How to assign a paper doll animation FS - Flame Sword (like that flaming animation in druidic Flame Blade spell) to random weapon via spell? While it's easy to assign that paper doll animation on some sword via DLTC, I don't know how to do that via opcode or script...
IF *some trigger* "SpellCast" might work, or "Global" with spell using set global opcode HasWeaponEquipped(XY) THEN RESPONSE #100 SetGlobal(...) RemoveItem(XY) CreateItem(XYflame) END
And create this script for every weapon you want the spell to affect.
Comments
IF
*some trigger* "SpellCast" might work, or "Global" with spell using set global opcode
HasWeaponEquipped(XY)
THEN
RESPONSE #100
SetGlobal(...)
RemoveItem(XY)
CreateItem(XYflame)
END
And create this script for every weapon you want the spell to affect.