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TobEx: 19

DanBoulosDanBoulos Member Posts: 146
edited July 2012 in Fixed
Current Behaviour:

Effect #12 “Damage”: killing someone with magic fire damage causes a WEIRD damage assertion failure

Expected behaviour:

Effect #12 “Damage”: killing someone with magic fire damage does not crash the game

Revision:


Added DAMAGE_MAGICFIRE right after DAMAGE_FIRE to match DAMAGE_COLD/DAMAGE_MAGICCOLD. Avoids assert
Post edited by Bhryaen on

Comments

  • CadrosCadros Member Posts: 253
    Confirmed. Killing Nobelmen with burning hands did not crash the game
  • IgneousIgneous Member Posts: 368
    I can confirm fixed, as well.

    Tested by creating a Burning Hands knock-off and changing the damage types to 33554432 (Magic Fire). Placed the new version in the override folders of my Tutu and BGEE installations.

    In Tutu, using the new Burning Hands to slaughter a hapless tutorial monk crashed the game. (Couldn't see the error message, though. Application just hanged itself.)

    In BGEE, whee! No crash, either on damage or death. Only tested on a few creatures: tutorial monk, Winthrop, gibberling... but they all check out. Magic fire works, baby.
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