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Scripting Hard-Coded Class Features

ForliezenForliezen Member Posts: 18
I've been having fun playing around with new kits, spells, and items in DLTCEP, but I've run into a problem that it seems only scripting can solve. I looked up scripting tutorials and learned a few things, but not specifically how to do what I want, so I'm asking for assistance here. Basically, I want to give the monk fist progression to a non-monk kit in a way that will persist through reloading saves. As I understand it, it would have "myself" as the object, "level" as trigger, and would... somehow then give your character opcode 143 with a value of 10 to replace the fist. I've never been a programmer, and I'm very lost. Please help!

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