How do i defeat the BG2EE Boss without the Slayer?
Vasculio
Member Posts: 469
I know that the lack of the Slayer is a bug right now. But how do I win?
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spike traps.
I used EEKeeper instead to give him the slayer he need to win.
Under Inate Abilities
End Slayer Change - SPMDSLAY
Slayer Change - SPIN717
Anyway I hope this helps
The no1 purpose of mages in BG 2 is penetrating enemy protections, especially other mages, your typical approach to a mage battle should be:
1) Can I see/target him? No?
Use True Sight.
2) Does he have lots of fancy looking spell protections? Yes?
Use Pierce Magic, Warding Whip, Ruby Ray of Reversal, Pierce Shield and Spell Strike etc to take down protections like Spell Turning, Globe of Invulnerability, etc...
3) Are my warriors able to hit him? No?
Cast Breach.
4) Are my spells able to hurt him? No?
Cast: Lower Resistance.
Note that steps 3) and 4) do not need to be done in sequence. If ur party relies on magic damage to take down enemies, then 4) is more important. If u normally rely on warriors to dish out the pain, 3) is more important. In both cases however, step 1 and 2 are important.
4) do he has any MR (and he is not a golem?) -> Lower Resistance, or either use the Cleric Spell Magic Resistance that sets MR at a number, also affecting enemies, no save nor immunities with this one, and it sets at 40% max.
5) is he immune to my spells?
A) naturally immune -> hit it with weapons or High levels spells.
has protections -> remove them with Ruby Ray of Reversal or Spellstrike just if you want to feel like a real pro.
After finishing SOA... I got back the original Slayer Change "SPIN822" back and Pocket Plane "SPIN649" was added. When starting TOB.
I will go back to my SOA save later and play around with the spells to see if I could beat the boss.
1. Me - Fighter
2. Jaheira - Druid Fighter
3. Xzar - Necromancer "Exported from BG1EE from the Final Save using EEKeeper"
4. Montaron - Thief Fighter "Exported from BG1EE from the Final Save using EEKeeper"
5. Ajantis - Paladin "Exported from BG1EE from the Final Save using EEKeeper"
6. Imoen - Thief Mage
Yesterday I ran into Slayer!Joneleth for the first time and got stomped multiple times... though the final time I came within inches of defeating him and would have succeeded if I hadn't wasted my Vhailor early on.
So today I kinda... overprepared. Jan set six traps roughly where I knew Jon was going to teleport once his initial minions were disposed of, and then Neera dropped ten Skull Traps in the middle of that (she gets 7 per day, plus I had 3 stored in a sequencer).
I was aiming for utter humiliation anyway, but those Skull Traps never even went off... (My traps were set just far enough north to be a non-threat. I still had to lure Jon into their range, which ended up being gingerly since I didn't want to annihilate myself with Skull Traps). I think my Simulacrum did most of the work, between summoning most of the cannon fodder and breaking Jon's mislead.
Anyway, question. Does any fight have more than one Death Spell to get rid of summons with? If not then Cleric Animate Dead seems to be a cheap way of purging out Death Spells.
I will instead have them replace current NPC's. I will use the EEKeeper to export them from the BG1EE Final Save as Creatures in the BG2EE override folder. I will name the Xzar, XZAR to replace the BG2EE SOA Xzar that shows up when you deliver the poisoned man to the Harper Hold. Basicly that quest will end there and the Xzar from BG1EE will appear and ask to join you like any other pc character. With Montaron, I might replace Hexxat from the Copper Coronet with him. Ajantis i'm considering replacing Dorn with. Some many ideas. Hmm...
The lich in the gate portion of Athkatla is even easier. Continue to leave the room he's in as he casts spells. Re-enter after a few seconds to allow him to begin casting another. Keep bouncing in and out and he'll run out of spells. Some liches will leave the space they're in and follow you, so be warned.
Perhaps he's going for the record? Just looking now, some threads go back to around 2012/13 so someone could make an eight year Nercro.