Should there be an introduction to pvp in the Baldur's gate series?
xLegionx
Member Posts: 197
I don't know if this has already been implemented but I would love to be able to test my Baldur's gate smarts against other players or do some epic 6v6 team battles with my friends. It would open up a whole new field of strategy for Baldur's gate fans to test themselves out with.
The only way I see it making into Baldur's gate is the black pits. The black pits allows you to create your own party and your pitted against challenges. What if those challenges included other players as well? Something to think about....
The only way I see it making into Baldur's gate is the black pits. The black pits allows you to create your own party and your pitted against challenges. What if those challenges included other players as well? Something to think about....
- Should there be an introduction to pvp in the Baldur's gate series?159 votes
- There should definitely be pvp consideration in Baldur's gate!!35.22%
- No Baldur's gate pvp would not work at all.64.78%
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Comments
PvP is a feature which would attract the current generation of gamers, as well as giving grognards the chance to show those young'ins how it's done.
Besides I couldn't care less about PvP. There's enough of that crap in so many games these days and few really seem to bring anything interesting, fresh or new to the table.
>and few really seem to bring anything interesting, fresh or new to the table.
A 100% clone remake of a 10yo game isnt exactly fresh dont you agree. Bringing a pvp component into it IS something fresh and new, and is a pretty demanding feature. Just look at all these "X vs Y" and "The best party is XYZ" threads. People want to compare and test their ideas against others.
PvP would be a real incentive to get this game for everyone, both for new players and experienced players and make the game something more than just a remake.
Robe of Vecna, Power amulet. Shapeshift! Timestop! Transform to mindflayer! Whirlwind! Attack! Splat!
Just make it so both players have a pause every 5 seconds or so.. So it wont be one huge pause after pause fight..
It's like saying you don't want free fries with your burger because YOU don't like it. Although your friend next to you wouldn't mind
There are quite a lot of variables here. And the only way to test it reliably is a pvp arena.
@RedGuard
I can totally imagine if two guys are playing on their iPads them wanting to play either together or vs each other. Unfortunately we all know the single player story by now, so hey, why not.
1) Dynamic-combat : No pauses from either of the player, it's just concentration working as fast as possible and clicking the right spells or abilities at the rightest of times.
2) Turn-based : Or better, round based - every 6 seconds the game pauses automatically to then have the players issue the orders around to defeat the others. Once all players have hit the space bar, the next round begins (orders can still be issued while the game is not paused)
At this point I agree to disagree dude. I just don't think the demand is there (not everyone picking up BG will be old fans like us), not a lot of people looking for a RPG experience want a PvP one.
What i always loved about BG1/2 is, that it is not about competition - but about cooperation of characters. No leagues. No tournaments. In my opinion pvp does absolutely 100% NOT fit to the tradition of BG.
If there was a mmorpg in style of BG - then maybe it would work. But i seriously doubt that such a thing would not take away the soul / spirit of Baldurs Gate.
This modern-age PVP nonsense does not belong in D&D
And personally, I'd love for the chance to prove that my character build is better than somebody elses. :P
Ok, so that was kind of a joke. It sounds interesting . . . and what's the point of life if not to do something interesting?
I dont think it has to be very complex either, no re-balancing really needed. Just two (or more?) friends going at it for fun to see which build is better. Sounds like a blast to me. This goes right along with the gambling suggestion - there should be more diversionary mechanics in the game to complement the adventuring grind.