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[Help Wanted] typing for soundset mod

smeagolheartsmeagolheart Member Posts: 7,963
edited December 2014 in General Modding
Do you have a strict attention to detail, free time and typing skills? Do you want to be a credited contributor to a mod that adds soundsets?

I'm looking for assistance typing out dialogue to give subtitles to in game soundsets.

In particular, I'm considering making a mod that adds the BG2 NPC soundsets and the PST soundsets located on one of the four download pages here:
http://www.sorcerers.net/Games/BG2/index_soundsets.php

What would be required would be listening to the dialogue and transcribing it into a text file in a specific format.
The file must be in a specific order with all the right format (weidu tra format) to be usable in game.

If you are interested in this leave a note here with which one you are interested in doing.

The available ones I'm looking for are: (if you volunteer for one I'll put your name next to it)

Aerie
Anomen
Cernd
Edwin
Edwin (Female)
Haer'Dalis
Imoen
Irenicus
Jaheira
Jan
Keldorn
Korgan
*Mazzy (done by: lolien )
Minsc
Nalia
Sarevok
Valygar
Viconia
Yoshimo

Annah
Dakkon
The Nameless One
Vhailor

All these soundsets are available through the link above at sorcerors.net, they will be the ones I intend to use, if you re-rip them directly from the games they may be different.

I can also include other soundsets if you want to transcribe something else outside of the ones above.

In the next post I'll describe the format needed.
Post edited by smeagolheart on

Comments

  • smeagolheartsmeagolheart Member Posts: 7,963
    edited December 2014
    TRA file information

    The numbering after the @ 0-31 are needed in that specific order as well as the strings which specify which filename the sounds correspond to.

    For example the first line is:
    @0 = ~[soldiera] This is MY world! You are not welcome in MY world!~ [soldiera]

    If you play soldiera.wav in the move you will hear the words "This is MY world! You are not welcome in MY world!" and so on.

    Please note that if the soundset has extra files not referenced in the below example, they are not needed.
    0-31 must be those file names from the sample.

    So in my sound set soldier9 is not needed and the entry for that is not in the example tra file.
  • smeagolheartsmeagolheart Member Posts: 7,963
    edited December 2014
    So I don't know how to attach a file to an edited post so here is the example. Please note this is actually a weidu tra file but since you can't post that filetype to the forums it's been renamed as a txt file.

    *EDIT:
    Tried to alter the attachment and it went away, anyway, the blank.tra is here:
    http://forum.baldursgate.com/discussion/37760/how-to-awesome-soundsets-vol-0-soundset-mod-shell#latest
    Post edited by smeagolheart on
  • lolienlolien Member, Moderator, Translator (NDA) Posts: 3,108
    I'm willing to help, however my time is limited. But first i want to try this out (i mean: try out that am i capable to do this). Ok, so put my name to Mazzy for now. You did a wonderful work so far!
  • smeagolheartsmeagolheart Member Posts: 7,963
    There might be a way to grab the text from the game using nearinfinity or something... Might be easier to just type it..
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