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If you could give one of these evil kit/classes 1 new weapon,staff or song..what would it be???

DungeonnoobDungeonnoob Member Posts: 315
Rules

1. Weapons can't go higher than +6 includes gloves,1 or two handed weapons.
2. Bardsong has no rules. (i included this class because they can choose any alignment)
3. Staff´s can only be made to the necromancer.
4. Only one attempt by each forumite after the poll choice is made.
5. Name the weapon if you like.
  1. If you could give one of these evil kit/classes 1 new weapon,staff or song..what would it be???28 votes
    1. Dark Moon Monk : With my new pair of gloves i would knock your shoes and socks off.
        7.14%
    2. Blackguard : With my new weapon i would split your armor in half.
      10.71%
    3. Priest of Talos : With my new weapon.. i would..crush your helmet.
        7.14%
    4. Necromancer : With my new staff i will create havoc.
      14.29%
    5. Assassin : With my new weapon you will be disintegrated.
        3.57%
    6. Bard : With my new song you will be cursed.
      39.29%
    7. Theres is no trolls here leave me alone (show me the results)
      17.86%
Post edited by Dungeonnoob on
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Comments

  • DungeonnoobDungeonnoob Member Posts: 315
    My gloves would have +5 enchantment and have 25% chance to turn the target to stone on hit,and name them Stonebreaker Pillows.
  • CrevsDaakCrevsDaak Member Posts: 7,155
    A +6 version of Ir'revrykal that you can get by upgrading the +5 one.
    (Anyway I'm throwing this idea into a mod, so...)
  • DungeonnoobDungeonnoob Member Posts: 315
    I made this poll because of this great work in progress by CrevsDaak right here.http://forum.baldursgate.com/discussion/32456/unbiased-ir-revrykal-5-mod#latest,
    and maybe i used poor words to explain it,my english is crap.
  • DungeonnoobDungeonnoob Member Posts: 315
    meagloth said:

    I don't get it, but I'm always up for more bard.

    What if u could make your enemies dance for 1 hour without saves,with a new bard song.(example)
    Come on guys work with me..

  • DungeonnoobDungeonnoob Member Posts: 315
    elminster said:

    I would kind of like a dagger that at least kills if the target fails a save. Maybe not disintegration though.

    image

    Dagger +3 maybe with 75% Vorpal on hit perhaps then?

  • DungeonnoobDungeonnoob Member Posts: 315

    And I still demand a Club Most Vile for giving all goody, little two-shoes out there a real good clubbing!

    The Ooze club of summoning +4,maybe summon 3 Ooze´s a/day (Unlimited uses).
    Would that work for you?:D

  • QuartzQuartz Member Posts: 3,853
    Necromancer of course! But really, anything but Blackguard 'cuz they've already got something.
  • WolkWolk Member Posts: 279
    A staff that summons a horde of undead minions immune to death spell and that can go above the summon limit.
  • deltagodeltago Member Posts: 7,811
    No limit on the bard song?

    Wail of the Banshee.

    Spam and cheddar sandwich anyone?
  • CrevsDaakCrevsDaak Member Posts: 7,155
    deltago said:


    Spam and cheddar sandwich anyone?

    Me, me, please me, memememe!! I want one!
  • meaglothmeagloth Member Posts: 3,806
    deltago said:

    No limit on the bard song?

    Wail of the Banshee.

    :D
  • ElrandirElrandir Member Posts: 1,664
    Anything to make a monk even more deadly. Perhaps a pair of gloves that provide small amounts of all elemental damage that can be combined with the gauntlets of crushing to create the "gauntlets of brutality" or something. More damage is always good, especially when it's magical/will always hit somehow.
  • abacusabacus Member Posts: 1,307
    edited July 2014
    Staff summons Vampires... it does bug me that a Necro can only mob up Skellies...

    Edit:
    Or, if the Staff deals a killing blow, it turns the slain enemy into an undead version of themselves at 60% of their current level... and obviously under complete control of the wielder.
  • meaglothmeagloth Member Posts: 3,806
    @DreadKhan‌ because half-ogre isn't a playable race.
  • DreadKhanDreadKhan Member Posts: 3,857
    Neither are Drow or Tieflings. ;)
  • meaglothmeagloth Member Posts: 3,806
    DreadKhan said:

    Neither are Drow or Tieflings. ;)

    Or kobolds.
  • lolienlolien Member, Moderator, Translator (NDA) Posts: 3,108
    edited July 2014
    I shared the confusing song, and the demon bashing song in the past:
    http://forum.baldursgate.com/discussion/comment/512744/#Comment_512744
    But when you need a really useable one try this:
    After when the bard start to sing the song the following effects happen:
    Time stop, levitation, charm golems (penetrate magic resistence) and animals, earthquake, enhanced fireball, greater sonic wave (knocks back and stuns enemies), mass disintegration. And, what makes it real overpowered, summons @Effiny.

    https://www.youtube.com/watch?v=19KstSgU-c0
    Post edited by lolien on
  • EffinyEffiny Member Posts: 378
    @lolien Yep, that's totally me. Flash and blood. :-D
  • DungeonnoobDungeonnoob Member Posts: 315
    edited July 2014
    lolien said:

    I shared the confusing song, and the demon bashing song in the past:
    http://forum.baldursgate.com/discussion/comment/512744/#Comment_512744
    But when you need a really useable one try this:
    After when the bard start to sing the song the following effects happen:
    Time stop, levitation, charm golems (penetrate magic resistence) and animals, earthquake, enhanced fireball, greater sonic wave (knocks back and stuns enemies), mass desintegration. And, what makes it real overpowered, summons @Effiny.

    https://www.youtube.com/watch?v=19KstSgU-c0

    Not exactly what i had in mind when i started this poll..but when i heard some electric guitars and after some eye polish i was sure miss Croft was involved..beeeb bliip bzzt *short circuits*
  • molloymolloy Member Posts: 105
    edited July 2014
    As we certainly don't want anything too powerful, I suggest a bard song that let's goodberries grow. Maybe 1 berry with a 0.5% chance per round (or turn).
  • DungeonnoobDungeonnoob Member Posts: 315
    molloy said:

    As we certainly don't want anything too powerful, I suggest a bard song that let's goodberries grow. Maybe 1 berry with a 0.5% chance per round (or turn).

    Goodberries isn't that some sort of druid spell?I totally forgot what their use is,or was it healing a few points after eating them?
  • ElrandirElrandir Member Posts: 1,664
    @molloy‌ 0.5% chance to spawn a 1 hp recovering item that most people don't even use as is? No thanks. That'd be WAY too weak. No one would use it.
  • molloymolloy Member Posts: 105
    @Elrandir‌ Well the expectation is 1 every 200 rounds, that's (if unpaused) every 20 minutes real time, so if your party gets hit for maybe 60 damage, you only have to wait 20 hours and your fully healed again.
  • ElrandirElrandir Member Posts: 1,664
    But then you have to sit there and slowly eat them one by one. Not to mention I have more important things to do than waste so much time letting my bard sing.

    (slightly off topic, but if there was a druid kind of bard kit, then a song that makes plants grow would be kinda cool. Kind of like the logic behind talking to your plants)
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