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Feedback on Party?

Just curious if I could get a little feedback on this particular party setup to see what people think of it? I've only played the original IWD up to Vale of Shadows so much of the game I don't have a clue what's in store for me, and wanted to know how this party might fare in the long run:

Human Abjurer - Went Abjurer due to Illusion & Alteration spells not seeming as valuable compared to other schools, plus extra spell slot. Staff Proficiency
Str:14 Dex:13 Con:14 Int:18 Wis:18 Cha:18


Half-Orc Kensai - Wanted a ridiculously powerful warrior, gave her Two-handed sword and two-handed weapon style proficiencies.
Str:19 Dex:18 Con:19 Int:12 Wis:15 Cha:7

Halfling Swashbuckler - Mostly just needed a thief but wanted a little bit more attack punch without relying on stealth (I really suck at getting stealth attacks in these games). Short Sword + Two Weapon Style
Str:17 Dex:19 Con:18 Int:10 Wis:15 Cha:12

Elf Archer - Primary non-magic ranged character, racial enemy is goblins, probably not the best choice long term. Longbow Proficiency
Str:18/73 Dex:19 Con:17 Int:12 Wis:15 Cha:16

Human Priest of Lathander - Primary healer, chose this kit for the Boon spell and it's level drain protection. Mace + Warhammer Proficiency
Str:18 Dex:15 Con:15 Int:14 Wis:18 Cha:10

Human Cavalier - The tank who can mop up all my lower planes enemies. Long Sword + Sword and Shield Style Proficiency
Str:18/58 Dex:14 Con:18 Int:10 Wis:15 Cha:18


Due to my inexperience with this game I'm not sure if it's more important to have ranged or melee fighters so I tried to balance it as best I could. My Kensai seems a bit squishy but that could just be early level concerns. I picked a specialist mage for the extra spell slot, and tried my best to choose one whose school lock-outs wouldn't be too crippling, I didn't like the Wild Mage's random nature or the Sorceror's inability to learn spells from scrolls. The other characters seem pretty solid so far but I'm open to criticism.

Comments

  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,723
    THIS IS IT! This is an Abjurer in IWD party. I salute your bravery.

    No Mirror Image, no Blur, no Stoneskin, no Cat’s Grace, no Haste, no Slow, no Improved Haste, no Invisibility, no Improved Invisibility. This is just a list of my favourite spells in the game. And your party will be without them, taking into account there're no other arcane casters in the party...

    One small detail could change that - a bard. And the fact bards rule in IWD adds to this. You should definitely have a bard in your first full IWD run.

    I would swap an archer with a bard (a vanilla one). Your Swashbuckler can shoot, your Kensai can use throwing daggers and throwing axes.
  • Aozgolo108Aozgolo108 Member Posts: 79
    Ideally I want a mage who focuses on conjuration, but without the nasty Divination lock-out. Is going pure mage and having no school lock-outs worth the loss of an extra spell slot?

    I also was considering a Druid Kit possibly in place of my Kensai or Cavalier but am unsure how to best use them effectively.
  • Ancalagon44Ancalagon44 Member Posts: 252
    I would be slightly concerned about your kensai because as a half orc, you cannot dual class to provide some protection for the character. It might end up dying - a lot.

    Suggestion - replace it with a Druid of some flavour, or a Dwarven Defender. Or even a Barbarian - could suit the flavour of the game well.

    Your Archer will dominate! Give him or her grandmastery in longbows and they will probably do the most damage out of anyone in the party.
  • Aozgolo108Aozgolo108 Member Posts: 79
    Based off feedback so far I'm thinking a new party of Mage, Archer, Druid, Bard, Cleric, and Another Melee.

    I'll probably eschew paladin classes just because I want to keep party alignment fairly close together and this party seems more in the neutral zone for me. I'll ditch the swashbuckler since the bard and mage can handle trap-finding/unlocking. I'll probably have the mage be without a kit, maybe even doing a Cleric/Mage multiclass to free up a slot (not worried about dual classing this character). I know I want the kit-less Bard for the IWD Bard Songs, so what's left is figure out the best Druid and Cleric Kit to use, and who I want the other 1-2 classes to be (depending on if I MC the Mage to free up Cleric spot)

    Any other suggestions for new party?
  • LaVoixLaVoix Member Posts: 7
    Bards only get pick pockets, so you probably don't want to ditch the Swashbuckler (or another type of thief).
  • Aozgolo108Aozgolo108 Member Posts: 79
    LaVoix said:

    Bards only get pick pockets, so you probably don't want to ditch the Swashbuckler (or another type of thief).

    Somehow I missed this, I don't know why I thought they could do that... at any rate if I do the Mage/Cleric I could use the extra spot for a thief, or perhaps even do a Cleric/Thief or Mage/Thief though I'm not sure of the three MCs which is the most effective combo to have, or more importantly which of the three is better to have as a kit than vanilla class
  • Aozgolo108Aozgolo108 Member Posts: 79
    edited November 2014
    After some thought. Here's my final party:

    Archer
    Bard
    Totemic Druid
    Cleric/Illusionist
    Swashbuckler (will probably Dual Class to Fighter at level 10)
    Berserker
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,723

    After some thought. Here's my final party:

    Archer
    Bard
    Totemic Druid
    Cleric/Illusionist
    Swashbuckler (will probably Dual Class to Fighter at level 10)
    Berserker

    This party looks superb! Now it simply doesn't have any weak sides :)
  • FardragonFardragon Member Posts: 4,511
    It looks good. The only thing I would say is that for someone new to IWD it seems a shame not to give 3rd edition sneek attack a try.
  • oldlamehandoldlamehand Member Posts: 39
    I would probably replace the Swashbuckler with MC fighter/thief. Dualing at level 10 would be real pain. MC fighter thief will give you much more firepower and HP for the big part of game.
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