Technically it's working as originally designed. It's just that the original design was flawed in such a way as to cause a bug. (The spell bestows a temporary -5 penalty to all ability scores including Constitution, which means if your character has a high constitution score your hit points get reduced immediately on being revived, which brings you back down to 0.)
This will be fixed in the next patch (the Constitution penalty will be removed).
No, the only penalty when it's working is a loss of hp by jaheria, there is no other penalty but the hp loss is supposed to be after because the 5 hps she loses is given to the one she is trying to raise.
No, the only penalty when it's working is a loss of hp by jaheria, there is no other penalty but the hp loss is supposed to be after because the 5 hps she loses is given to the one she is trying to raise.
Thread necro!
Besides the existing bug that is causing the constitution penalty to end up killing the target of the spell the spell itself is working as intended. So I'm not sure what you mean when you say the only penalty for its use is the loss of hp because that isn't the case.
IIRC in the original (non-EE) game it worked the other way as well: granting even a temporary constitution bonus also cured hitpoints. I think this has more to do with the opcode constitution modifier (#10) and how current hitpoints interact with changes to the constitution score. At any rate, constitution modifications should either a. not affect current hit points unless the maximum hit points fall below the current hitpoints or b. (more preferrable) adjust the current hitpoints to match the original pre-con hitpoints as a percentage, rounding up to prevent hp falling below 1. ie if charname's current/max hitpoints are 7/10 and due to the constitution change the max hitpoints go to 5 (=50%) then the current hitpoints go to 4 (50% of 7, rounded up)
Comments
This will be fixed in the next patch (the Constitution penalty will be removed).
Besides the existing bug that is causing the constitution penalty to end up killing the target of the spell the spell itself is working as intended. So I'm not sure what you mean when you say the only penalty for its use is the loss of hp because that isn't the case.
a. not affect current hit points unless the maximum hit points fall below the current hitpoints or
b. (more preferrable) adjust the current hitpoints to match the original pre-con hitpoints as a percentage, rounding up to prevent hp falling below 1. ie if charname's current/max hitpoints are 7/10 and due to the constitution change the max hitpoints go to 5 (=50%) then the current hitpoints go to 4 (50% of 7, rounded up)