DAD IT'S A ORG!"
Good times... I know for a fact that I can dredge up his old Half-Elf Fighter/Mage from his computer and post it here, though it could take a long while of searching. The relic is hiding there somewhere - a .chr file from 15 years ago full of memories...
All my life I've been the nerd guy, but, different, I am the best student in the class, but also the one that behaves the worst, I can't stand besides rules, it is like... That's why I am CE.
I remember being a kid when BG and Starcraft and Half-life and Zelda:OOT and Pokemon Blue were released. Hmm, now that I look it up those were all in the same year. Wow, that was a fantastic year... and I got to play exactly none of them! My mom thought video games were unhealthy
My dad had played a bit of D&D before, probably in college, so he and I had a couple of saves that we played... we both did basically the same character at the beginning, Fighter/Mage with Edwin's portrait (I never knew it was his though, since I never talked to him in the game).
One of my favorite things to do was start a multiplayer game and create a full party, then CLUAConsole in maximum stacks of the stat tomes and push everyone to 25 in all stats, then just steamroll the game until I got bored. At that age I didn't really care about the game balance or the role-playing elements, I just thought it was cool that you could cheat like that.
I never had TotSC so my level cap was the lowly 89,000... I had a couple of friends that had it and I was really jealous.
I got Shadows of Amn and Throne of Bhaal as a Christmas gift in my freshman year of college, 2009... I remember it being really hard, since I had never really learned the actual mechanics of the game. I also only ever played as a Kensai since I thought that more damage = more better and dual-wielded katanas since I figured they had to be the best items because they're katanas, obviously. Ah, I wish I could still take a look at some of my characters when I played as a kid. Alas, I think that computer has long since been sold or trashed.
It would be pretty interesting to see what I built... although I have a suspicion you'd just find a bunch of human Fighters with 18/18/18/4/4/18 stats (where I didn't cheat anyway). Even at that age I knew about dump stats for certain classes.
We all know voice acting in Baldur’s Gate is wonderful. But did you realize how great voice actors are indeed?
I’d like to pay tribute to them. It’s hard to cover everything but I’ll try to go step-by-step.
Part 1.
Viconia - Grey DeLisle
,
Grey DeLisle, mainly known to us by “Shar guides my hand”, also voiced Skie, Nalia, Illasera, Brielbara and Nereid. She is a well-known voice actress and a Grammy award winning singer/songwriter (with "Willie We Have Missed You", the song on Beautiful Dreamer: The Songs of Stephen FosterGrey DeLisleis best-known for her sinister voice of the evil sister "Vicky" (what a coincidence;)))) in the Cartoon Network TV series, "Fairly OddParents" (2001-2013), as well as the equally evil "Mandy" in the Cartoon Network TV show, "The Grim Adventures of Billy and Mandy" (2001 - 2007). She voiced evil, cold "Mandy" again in two more films about Billy and Mandy, "Billy and Mandy Big Boogie Adventure" (2007) and "The Grim Adventures of KND" (2007), opposite'Richard Steven Horvitz' (Billy) and Greg Eagles (Grim).She also voices Velanna from Dragon Age: Origins – Awakening and a Female Wizard from Diablo III.
Xan - Jeff Bennett
,
Jeff Bennett , a legend with his “We're all doomed!” phrase, has also been listed among the top names in the voice-over field. Not only Xan, but also Quayle, Saemon Havarian, Cespenar, Gaelan Bayle and Drizzt Do'Urden are voiced by Jeff Bennett! He has done numerous cartoon voices such as Johnny Bravo, Kowalski (from The Penguins of Madagascar) and some Disney characters. He voiced Mr. Smee in the Epic Mickey games. Bennett has also done the voices of the Joker and other characters on Batman: The Brave and the Bold. In 2012, he was awarded the Annie Award for Outstanding Individual Achievement for Voice Acting in a Television Production for his role as Kowalski.
Imoen - Melissa Disney
,
“Heya! It’s me, Imoen”…. Melissa Disney is a voice over artist, actress, singer/songwriter, writer, and film producer. She was the first woman to do the voice over for a movie trailer and today she remains one of the very few women to have narrated a movie. She is the daughter of Louise Gallagher and writer Carl Femling, the granddaughter of silent actress Tara Gallagher, and is a distant relative to Walt Disney himself. She voices the title character Ginger Foutley in the animated cartoon As Told by Ginger. She is also known for her role as Elora the Faun in Spyro 2: Ripto's Rage, Spyro: Year of the Dragon and as Courtney Gears (parody version of Female Musician, Britney Spears) in Ratchet & Clank: Up Your Arsenal and Ratchet: Deadlocked.
Dynaheir - Jennifer Hale
,
She also voiced Mazzy and is likely to be involved into the “Adventure Y” that is currently being developed for BG:EE. Jennifer Hale is a Canadian-born American actress and singer best known for her voice over work in other video games like the Mass Effect trilogy (Commander Shepard (female)), Diablo III (Leah) and Disney's animated movies. In the BioWare MMOPRG Star Wars: The Old Republic, Hale voiced the Republic Trooper Female as well as the recurring NPC Jedi Grand Master Satele Shan. She is also known as the "voice" of Samus Aran in all three games in the Metroid Prime trilogy, providing grunts and screams as the player moves and takes damage. Hale is also known for playing several voices in the Metal Gear Solid series (Naomi Hunter in Metal Gear Solid, Metal Gear Solid 4: Guns of the Patriots and Emma Emmerich in Metal Gear Solid 2: Sons of Liberty).
So, here're only 4 persons and it's clear already BG was voiced by prominent actors. More to follow;)
My first game had Branwen, Kagain, Minsc, Dynaheir, and Imoen in the party when I gave up on my search for the Bandit Camp. I did manage to find 3/4 of the extra content in the countrysides though in that game.
For i.e., http://www.planetbaldursgate.com/community/links/previews.shtml in theory should have the very first articles about BG but in fact the links are dead now. There're no longer such pages on the corresponding sites.
It's an additional verification of what a (long) distance it is between the moment of BG release and today. The world and Internet in particular has changed a lot. And yet we still enjoy this game;))
But no matter what I've managed to find some crackers from the past.
Did you know why Imoen while being your sister (as we know from BG2) doesn't have many dialogs in BG1?
Luke Kristjanson, writer zero of BG, the one hired to start it off:
Imoen's popularity was a surprise, mostly because she didn't exist. What's that mean? Her character was a late addition to fill a non-psychotic-thief gap in the early levels. We had no recording budget left, so I assembled her lines by editing voice-over left from a scrapped demo. The original character was a guard named Pique. That's why she has no standalone confrontations / interactions with other party members, which makes her relationship to the player seem closer, and led to making her a half-sister in BG II.
Wait, what??? Pique???;)))
Personally, I've always wondered why Imoen is so passive in BG1 and only now I have found an answer.
You can find the whole interview here: http://www.ign.com/articles/2008/12/23/baldurs-gate-memories?page=2
Did you know BG could be an MMO?
Ray Muzyka: We originally called Baldur’s game Battleground Infinity; it was going to be an MMO [about a pantheon of different mythologies]
Greg Zeschuk: there really hadn’t been any kind of MMO then. Even then we were too ambitious. Looking back at the documentation, the cover art was done by the lead programmer. It would have been interesting because Bioware’s first game would have been an MMO.
You can find the whole interview here: http://www.rockpapershotgun.com/2010/08/16/not-forgotten-bioware-on-baldurs-gate/
It's very interesting in terms of how the game was created.
Edit: it is also funny that around only a year after getting into it the EE was announced. Funny how things u get into just suddenly become relevant again!
I truly do believe games were better before the new millenium in general and it's not just because of Nostalgia Mode™; maybe because of the internet. Now that it's so easy to roll out patches and distribute games maybe developers feel less pressure to make the very best product possible before pushing it out the door and we certainly know publishers don't give a rat's ass.
But yay Baldur's Gates! \o/ May the EEs still feel the same amount popularity another 15 years from now.