Can anyone else check this. I dropped the resolution back to 800x600 and there were no problems with pathfinding. The characters all travelled the same route.
Well it stands to reason really. If they're only going a short distance they're less likely to screw up. If you were to increase the resolution and only give them short destinations, I think you'd find the same thing happening.
Last time I had pathfinding issues… It was about an year ago, before discovering the .ini setting for raising the pathfinding value *and* starting to play solo runs.
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Have 'fun'!