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Ranger/Paladin/Mage/Sorcerer Bonus Spells

SceptenarSceptenar Member Posts: 606
edited August 2012 in Archive (Feature Requests)
Something I'd like to see is mages, sorcerers, paladins and rangers gain bonus spells based on their primary attribute like a cleric does, this would make having a high primary attribute something worthwhile. At the moment the mage only gains slight improvements to his ability to scribe spells into his spellbook, while the others gain nothing what so ever. A sorcerer with 3 intelligence would cast spells just as well as a sorcerer with 18 intelligence.
What I propose is that these classes gain bonus spells based on their wisdom (paladins, rangers), intelligence (mages) or charisma (sorcerers). I placed charisma as the primary attribute for sorcerers because that is their attribute in 3rd edition, where the sorcerer was ported from.

Comments

  • Roller12Roller12 Member Posts: 437
    Currently we have
    wis - bonus spells, magic def, caps highest spell level
    int - chance to learn a spell, caps highest spell level
    cha - nothing, conversation/merchant bonus

    Half of which is not implemented or not properly as you said. but i feel that generically just giving spell boni to everyone is a lazy solution.


    Tbh looking at the relative spell power these are looking not bad, the last thing this game needs is a sorc buff. However they could make the features which are not currently working, like magic def actually work.


    Also fix a few exploit-like things, like only counting the base Int and not item boosted for spell learning. My biggest problem with Int is that scroll are destroyed on a failed attempt. If i fail to learn Time Stop, i reload, period, making this mechanic irrelevant. If a failed attempt would not destoy a spell but just prohibit learning for a day, i would live with that.
  • BerconBercon Member Posts: 486
    Wis is actually more important to mages than Int, because it limits on what you can get from Limited Wish and Wish. The latter being the most powerful spell in the game with effects like double length timestop+improved alacrity and restoring spells like resting.
  • Roller12Roller12 Member Posts: 437
    About equal. 18 wis is needed for the best Wish choices, but also 18 int is needed to cast it, as it is a lvl9 spell and requires Int 18. Which is not implemented even though it is mentioned in the Manual, page 118. Only Edwin can cast the highest level spells actually, and Imoen shouldnt, let alone other NPC.

    If they make the stats do what they actually supposed to do, that would be fine. But for now Int is pretty much useless.
  • BerconBercon Member Posts: 486
    I meant that as the game is implemented now, int doesn't really have any use in the game expect some extra lore. I bet 99% of players have enabled the learn spells with 100% chance.
  • LadyRhianLadyRhian Member Posts: 14,694
    The Pen and Paper game basically said Rangers and Paladins don't get Bonus Spells for Wisdom. Nor were there bonus spells for high Intelligence. Only Specialist mages got an extra spell from their school per level. May I suggest a Ring of Wizardry?

    And yes, you need double the spell's level in Intelligence to cast it. Level 9 spells require an 18 Int.
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