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set global variable for Eldoth to stay without completing his quest?
Is it possible to set the global variable for Eldoth's quest such that he will stay if his quest isn't completed? I have had Coran by himself speak with Skie with Eldoth still downstairs, but she accused him of being a burglar and fled. I had hoped that would be enough to satisfy the quest. But evidently it is not.
Can I simply reset the RESCUESKIE global variable via EEKeeper to fool the game into believing the quest has been completed? Or to set Eldoth's departure so far into the future that it never comes to pass?
Anyway, is there a global variable I can reset so that I can keep him?