The kit description does not note all the abilities of the pure class. If you check the ranger class description it should be mentioned. This makes it easy to miss, so don't feel bad about missing it .
But as far as the story goes, Drizzt has always used scimitars. Even in his younger days in the Underdark, they were his preferred weapon in his training exercises.
Why is condition so important for ranger-based classes? While creating character, in abilities, constituion description: "This ability is important for Ranger".
Presumption of primarily outdoor, live-off-the-land, lifestyle. At least that was the gist of the original DnD concept.
On a pragmatic level, it was also a way to limit the proliferation of rangers in the pnp game, back when every new player wanted to be Aragorn, and dice rolls were not optimized.
Rangers are probably the jack-of-all trades warrior class because of starting with 2 free pips. Because of those two free pips they can put 4 points to whatever the hell they want. Swords, hammers, flails, etc. If they put points in two-handed swords or bows and change their minds later and want to dual-wield, no problem, since with one pip in a single melee weapon they can handle it with moderate skill. They can also dual-wield effectively at a much earlier level because of the 2 free pips in Two Weapon Fighting. I'd go into detail more, but that would spoil my next Unofficial class/kit rundown coming up
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Longer answer here: http://forum.rpg.net/archive/index.php/t-591431.html?s=c3c9a45b70991b301f9a1a6b8a93b6f2
"This ability is important for Ranger".
On a pragmatic level, it was also a way to limit the proliferation of rangers in the pnp game, back when every new player wanted to be Aragorn, and dice rolls were not optimized.