bg questions
I have been playing both BG:EE and the BGII:EE and had some questions with regards to them.
In BG:EE I noticed a much nicer looking interface, and several new and imo better voice sets. And it may be my imagination but the sound and music seems separated into channels which feels more engaging to me. However in BG2 I never noticed any of this. No new interface, no new voice sets carrying over and the sound doesn't seem as dynamic.
I know a lot of the original art work was lost and I know about the court battles with Bioware, was it? I don't know much of the details and what they were trying to prevent. It's a shame BeamDog didn't secure the rights to Icewind Dale at the same time, though the story was not as deep the game had some nicer spell effects and other things that would have benefited the BG series to be even greater. But the game, other than widescreen and some new characters doesn't seem much different to me. In the original I never encountered any bugs or glitches so I notice nothing different there. Anyone know why some of these things never carried over?
Thanks
In BG:EE I noticed a much nicer looking interface, and several new and imo better voice sets. And it may be my imagination but the sound and music seems separated into channels which feels more engaging to me. However in BG2 I never noticed any of this. No new interface, no new voice sets carrying over and the sound doesn't seem as dynamic.
I know a lot of the original art work was lost and I know about the court battles with Bioware, was it? I don't know much of the details and what they were trying to prevent. It's a shame BeamDog didn't secure the rights to Icewind Dale at the same time, though the story was not as deep the game had some nicer spell effects and other things that would have benefited the BG series to be even greater. But the game, other than widescreen and some new characters doesn't seem much different to me. In the original I never encountered any bugs or glitches so I notice nothing different there. Anyone know why some of these things never carried over?
Thanks
0
Comments
Anyone heard of any plans soon for new content or new projects? Thanks again.
Apparently there is more content coming out for BG:EE, currently codenamed "Adventure Y" though that's pretty much everything we know about it. Both games have a ton of bug fixes, there's new content via the new companions and there's several new sub-classes (and classes for the first game). There's also a lot of QoL improvements like bigger stack sizes, lack of loading screens and bags for the first game.
As for Icewind Dale or Torment EE you shouldn't rule out either happening. Both are projects they want to do but starting a brand new project doesn't seem to be the first thing on their list.
We know that Beamdog is currently working on the so-called "Adventure Y". You can read about all the news regarding it here: http://forum.baldursgate.com/discussion/26673/all-you-wanted-to-know-about-the-adventure-y#latest
Also, check this post: http://forum.baldursgate.com/discussion/comment/464373/#Comment_464373 regarding Beamdog's plans of BG3.
There's also gossip regarding IWD:EE:
http://forum.baldursgate.com/discussion/comment/10845/#Comment_10845 (post by PhillipDaigle)
http://forum.baldursgate.com/discussion/comment/371637/#Comment_371637 (tweets by Trent Oster)
http://forum.baldursgate.com/discussion/29946/icewind-dale-domain-registered-to-trent-oster-hint-hint/p1
http://forum.baldursgate.com/discussion/30138/baldur-s-gate-iii-or-icewind-dale/p1
was one of the things I meant. Was it WoTC that was causing the headache? I read they are hard to please. What did they do causing that?